
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game, but there are a lot of bugs and it appears the developers no longer work on it.
Great game, I just wish it had more content!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fabledom é um jogo de simulação de criar sua própria cidade meio fantasia e medieval, gosta de cozy game e simulação ao mesmo tempo? Este jogo é para você, é um game bem relaxante, o desafio real só vem na dificuldade maior onde perdi altos de fome ou de frio, fora isso platinado um bom game, 8/10.
Me gustó demasiado, la verdad es muy relajante, es el tipo de juego que no te das cuenta que llevas jugando 2 horas seguidas jeje.
Чертовски медленно!!! Не хватает метеоритов и дезентирии!!!
游戏设计很好,建筑联动做的不错,但是bug太多,甚至语言文本都几个问题,有的加成甚至会失效,还是希望能搞点mod空间出来
Это максимально «терапевтическая» игра. В ней нет жестокости, только созидание. При всей своей доброте, игра может стать настоящим испытанием для тех, кто привык к идеальному порядку и перфекционизму. Привет ОКРщикам ✌🏼 Присутствует очень приятный сказочный вайб, милота и лёгкий юмор, из-за чего от игры вообще не устаёшь 9/10 сказочных бобов 🫘✨ (Сняла один балл только за то, что я не могу построить идеальный мир 🥲)
Great game was told about it from friend is very good enjoyable always trying out new bits fun.
It's alright. Kinda fun but not much going on. Maybe because I played at easy level, it was easy to grow. I have an army that I don't use much. I send soldiers to missions, couple of them die. I build walls but no army approach. Like I said it's just alright.
不推荐,作为一款78的游戏,可玩性比想象的低,平衡没做好。 其他评价已经说的比较到位了,但这里还想补充一些。 首先是游戏指引做的一般,路的距离,生产,效率变化等完全没有原因,王国建交问候必须是固定产品就很离谱了。 然后人口,一个农民房能住3人,其中1个家主不工作。如果是单人住一栋房更是不工作,简直是超级赖子。 生产,可以看就是遍地资源但是无法变现,树木,木材遍地都是,但是取暖只能用煤炭,建了好几个场子结果库存从没超过1,这合理吗?三个人种地都能养活20人了。 然后是钓鱼,一个小屋3艘船,2个小屋,钓一年最高的日收入是5条,一般2天能完成一次钓鱼。然后食物有饱食度设定, [spoiler]蔬菜是10,4个小麦换一份面包是50,那你这个鱼6个人一天钓5条,一共是150的饱食度,我请问你钓鱼甚至还要搭进入食物这是何意味?[/spoiler] 中期开始建设公民房,不愿意挨着农民,嫌弃私人厕所,问题前期铺开地面后公民凭空招纳我还要给他们好吃好喝招待,还要嫌弃我的市民是吗?我一开始以为这是一款比较经营类别的游戏,然后发现处处是陷阱:) 整体打分能打到65-70,你说及格没那肯定及格了,但你说好玩,那真的是玩的不舒服,我不明白这奇遇的意义是啥,然后动物也是后期产物,我感觉常规游戏最开始要干的事情就是打猎了对吧,结果我这游戏第二年冬天食物短缺,硬生生是饿死一群人,也没动物的事情。 最后英雄,这个存在莫名其妙的,感觉离开了也能玩,说真的,意义不大
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 264 | 91% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 9.9K | 87% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 |