
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not really sure what to say besides good things and it is fun. It is what you'd expect from a metroidvania. In terms of movements it has double jump, gliding, (air) dashing, wall climbing, and platforming. And of course a lot of back tracking once you get new abilities. The game does do the old forumla of go to a new area, explore 70%+ the first time you've arrive, move onto the next map, and repeat until the end of the game. I love that the game mark most of the collectibles on your map when you enter the room with said collectible. So there is no need to buy collectible location maps like in other games. Although when I played on the Steam Deck, the map can be very hard to see because of the menu design like you're looking at a Pipboy from Fallout. I cannot see the legend icons at all because they're so small on my Steam Deck. The combat can be complex yet very simple. There is a total of 3 main weapons, 2 of which you'll get early on. The combat is very fluid and the game encourage you to weapon swap to mix up combo like it is DMC. They even have some basic to master combo training for you to give you some ideas. But I mostly stuck to the same combos and barely weapon swap the whole game. The story is simple, anthro animals being oppressed by robots so one power armor pilot decided to come out of retirement and rebel. It started off with saving his bear mechanic friend then lead up to his fellow rabbit pilot changing side working for the robots. Even though though the game looked like it is 3D, it is a side scrolling traditional metroidvania gameplay. Speaking of 3D, the graphics and artstyle of this Steampunk world is beautiful. The music is great too. The game perform very well. I only have a crash twice and one time the FPS decided to just die, forcing me to reboot my system. Over all, I give the game a 8/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played all of it on the steam deck, ran great for the most part but there were some instances where textures would not load after a few seconds. Didnt mess with the gameplay or anything but did happen, over all a very good metroidvania, easy for the most part until the very end the bosses get really hard for no reason. Cool style, highly recommened.
除了美术建模就没有值得夸的,操作优化稀烂,后期地图经常有加载卡顿,三个武器连招想法很好但是切换衔接僵硬延迟,和连招一样攻击阶段无法流程使用格挡导致对方多个敌人的时候只能硬抗伤害。后期大量安排拥有格挡和霸体的敌人,一对一无所谓,但是时不时在房间里面安排两个精英,又是霸体又是格挡,房间小对面攻击范围有大,攻击经常被打断,连招更是使用不出来。很多本来应该前期就应该拥有的技能被拆分到后期才能筹齐,特别是闪避,学会前学会后是两个体验,可是学会的时候已经到游戏后期流程,闪避最突出的表现就是收集物品。最后一点不好的地方,地图设计太绕,这种设计本身没什么问题,同类型游戏更绕的都有,问题出现在传送点又太少,甚至有的地图都没有传送点,导致后期返回收集的时候花大量时间在跑路上
I've always been a fan of these types of games this one delivers a great story line, and great gameplay mechanics. I like the voice acting and the entire world they built around this game, the upgrades keep the gameplay moving the flow of the game feel super natural. can't wait to see the whole story the 2 down sides for me are the speed, it seems like it's running slower than it needs to, it would be nice to see what skill upgrades you bought without needing to be at an upgrade pod.
Some games are like instant noodles: they taste good but leave nothing inside. If you want a good Chinese metroidvania, try Afterimage instead. That being said, F.I.S.T. is a good game and can certainly be enjoyable. The best thing about it is the background: on several screans there's a lot going on, adding depth to the city you're in. But the characters are empty, fights feel wonky and overall it just didn't click with me. Maybe it will with you.
Great graphics but the gameplay just isn't that good. Combat is clunky and unsatisfying, even with a bunch of upgrades. The execution system just plain sucks. The energy system seems to be broken and the associated UI doesn't make sense. What is EP and why doesn't it refill as advertised when I land an Execution+? The enemies are stiff and boring, even though they look pretty good. The game appears to have some soul in the worldbuilding, but the game just didn't do it for me.
Q kinda bad lowkey and I'm not even a furry
由于上一个玩的游戏是Ori2,初上手本作感受还是有不少落差的,主要是操控丝滑度略逊一些、场景和镜头切换不像Ori那样基本全程无缝衔接。 不过Ori系列毕竟是最顶尖作品,有差距很正常。随着游戏进行,整体感受其实还不错: ● 以老上海为原型的背景和多种方言配音都令人很有代入感; ● 地图和关卡设计还行(只是水平有些忽高忽低的),监狱里被收缴武器后的潜行、远古遗迹里搬运电池、火炬塔上层的机关等等,都能给人留下印象; ● 动作系统有一定深度,跟格斗游戏似的,各种炫酷的招式(可惜连招我并不擅长,又要记出招表又要按准时机啥的,武师傅的连招训练是我觉得最难的部分…Orz…); ● 各种彩蛋挺有意思,像是街上的广告牌,以及收集海报之类的。 也存在影响体验的问题,主要有两个: 👎水下基地和深水湖区域,地图非常大、行动又受限,探索奖励却很少; 👎传送点太少,导致后期探索100%地图时一直在重复赶路,很折磨。
Pro - You're a rabbit with a giant mech arm that punches when you punch - Amazing environmental details - Metroidvania lite - Great vibes; all your friends are animals and they're all mad at the Iron Dogs who are robots that are dogs and they're MEAN - I just like it! Con - Mediocre story, writing, and acting, but not bad - Something about the timing on the combos never quite stuck with me - No NG+, no 100% completion bonus, no hard mode, no replayablility if you get it all in one shot Play it! It's fun.
Catchy music and decent gameplay. Relatively easy until the final part, but the map lacks teleport markers, which makes backtracking confusing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | 85% | Free | |
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