
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schlechte Steuerung. Kein Drehen der Ansicht möglich.
Un jeu de ferme sympa, mais sans plus. L'interface est fonctionnelle mais manque un peu de quality of life par moments, la traduction est manquante à quelques endroits. Le scénario et les relations avec les PNJ sont très limités. Le système de combat est ultra simple. Gratte là où ça fait du bien si vous êtes en manque de farming sim et que ce jeu est en promo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No updates, No fixes. Been playing with my partner but no updates.
Scummy to abandon the game
While the game itself is really good, I simply cannot recommend it due to the fact that it's filled to the brim with glitches and bugs. Some are minor, some are huge. Minor and medium issue examples: Enemies despawning, or glitching to a different location Enemies flying in the air. Rocks disappearing but still having a hit left. Items not being picked up despite being in range for a while. Almanac entries resetting in multiplayer every time you re-enter. Having to sit through cutscenes in the mine(s) every time you re-enter. Being stuck loading when going into the fae realm having to force shut the game down. Queued items in machines disappearing for some players. Queued items in machines turning into question marks. And finally a major issue: Wayshrines (teleport points) randomly locking and unlocking for random players working for random locations for players and so on. It's a huge mess and sadly ruins the game the further you progress as they become quite needed to play without having to spend eternity just running somewhere. And all of these are just examples of issues I've personally encountered TL:RD Way too many bugs and glitches ruins the game. Gets worse the longer you play
浇水没有自动化,不能完全从农场里脱身。养动物只是为了材料,动物还会吃种子还无法避免,围栏真的只是装饰用。 打开仓库,切换三次以上物品类别出现画面卡死。还好能左键退出,进矿洞时打开物品栏不暂停,被打死了。 打怪第三下攻击后摇严重,老老实实的做隐形药水跑图好。游戏整体缺乏正向循环。存档机制是即时存档不能SL,但退出再进会重置状态,是的重置状态,没血没体力退出再进就满了但吃的BUFF就没了。但这每天结算这个需要改,当没有出售的物品就直接到第二天,减少播片时间。
如果妖精农场199,那他就是中庸的糅合种田游戏。但是109的妖精农场就是包罗万象的种田经典!
Une intelligence dans le gameplay que l'on voit rarement dans les cozy games. Tout est très bien pensé au niveaux des interactions, des menus, de l'inventaire, ... bravo à l'équipe ! Tout est fluide ... et logique. Le jeu est vraiment magnifique, j'adore le style et la pâte graphique. Le jeu tourne parfaitement bien en 1200p sur Legion GO. Dans les cozy games du même style, pour moi c'est vraiment une référence. Je recommande à 200% pour les amateurs du genre.
This game had potential, and it was a lot of fun when i played it with my best friend. But rather than using steam services for multiplayer, they used an external multiplayer service and losing most of the dev team has effectively shot themselves in the foot for dropping multiplayer support. The characters could have had more body to their characterizations and i loved the little date scenes. Theres not *a lot* of content, and its a quick little game that takes a long time to unlock colors to customize things (youll get done with the story before you unlock all the colors).
Finished the 'story' in year 1, autumn day 26. Not necessarily trying to do that either. Feel a bit gooned by this game. For context I play these games mostly with maximisation in mind. This is how I enjoy those games - crops, profit, more profit, more crops, and the associated time management. Spring/ early summer year 1 farming is in terms of moneymaking useless and feels punishing, there are better options to profit. End summer / autumn you can start to make money with farming, BUT ALL product groups turn into the same artisan product, and the profit of that is insane and therefore never worth to sell crops by themselves. I'm so tired of making the same veggie artisan jar out of literally EVERY vegetable I farm, be that pumpkin or cauliflower, and the same for the "root" groups like turnips... There was no thinking to it, just transform all the crops into that, the end gg wp, insane money upgrade everything by end of summer year 1. In addition there's a cap of (quite few) items you can sell a day, so even if you wanted to you cannot sell 80 crops in one go and see that money trickle in. So, just create the exact same artisan product nonstop it was... There is NO museum for whatever reason, the almanac doesn't feel the same. It's a shame because with the magic system, there could have been such satisfaction from harvesting. However maybe the game wants you to breed those flower colours, but again profits of those made it not worth it and without a mussem or "flower pokedex" I really was not interested, I vaguely tried and just it wasn't for me. In addition there is no time management, no punishment for not making it home in time, upgrades are instantly and frankly quite cheap, there's no thought needed for any action, be that producing, dungeoning or upgrading. The game feels rushed/unfinished at many points, for example while the music is great there is no seasonal variety, in general seasonal variety felt lacking, the 'festivals' are in 1 townhall and 1 vendor and that's it, the lack of museum and artisan good production also feel almost placeholdery. While I never cared about socializing in these games, the dialogue really is jarringly bad, sadly, and it made me care even less, suddenly you're flirting with half the town, and I'm not sure why they ALL want the same items in quests, so many copper bars and citrine crap was given out to all those town people?Why?? Again this feels unpolished, unfinished, rushed. So what DOES this game do? Each farming cozy game I played specialized on something to feel a bit unique, and this one is emphasizing fun of movement (jumping, fluttering about, bouncing, quick 3D movements) and decorating (and farming (stuff) towards that decoration), rather than towards making profits. There's the supposed "magic fae" feel but maybe I'm too grizzled but that didn't click for me very much. And those flowers and flowerbreeding, which did not click for me at all. Still despite all that I was still kinda enjoying it but mostly because I was hoping for it to improve, but it's my least favourite cozy farm game sadly and all in all I'd rather just replay Stardew. I guess thiss game is great for a younger audience or for those who just want to spend farmingtime to make stuff decorated and pretty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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