
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久很久以前看过一个主播玩一直想买那时候还在上学·工作后看到打折买来玩 从小就喜欢横板游戏 自己玩了以后发现这游戏很有意思 丰富的剧情跟不一样的小兵BOSS 还有有趣的连招 让我玩的很开心 设计的光卡也挺有意思 看出制作组很用心 背景的赛博风格非常喜欢 好评
1.画面和设定非常棒。 2.搓招中的某几个动作后摇/硬直非常大,而且不能通过其他动作提前打断,这让搓招系统陷入一个比较尴尬的境地:怪多/boss多动症的时候只能用最简单招式;比较弱的怪又不需要复杂招式就被打死了。 3.传送点真的太少了,导致浪费了过多时间在往返跑图上。哪怕不打算改进这点,也至少让角色中后期获取一些可以快速奔跑的技能。 4.很偶尔遇到过卡在菜单界面的bug,建议加入可以提交bug报告的功能。 5.返回游戏主菜单按钮太不起眼了,一开始找了很久。 打折可入,期待续作/DLC。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,一顿饭钱,11个小时还没推完主线
El combate se siente lento al inicio, pero es tremendo juegazo
I rarely leave bad reviews, but this game is just awful. The controls are clunky and unresponsive, most bosses are unmemorable and boring, and the storytelling… The thing that made me write this comment is the storytelling. It's the most boring, unimaginative narrative I have ever seen. Even AI-generated slop would be better than what was presented here. People responsible for the storytelling in this game should not be working in anything remotely related to creative narration.
游戏非常不错,值得入手
手感太僵硬,實在玩不下去
感觉挺好玩
malo
问题太勾八多了简直一言难尽这种国产游戏真的建议不要再出了没那个能力就别做做了就tm给我好好做啊。首先没交互,怪物你打你的我打我的拿了格挡棍子或者后面学了格挡这时候才有点交互,然后还是延续上面的在没格挡的时候打很多boss非常非常容易一套连招打一半就tm被反打没压制这个你拿格挡棍都没用(这个下一点会说)必须要学了格挡才能连招中途被打时候你可以有格挡操作破防继续输出,再者道具衔接奇差,就上面说的你为了防止连招无压制被反打时候你突发奇想想用格挡棍但这衔接过程卡的像是你的按键有延迟,不是一次两次就是设计太差。最后就是这个按键有延迟还真有,最明显的就是在你用短跳轻攻击的时候,这里是我最想骂的,我都通关了都没用过跳X,为什么要用呢?因为这个傻逼设计把最后一块碎片放在了练习假人上面你tm得完成他那些B连招,切换武器延迟,跳×延迟还tm就喜欢玩点这些连招任务,我说实话我打最后boss就打了个十多分钟,这玩意我能练习半小时过不去,绝了!真的会设计,他教那些B连招根本就没勾八用,纯纯恶心人的。总结就是整个就是一坨而我吃完了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $0 | 0 | 85% | Free | |
| — | 0 | — | — | |
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|---|---|---|---|---|
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 5.1K | 93% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 4.5K | 94% | $19.99 |