
Fadeout: Underground is a classic-style Third-Person online multiplayer shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was fun in concept. A lot of the classes were meh tho and there was clear biases towards certain characters. Player base is basically zero, and the game I played despite being free for all just had an admin and another player teaming on other players.
characters are cute game play sucks hard pass
hard to play with one hand
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly fun gem of a PvP multiplayer game! It's server based and often times can be empty - but the community that is there is dedicated. Dev's a nice person too, I'm glad they've kept working on the game. Do recommend if you enjoy class based arena shooters (not like overwatch, think Team Fortress 2).
It's good but too cringe.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This bland and generic third person console-esque PvP arena shooter relied on only one gimmick to try to attract gamers... furries. Yep, this was made by furries, for furries, and the developer massively overestimated how many furries there are on Steam, and also didn't understand those furries are reading furry e-books and not playing games. So yeah, no players. So, "Fadeout: Underground" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. The developer has their hand out for a $5 USD "donation" for this as you're expected to give them money for soundtrack DLC (that's already in the game) from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
did not think i would get a MicroVolts sort of feel from a game ever again but here we are it's fun! i think the classes provided cover a decent range of archetypes so it doesn't feel like there's samey characters. some weapons are lovely to use as well like the sweeper shotgun and the ban appeal melee weapon. but there are also a couple of caveats like forced mouse smoothing ... however there are plans for it to go open source and have the project led by other people that way, so i'm hoping more gets done with this game cause i think there's a decent foundation here to continue building off of 🤞
It's free, it has a tight community, and the bunnygirl has a bunny suit. Need I say more? Game is good, plays like TF2 but you can pick up additional weapons around the maps.
It has charismatic characters, very well designed gun play and gun variety, but unfortunately it's currently hard to find lobbies with people. Alot of Archeage Nostalgia. High hope this games blows up and becomes even more known to other audiences~!
this game is a load of fun and the community behind it is pretty chill and fun to hangout with^~^
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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