
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
唯一优点就是地图的美术了,每个区块特色鲜明,除此之外都是一滩稀屎。地图基本是一本道,保存点不能传送,探索期间也不能随时回城,没获得相应能力时开图常常“前方的区域以后再来探索吧”,然后获得相应能力后又不得不花上10分钟走过弯弯绕绕的回头路,跨过充满作者小巧思的陷阱,最后发现那房间里就一金币猪,这种现象越到后期出现的越频繁,甚至到后面一个隐藏道路的尽头连个猪都没有,给你藏一个小精英怪。我之前以为丝之歌跑酷半小时拿俩念珠是前无古人的操作,没想到您才是第一个拉出这泡屎的人。 战斗系统究极简陋,武器间无任何平衡可言,怪物也永远都是那几个,钻头一拿到就能点出大量伤害的技能,另外俩纯纯属于开门和跑图的道具,最搞笑的是还搞了一个武师傅,教你一堆花里胡哨的连招,搞得比杰米无限连还牛逼,实战里哪个玩家鸟你啊,切到钻头xyy就结束了。哦对了,还有元素瓶、彩笔弹反、不太智能的跟踪弹、诱饵地雷4个技能共用一个资源的神人设计,真的,除了元素瓶以外的那三个技能我每次放出来都觉得自己像个傻逼。 除了是个2d的其他没哪儿像恶魔城,这种福瑞控作者拉出来的屎还是让福瑞控舔吧,正常人真别碰了,一点实力没有,直接给我坐下吧 (还有那个明明建模很丑还和其他角色画风格格不入的母猫,一出场就拽的二五八万的可别恶心人了)
狗屎一样的地图设计,一个地图就一个传送点,全部是重复的跑图,纯烂的技能模组,后期敌对的怪全部都有霸体不说,废物主角的搓招长,而且一碰就断,哪怕你已经把技能放出来了,对面的怪也能一个攻击给你打断,目前我刚拿到火种,但是主角的攻击力没有任何提升,开局打一个小怪要用多少下攻击,现在依旧要用多少下攻击,煞笔制作组,不亏是能把自己亏到现在的B站出的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The personification of mids.
shi一样的手感,无聊透顶的动作,ex
👍 **Recomendado (com ressalvas)** F.I.S.T.: Forged In Shadow Torch começa MUITO bem. O jogo entrega um combate satisfatório, visual caprichado e uma progressão que te prende nas primeiras horas. A sensação de evolução e descoberta é exatamente o que você espera de um bom metroidvania. Mas, conforme você avança, o jogo começa a perder força. O combate, que antes era fluido, passa a ser prejudicado por inimigos com hyper armor, pouca resposta aos seus ataques e animações de recuperação lentas. Em vários momentos, parece que o jogo tenta aumentar a dificuldade de forma artificial, quebrando o ritmo natural das lutas. Além disso, o backtracking no final se torna cansativo, e a exploração deixa de ser recompensadora. Chega um ponto em que você já viu tudo que o jogo tem a oferecer, mas ele continua te pedindo mais tempo do que deveria. Resultado: a reta final perde o impacto e pode se tornar arrastada. Ainda assim, vale a experiência — principalmente pelo início e pelo conjunto geral. Só recomendo jogar sem a pressão de fazer 100%, porque o jogo não sustenta esse tipo de exploração até o fim. **Nota pessoal: 7/10** ---------- 👍 **Recommended (with caveats)** F.I.S.T.: Forged In Shadow Torch starts VERY strong. The game delivers satisfying combat, polished visuals, and a progression system that hooks you in the early hours. The sense of growth and discovery is exactly what you expect from a good metroidvania. However, as you progress, the game starts to lose momentum. Combat, which initially feels fluid, becomes hindered by enemies with hyper armor, low responsiveness to your attacks, and slow recovery animations. At times, it feels like the game tries to increase difficulty artificially, breaking the natural flow of fights. On top of that, the late-game backtracking becomes tedious, and exploration stops feeling rewarding. There comes a point where you've already seen everything the game has to offer, yet it keeps asking for more of your time than it should. As a result, the final stretch loses impact and can feel dragged out. Still, it's worth experiencing—especially for its strong beginning and overall package. I just recommend playing without the pressure of going for 100%, as the game doesn’t sustain that level of exploration until the end. **Personal score: 7/10**
跑完shi一样的地图,做完shi一样的训练,打完shi一样的最终boss(还没第一次难),最后还得看你shi名单?? 自己觉得可幽默。
The story of a jaded war veteran and lone wanderer are a thematic story we can all get behind. The heart of Captain Buck O'Hare meets the unwavering perseverance of a Clint Eastwood Character. Japanese Western with a future tech edge. I didn't run into any bugs. I highly suggest switching to the D-Pad once you obtain Parry, works way better! Hoping ZooPunk continues the Tale of Clint O'Hare
I enjoyed the world, the combat and the exploration a lot. Quite a pleasant surprise of a game.
呃呃,这游戏越玩到后面越发觉差评都是对的。我玩这个就是因为不喜欢空洞骑士跳跳乐和疯狗boss,然后这游戏前期爽游,中期奖励密集节奏还行,后期跳跳乐和疯狗boss。。。 这个好评给配得上折后价格的前中期快乐时光
剧情…太老土了……套了柴油朋克皮的个人英雄主义故事,还有能力锁方面,几乎能预测到制作组的每一个想法,真的一点反转都没有…… 美术挺好的,就是光效渲染太过曝了扎眼睛…… 设计了很多招式,但是实战里用的很少,有种没有功劳也有苦劳的感觉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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