
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.2Kreviews | 86% | — | $143.9K |
| $19.99 | 445ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Very mechanically dense. Having elemental advantage over enemies is incredibly important. Bosses get more complex as the game goes on so it's important to check what skills they have and so on. Funny thing I did was put the def shred scroll and mana burn jewel on Pichon and watch him shred boss's defence with his 3 hit weapon that reduces def PER HIT. Even his ult, which is one big hit, will count as a multi hit skill as shown in the animation and will reduce boss def into the negatives very easily. There's also a crazy good undead skull fae with the protector wait skill and a passive that regenerates health at the start of it's turn that has 80%(!) damage reduction as long as it's not a back attack which goes a long way in keeping your units alive. The teleport talisman also never left my spell lineup because being able to transport one unit anywhere on the map in a tactics game that gives bonus damage to height difference is really good. Especially since sniper units like Erisolde exist who only has 2 movement (unless using her 2nd weapon). Anyway fun game and really scratched that tactics itch for me.
战旗佳作,芍药很可爱
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $19.99 |
| 38ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oh god delete this tutorial
Truly a great tactic games
I really wanted to enjoy this game as the story and the artsyle really interested me but after seeing how an unbalance mess this game is i couldn't. i swear some boss fight are like the easiest thing to do and some that are outright ♥♥♥♥♥♥♥♥. This game lack of giving the player the satisfaction of seeing a strategy work as no matter for how long a fight last the enemy especially bosses can still summon minions to aid them while you are stuck with a limited ammount of party member usable per fight making the fights a slog to go through as you either rush the enemies inevitably losing one of your summon (and extra reward as consequences) or just painfully wait while clearing as much as possible and waiting for the boss summons to go on cooldown. the item drop meccanics really doesn't work in this game as instead of a risk reward thing it's just another way to make you lose one turn if you decide to grab the item and that goes for buff o rewards items. Another complain about the fight are how long the animation are sure the game gives you a 2x fight speed but it's not enough especially since the animation don't really different much execpt for bosses and key character wich are the minority in this game meaning you'll see 80% of the same animation over and over for more than 10 npc a turn. the cooking mechanics buff really felt marginal as even if you get top scores the stat's it gives you really are piss poor in my opinion it should've give individual stronger buffs to specific key characters based on food instead of random global stasts wich would've felt more satisfying and would've encouraged to try other characters. In the end this game really felt like trying to tell a story first and then trying as hard as possible to be a turn base rpg lacking key component that makes a good ttrpg compelling. The music is fire thought.
very entreteined
小品级slg游戏,但是麻雀虽小,五脏俱全,游戏节奏比较慢,策略性也挺强,注重属性克制和走位,个别关卡打之前要点大局观,每个人物基本都有上场的机会,另外,鸡哥是真的无敌!
心地の良いドット絵が魅力的でオーソドックスなSRPG。ファイアーエムブレムやディスガイアのような育成重視のSRPGというより、属性・スキル・召喚獣の組み合わせを考えて攻略するストラテジー色の強い作品。 ■ 戦略面 ・ 属性相性が重要で、水は火に強いといった弱点を突かなければ序盤でも苦戦する ・ こちらのレベルに合わせて敵も強くなるのでレベル差によるゴリ押しは通用しない ・ 基本的に敵に有利な条件での戦闘になり、中盤以降は敵味方の特性を熟知していないと突破できない ・ 主人公は戦闘ごとに3つの呪文を装備でき、範囲攻撃やバフ、デバフなどを任意のタイミングで使用できる。FFTの召喚魔法に近い感覚で盤面を大きくコントロールでき戦局を左右させる ■ 育成・編成 ・ リーダーユニットはレベルアップで獲得したポイントを攻撃・防御・特殊へ自由に割り振れ、ポイントはいつでも振り直せるため、敵やマップに合わせて役割を変更可能 ・ 装備変更によるステータスの大幅な強化などはないが、属性やスキルなどが変更でき、各マップごとに編成を吟味する必要がある ■ 戦闘の特徴 ・ 攻撃・アシスト・待機の全てに専用スキルが設定されているのが特徴 ・ 待機すら戦略の一部となっており、行動順や位置取りを考える面白さがある ・ 出撃枠は最大で6名(体)少なく、万能編成ではなく敵に合わせたメンバー選択が求められる ■ 良かった点 ・ 召喚獣(フェイ)の存在が良いアクセント ・ キャラクターやストーリーも魅力的 ・ 日本語化は良好で、要求スペックも低めでバグは遭遇しなかった ・ マウス一つでプレイができる ■ 気になった点 ・ ゲーム内説明が不足気味で、一部は外部サイト頼りになった ・ 連戦前に自由に戻れない場面があり、準備不足だと厳しい ・ UIや情報確認周りには改善の余地を感じた ■ 総評 マウス一つで成立するほどコンパクトな操作性だが、戦略性のある歯ごたえのある戦闘が楽しかった。レベリングによる力押しが通用しないので難易度はやや高めだが、試行錯誤しながら編成を組むのが好きな人にはおすすめ👍
This game scratches the tactics itch for sure.
Fae Tactics es... wow, es bastante. Este juego me causó varias sensaciones positivas como todo lo opuesto a positivas. Su pixel art es simplemente maravilloso, los personajes son bastante planos y la historia esta ok, quizás más adelante mejora pero durante las 14 horas que jugué no pude avanzar tanto. Sus mecánicas de combate reúnen un montón de ideas estupendas así como frustrantes. A esto se le suma un sistema de crafteo, reclutamiento de compañeros y otras faes, variedad de armas, misiones secundarias... todo muy completo. ¿Recomiendo este juego? Bueno, sí. Si el nivel de dificultad elevado es tu pan de cada día, adelante. He jugado a Disgaeas, FF Tactics, Xcom, Tactics Ogre, Fire Emblem, Advance Wars, The Last Spell... y ninguno me pateo el culo como Fae Tactics.
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Players by region
Where this game's players are, estimated from review languages.
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