
Fadedlands: The Reckless Squad is a turn-based game where you can dodge skills through movement, blending elements of roguelike and squad building. While the combat is fully automatic, you need to move or attack at the right time, optimise your deck, and enhance your squad's strength!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fadedlands: The Reckless Squad is a challenging, fast-paced turn-based game with roguelike elements.
Do you think turn-based means just standing still and attacking? Here, positioning is key! Predict enemy skills, move flexibly, and dodge deadly strikes!
The timing and positioning of your skills determine victory or defeat! Knock back enemies and you might even make them hurt themselves—experience an unprecedented thrill in turn-based combat!
With the addition of roguelike elements, you’ll acquire Blessings from shops or random events. These Blessings not only boost your stats but also change the way your skills attack, allowing you to craft a unique combat style and make your squad stronger with every battle!

After your adventure, base building is where the real challenge begins! Use the resources you bring back to unlock new buildings and gameplay, creating your very own adventurer’s paradise!
You can recruit more companions with unique abilities at the tavern, or improve your adventurers’ skills at the training ground to prepare for the next adventure!

Don’t fear death! Every failure is an opportunity to grow stronger! Collect resources to unlock new characters, cards, and buildings, making your squad more powerful with each defeat!
Clearing the game is just the beginning. Higher difficulties, stronger enemies, and more bizarre weather and terrain are waiting for you to conquer!
If our game has caught your interest, don't forget to add it to your wishlist!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常非常好玩,很有深度,上手也快,代入感特别强,要是后期能继续扩大小队的人数上限就好了
Finished the game in 9hrs so I hope they release more content, but albeit a bit short its already worth the price. Its a clean roguelite deckbuilder with nice cheesy pixel graphics. It starts out pretty hard, with a steep learning curve like the old days of gaming, but then you get the hang of it.
核心玩法还挺新颖的。但是这个局外养成总感觉怪怪的,明明打的是进阶1进阶2为什么却是类似暗黑地牢的有点RPG的小队养成?主要是刚打完新进阶解锁新的一级角色给我一种不练练他不好打下个进阶的感觉( 感觉玩法跟养成有点割裂,明明做成所有角色共用进阶等级和总加点次数也不会对游戏性有任何影响…… 但总的来说游戏还是好玩的。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容较少,无后续更新。谨慎购买
本作在玩法方面带给我的体验着实新颖,又一次定义了全新的“即时回合制”,在战斗的时候,玩家和敌人虽然会按照速度的属性排队站好,你一刀我一刀,好不秩序,但玩家手上的技能打破了这样轻松愉快的秩序,每次我方角色攻击都会积累蓝条,积累一定数量蓝条后就可以使用技能,但技能是顺发的,点了就直接用----哪怕这个角色才刚刚攻击过,这样不讲武德的战斗方式形成了这个游戏最核心的玩法,但这是有代价的。 得益于玩家“破坏”了回合制的规矩,敌人也开始不受规矩了,他们会根据玩家的“站位”,针对站位/地块来进行强力攻击,玩家当然可以硬扛,但更具策略性的做法则是利用“即时”的特性,使用技能来躲掉,从而让角色规避掉这些伤害。然后理想很丰满现实很骨感,大部分角色的“躲避”技能在得到加强前都是只能前进/后退的,无法指定到某一格,绝大多数情况下,玩家在面临即将到来的攻击,往往都会慌不择路地一通乱按,然后导致己方单位全在原地tp。所以玩家必须在游戏过程中谨慎地安排位置变换,在绝境中进行取舍。 此外,本作的局外成长稍显不足,期待后期可以加入更多增加机制的成长方向,综合下来非常推荐! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
操作简单但极具策略性,像素风+肉鸽类,个人觉得挺好玩的,游戏整体觉得挺不错的
游戏是个好游戏,可以理解为放技能的自走棋,很好玩。 如果能改善以下问题就更好了 1.内容过少,打了3h就打过最终boss了,接下来的看起来是自限挑战,并没有更多的内容。 任务栏总共只有两个任务,完成了也没有刷新,个人认为可以增加一下每日挑战之类的,方便获取资源 2.角色强度不平衡,不过这也是难以避免的。流血流过于强势,萌新选择游侠,猎人,屠夫就可以轻松打过难度2 希望能给其他角色更多的出场机会,出更多的角色,完成更多的combo 3.美术,个人还是比较喜欢这种风格的,但可惜身边的朋友不是很喜欢,没有安利出去 4.每把只有3个大关,有时候还没成型就暴毙了,或者流派成型了但没有爽到,希望可以在高难度增加关卡长度,或者加入难度因子等要素,或者增加无尽模式等等 总而言之,相比价格而言,内容确实过于少了,希望作者可以继续努力 非常好游戏,使我的空格键旋转
好玩,但是局内变化相对比较少,比较容易腻
回合制走位游戏,挺有创意的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table] [h1] 总体上来看 [/h1] 非常有创意的游戏,感觉像是像素化的暗黑地牢,但是又有升级,加点,装备和招募英雄设定。玩家能够通过积攒sp释放技能打断或者阻拦敌人的攻击。故事的主线是救出王子,拯救王国,击败凶残的敌人,但是游玩儿体验上感觉更像是一场冒险和基地建设。挺有创意的,然后没什么更多可以夸赞的地方了,不介意尝试的玩家可以试一试。 [h1] 下面是具体的评测内容 非常有创意的游戏 [/h1] 本作与其他肉鸽游戏相比,最大的特点是站位机动设定。 什么回合制自动攻击,什么局外养成,加点解锁技能,去商店购物穿装备…… 都有,大家都是同行,都有。 至于说战斗过程中的sp积攒释放技能和进行防御,也就是那么回事,后期其实更靠的是角色的本身属性和机制,再怎么防御的弓箭手也没有盾牌哥抗造,对吧? 但是本作的位移机制是真的很有意思,主动向前砍人的,主动后撤恢复状态的,躲开敌人高爆发,换位卖血避开控制的…… 实际上,本作的创意非常值得称赞,如果说其他部分做得更完善一些,应该会很受欢迎。 [h1] 综上所述 [/h1] 本作非常的有创意,希望购买本作的玩家是冲着创意来的。
好玩,爱玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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