
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.2Kreviews | 86% | — | $143.9K |
| $19.99 | 445ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム性については他レビューと同意。 1つ言いたいのは実績解放条件が厳し(難し)すぎる。
I want to recommend Fae Tactics, because there things to like about the game, but it suffers from two glaring problems: 1. The sprites, enemies, and scenarios are extremely repetitive. 2. The dog leader trivializes the game. One the first point, I will say that units do have a unique system of abilities that helps them be useful at different points during a fight. No matter what action you choose, there is usually something decent to do . . . but certainly not always. The enemy and sprite variety, while initially good, falls off very very hard, very quickly. You'll fight the same elementals over and over again, the same trolls and goblins with a cannon or two, and mostly the same scenarios, for too long to keep your attention. The AI is pretty dumb and even the bosses repeat themselves multiple times, with meager story "reasons" to act as why. And each individual scenario is aggravatingly long, often 3 episodes each in length and you can't save in between them. It's just not acceptable when there are similar games with much more variety at all levels. 2. The dog leader (name escapes me) is just broken if you build him right. With enough defense, proper positioning and the blue bird on healing duty, you should win every fight fairly easily. The dog has an ultimate which increases all allies strength for the remainder of the battle, and this buff stacks. Your sprites get ultimate orbs each time they are damaged, and with the dog's wait ability a body shield for all your units within a large radius, that means he can activate his ultimate about every other turn in between protecting your units. Essentially, the dog leader gives so much inevitability to a team that it becomes boring to use him if you want any kind of challenge. Yes, you can use other leader units...but you have to work through the boredom problem with 1. and it's just not worth it. Overall, perhaps this game would appeal to younger or less experienced strategy gamers, but I would pass if you have a moderate or above ability to understand strategy games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $19.99 |
| 38ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty good challenge as a tactical game for veteran players and most important it is enjoyable, this also applied to beginners, although there are some frustrating aspect like 100% evasion doesn't mean guaranteed miss the attack from the enemy. Go play this game if you want to itch the urge of playing new tactical game.
If you like tactics games at all, this needs to be on your radar. This one comes to mind often when I talk about slightly off the beaten path recommends in this genre.
This game is EXCELLENT. I'm floored that two people made this game, given it's actually pretty long and the battle system is pretty unique, very different from other tactics games. Here's what I thought: Gameplay: Really great. If you're expecting Final Fantasy Tactics, don't. The parties you will take into fights in this game are half permanent characters and half random summons, which you collect throughout the game as you defeat enemies and retrieve their summoning talisman. Some of the party members join you naturally throughout the course of the story, some are optional and missable, kind of like FFT. But that's where the similarities end, the game has a very different combat system that is very dependent on elemental affinities and weaknesses, but becomes much deeper with a enchant/curse (buff/debuff) system that is very impactful, ways for you and enemies to nullify elemental weaknesses, stacking DEF/ATK buffs, breaking enemy mana barriers, etc. It has a surprising amount of depth which makes fights more than just "make a broken build and run the enemies over". A valid complaint is that a lot of the game mechanics and interactions are not explained very well or at all, and the tooltips are a little lacking. By the end of the game I had figured everything out through trial and error (getting punished and losing sometimes for not fully understanding how some mechanics worked), but I actually kind of enjoyed learning how the game worked organically this way. This game can be hard if you don't figure out some of the mechanics on your own. The Story: It's alright, nothing groundbreaking, certainly nothing Final Fantasy level. The writing is very simplistic and scenes are short, so I felt like 95% of the game was actual gameplay with just a little bit of dialogue and worldbuilding here and there. I personally have been burnt out from long, dialogue heavy JRPGs, so I really liked this as a change of pace, and I thought the story was quaint and had cute moments here and there. The worldbuilding was surprisingly solid in my opinion, with the premise being about how natural creatures and fae creatures coexist and quarrel in a post apocalyptic world. If you like tactics games and thinking about a strategy/how you're going to approach a given map and enemies with varying affinities and passive abilities, you're going to like this game. You have to think about what main characters you'll bring (up to three), what you will equip them with (this changes their elemental affinity as well as their passive, support ability, their attack type, attack range, what bonus stats they will have, and even things like their movement type and passive spells they have access to), what summons you'll bring to round out your strategy, and what spells you'll bring which can also define/supplement your strategy. It's surprisingly solid and unique as a tactics game, so if you're looking to scratch that itch and want something gameplay heavy, this is an easy recommend for me, even at full price (I clocked about 60 hours on one full playthrough).
Loved the music, love the fair difficult even at hard, very balanced for people new to tactics games
very entreteined
1周目75小時,特價時補票 有屬性相剋,地形與面向差異,隱藏角色,角色支援攻擊,配角支線劇情,配裝,配點,收集卡片、道具、裝備,遊戲內小遊戲,王道劇情跟反轉,可說是甚麼都有。
RPG tático muito gostosinho, claramente baixo orçamento mas foi feito com amor
I really wanted to enjoy this game as the story and the artsyle really interested me but after seeing how an unbalance mess this game is i couldn't. i swear some boss fight are like the easiest thing to do and some that are outright ♥♥♥♥♥♥♥♥. This game lack of giving the player the satisfaction of seeing a strategy work as no matter for how long a fight last the enemy especially bosses can still summon minions to aid them while you are stuck with a limited ammount of party member usable per fight making the fights a slog to go through as you either rush the enemies inevitably losing one of your summon (and extra reward as consequences) or just painfully wait while clearing as much as possible and waiting for the boss summons to go on cooldown. the item drop meccanics really doesn't work in this game as instead of a risk reward thing it's just another way to make you lose one turn if you decide to grab the item and that goes for buff o rewards items. Another complain about the fight are how long the animation are sure the game gives you a 2x fight speed but it's not enough especially since the animation don't really different much execpt for bosses and key character wich are the minority in this game meaning you'll see 80% of the same animation over and over for more than 10 npc a turn. the cooking mechanics buff really felt marginal as even if you get top scores the stat's it gives you really are piss poor in my opinion it should've give individual stronger buffs to specific key characters based on food instead of random global stasts wich would've felt more satisfying and would've encouraged to try other characters. In the end this game really felt like trying to tell a story first and then trying as hard as possible to be a turn base rpg lacking key component that makes a good ttrpg compelling. The music is fire thought.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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