
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打击感不错,画风很有特色,建议游玩。
闪避不能躲子弹躲平a,甚至不能穿过小兵,被小兵群压到墙角就可以等死了。终于给个伤害高的电钻但是垂直飞改视角非常搞笑,改视角导致看不懂风扇叶怎么转,吃完种子就飞不上来了
作为一款类银,是完全失败的作品。打完mio这种尖子生再来打本作简直是给自己喂史;所以打完白金之后第一次来评论区发表自己的吃史感言 从类银的设计角度: 地图设计的引导、衔接都是一坨答辩,想凸显自己有三套传送机制但传送点位极度稀缺,完全不在意玩家从传送点出发要走多远才能到目的地; 食之无味,弃之似乎也无所谓的剧情; 过图的时候会被各种动画硬控,不看完机械门打开/球体爆射/兔子洗澡就别想离开一步,什么叫走两步就会被加载动画卡住; 本作还是我见到第一款在电梯里面不能冲刺和跳跃的类银; 流程几乎完全是跟着任务的单线程探索,但标榜类银让地图的到处都能看到能力锁,配合匮乏到极点的传送点,想要全收集更是痛苦;为了一个收集要走完前期一整个图的路程,难绷; 讲到全收集,不得不提到全成就的收集,致敬传奇成就“降维打击”,以单个成就硬控我2个小时。原因在于这个游戏近距离切图不会重新刷怪,而是要想便秘一样隔上足够长的距离才能重新刷怪,哈哈。 哦,还有最神秘的,拿完重要物品不会自动保存,这就导致你直接小退会直接丢失你这一段的经历,探索开地图/后期刷钱同理; 从战斗系统的角度 基础攻击以动作连招作为亮点噱头,但随时都有抽象攻击前摇后摇让手感变得极其申必; 优点是熟练连招之后确实很爽,前提是打假人。因为小怪没有血量让你连招、大怪全是霸体无法连招; 大批量的复用小怪也就算了,精英怪和boss也能同一模板不停复用,牛皮; 和boss的战斗交互感也很申必,你打我一下没中,我打你一下中了,好欸; 大部分时候想搓个连招的时候,会很轻松的被群怪/压场怪/远程怪打断; 敌人倒地以及倒地起身都有无敌随时打乱自己进攻节奏; 自己倒地会被无缝压起身; 哦对了,喜欢我在陷阱里受伤会倒地而不是回到初始点的设定吗,致敬传奇老兵在电网里洗澡,失足掉入陷阱想要跳出却被台阶挡住只能不停扣血,全是享受; 哦对了,本作在大大后期的时候才会给你一个拿方向键当精防的功能,纯粹逗乐。 综上所述,完全不推荐;除非你是抖m(但有这个时间真不如再去享受一遍渎神
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
扫码制作组做出来的垃圾战斗系统,谁教你格挡绑定移动键的?谁教你连招延迟设那么高的?你自己用PC按过吗?闹麻了真是,还有重复收集重新跑图,传送点跟你家户口本上的人一样少
小聪明和小心思很多,关卡设计很一般,战斗不够陷阱来凑,制作人真该给美术和音乐磕个头
好看又好玩,音乐也不错,两天一口气通关,全程无尿点。 难度不高,和奥日差不多,boss基本3次过。 武器技能很有特色,但连招挺鸡肋,boss基本霸体或者强制起身,到头来就只用连击次数少的,或者直接蓄力攻击。 武师傅训练那个三连后空中换武器,手柄根本搓不出来。
很好玩!可以靠組合打出連技!趕路問題開修改器就好了!玩遊戲不要被遊戲玩!要珍惜有修改器的遊戲
Добротно сделанная Метроидвания. Ни больше ни меньше. Пройдено 20.06.2026
[h1] Que jogo bom! [/h1] Frequentemente em promoção entre 15 a 20 reais, vale cada centavo! 20 horinhas pra fazer os 100% e é gostosinho demais. Diversão mais que garantida por 1 real a hora! Vale muito a pena! É um metroidvania Coreano, temática [i] DieselPunk, [/i] dublagem sensacional e personagens carismáticos. Dificuldade na medida certa, até mesmo sendo indicado para quem está iniciando no gênero. Top!
辣鸡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
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| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 9.5K | 94% | $15.99 |