
FOR EVERY CHOICE, A CONSEQUENCE.Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike! The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 26 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 16.6Kreviews | 86% | — | $12.9M |
| $39.99 | 3.6Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Да
it keeps freezing up every time i want to play
The is some old skool jank. Nolstagia farmers, eat your ass out. ♥♥♥♥ this game and stupid wooden combat, stupid gestures, ♥♥♥♥♥♥♥ women should be easier -- it is almost like real life! They want rings??! ggettta outaa eeerreee. Stupid dullard gguildmaster always "watch out sopn, you blue jucie is runny ouit" like shbut up! Suck a meon u damn dirty ape!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fable Anniversary é um joguinho bem legal. Pena que não pode ver mulher. Na dança ele já pede pra baixar. Já pede pra baixar. Ela quer parar ele não quer. Ela 'tá dançando e o Fable Anniversary 'tá de ôio. Cuidado com a cabeça do Fable Anniversary. Ela 'tá dançando e o Fable Anniversary 'tá de ôio. Cuidado com a cabeça do Fable Anniversary.
Este juego es infancia para mi.
good
Fun game that make me laff. combat is clunky but just get time and multi-strike.
hermoso juego ya estoy esperando el nuevo fable
This is a tentative recommendation. This game even in the anniversary form is pretty rough looking and the gameplay definitely shows its age with how it plays. I wanted to play the original fable to know where the series came from and I gotta say that fable 2 and 3 are definitely improvement on the systems they tried to implement in this game. It was probably pretty mindblowing in 2004 or whenever it came out but it feels so primitive to someone like me that doesn't have any kind of nostalgia glasses for this game. The combat is probably the weakest part of this game along with the quest designs. You can't attack enemies that are just laying down with your sword or bow. Targeting enemies is just janky and so is blocking. Worse yet is the "flourish" attack which is basically your strong attack that have to charge up so you can break enemies blocks except it gets really annoying to fight enemies that block constantly. I ended up using magic with bow and arrows when I wasn't getting swarmed by enemies The magic system is kind of cool but what hurts it is having to cycle through the spells just to use the ones that I wanted and it's not a slick system since I kept selecting the wrong spell and having to cycle through all of them again (The assign to button thing didn't work for me at all). I ended up using ghost sword mainly because it would keep enemies from constantly attacking me while I snipe at them with my bow. Then there are the other systems that are a lot more fleshed out in the other games. The relationships building, real estates, moral systems, and pretty much everything else I can think of are just done better in the sequels If you read this far, I really only recommend this if you want to see where fable got its start. It was kind of cool to see the beginning of the franchise but I personally wouldn't play through it again. I didn't even do the lost chapters portion of the game since I was getting pretty bored of the main gameplay loop already.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.3K | 92% | $9.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $0 | 0 | — | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 19.6K | 71% | $19.99 | |
| $12.9M | 24.8K | 71% | $29.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13M | 45.2K | 97% | $14.99 | |
| $12.8M | 7.1K | 77% | $39.99 |