
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打击感不错,画风很有特色,建议游玩。
好看又好玩,音乐也不错,两天一口气通关,全程无尿点。 难度不高,和奥日差不多,boss基本3次过。 武器技能很有特色,但连招挺鸡肋,boss基本霸体或者强制起身,到头来就只用连击次数少的,或者直接蓄力攻击。 武师傅训练那个三连后空中换武器,手柄根本搓不出来。
三流平庸之作。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩!可以靠組合打出連技!趕路問題開修改器就好了!玩遊戲不要被遊戲玩!要珍惜有修改器的遊戲
F.I.S.T.: Forged In Shadow Torch is a dieselpunk-inspired action platformer developed by TiGames and published by Astrolabe Games, presenting a striking blend of classic Metroidvania exploration and modern cinematic presentation. At its core, the game combines fluid side-scrolling combat, environmental puzzles, and interconnected world design with a visually rich setting powered by modern graphics technology. Although the game clearly draws inspiration from well-known titles within the Metroidvania genre, it manages to distinguish itself through its atmospheric worldbuilding, polished combat system, and distinctive aesthetic that merges industrial machinery with anthropomorphic animal characters. The story takes place in Torch City, a sprawling industrial metropolis that has fallen under the control of a powerful robotic military force known as the Legion. Six years before the events of the game, the Legion invaded and seized control of the city, forcing its citizens into submission and dismantling the resistance that once fought to protect their home. Players take control of Rayton, a battle-hardened rabbit who once served as a key member of the resistance before withdrawing into quiet isolation after the defeat. When an old friend is captured by the Legion, Rayton is forced back into action, strapping on a massive mechanical gauntlet that becomes both his primary weapon and symbol of rebellion. His journey through the city gradually uncovers hidden conspiracies, lost resistance networks, and the true motives behind the robotic occupation. Torch City itself plays a crucial role in the storytelling. The game’s world is presented as a large interconnected map that players slowly unlock as they gain new abilities and tools. Each district of the city introduces a unique environment, ranging from neon-lit urban streets and heavily fortified factories to underground tunnels and abandoned laboratories. These areas are filled with branching paths, hidden rooms, and locked passages that encourage careful exploration. The world design follows the classic Metroidvania formula, where new equipment allows players to revisit earlier locations and access previously unreachable sections of the map. This constant sense of discovery helps maintain momentum throughout the adventure and rewards players who pay attention to the layout of the world. Combat is one of the game’s strongest elements and forms the backbone of the overall gameplay experience. Rayton’s primary weapon is the massive mechanical fist attached to his back, which allows him to unleash powerful punches capable of launching enemies into the air or smashing through obstacles. As the story progresses, additional weapons become available, including a heavy drill that can penetrate armored enemies and barriers, as well as an electric whip that allows for long-range attacks and aerial mobility. Each weapon introduces its own move set and special abilities, encouraging players to experiment with different combinations during combat encounters. The combat system rewards both aggressive play and strategic timing. Players can chain attacks together to perform combos, juggle enemies in the air, and dodge incoming strikes using quick movement abilities. As players gain experience, they unlock additional combat techniques that expand the depth of the system. This progression gradually transforms Rayton from a simple brawler into a highly versatile fighter capable of adapting to a wide range of enemy encounters. The ability to switch between weapons mid-battle adds further flexibility, allowing players to exploit enemy weaknesses or create creative attack chains. Enemy design adds variety to the combat encounters throughout the game. Torch City is filled with robotic soldiers, mechanical creatures, and heavily armed units that each require slightly different tactics to defeat. Some enemies rely on ranged attacks, forcing players to close the distance quickly, while others use heavy armor or shields that must be broken with specific weapons. Boss battles represent some of the most memorable moments in the game, presenting large enemies with elaborate attack patterns and multiple phases. These encounters often demand careful observation and mastery of the combat mechanics in order to survive. Beyond combat, the game also introduces environmental puzzles and traversal challenges that help break up the action. Certain sections of the city require players to use newly acquired abilities to manipulate machinery, activate switches, or navigate complex platforming sequences. While these puzzles are generally not extremely difficult, they provide enough variety to keep exploration interesting and encourage players to think creatively about how to use their tools. Visually, F.I.S.T.: Forged In Shadow Torch stands out thanks to its use of high-quality 2.5D graphics built using Unreal Engine technology. Characters and environments are rendered in detailed three-dimensional models while the gameplay itself remains confined to a side-scrolling perspective. This approach allows the game to deliver cinematic lighting, dynamic effects, and richly textured environments while preserving the familiar gameplay structure of classic platformers. The dieselpunk aesthetic is particularly striking, combining industrial machinery, rusted metal structures, and glowing neon lights to create a world that feels both futuristic and worn by years of conflict. The atmosphere of the game is further enhanced by its soundtrack and sound design. The music blends orchestral themes with industrial tones that match the gritty setting of Torch City. During exploration segments, the soundtrack creates a sense of quiet tension as players move through abandoned districts and hidden resistance bases. During combat encounters and boss battles, the music becomes more intense, reinforcing the adrenaline of fast-paced action. Sound effects also contribute significantly to the experience, with each weapon producing heavy, impactful sounds that make every attack feel powerful. Despite its many strengths, the game does have a few minor shortcomings. The early stages of the adventure progress somewhat slowly before the full range of weapons and abilities becomes available. Some players may also find that the map occasionally lacks clear direction, leading to moments of confusion when trying to determine the next objective. Additionally, while the world is visually impressive, certain areas can feel slightly linear compared to the sprawling maps found in some other Metroidvania titles. Even with these minor issues, F.I.S.T.: Forged In Shadow Torch delivers a highly polished and engaging experience. Its combination of smooth combat mechanics, rewarding exploration, and striking visual design makes it one of the more memorable modern entries in the Metroidvania genre. The game successfully captures the spirit of classic exploration platformers while enhancing the formula with modern technology and a distinctive aesthetic. Ultimately, F.I.S.T.: Forged In Shadow Torch stands as a strong example of how indie developers can reinterpret familiar gameplay structures with style and ambition. The journey through Torch City offers a satisfying balance of action, exploration, and storytelling, creating an adventure that feels both nostalgic and refreshingly modern. For fans of Metroidvania games who appreciate fluid combat systems and richly detailed worlds, the game offers a compelling and visually impressive experience. Rating: 9/10
Отличния метроидвания, яркая затягивающая
操作不跟手,和空洞比起来还是有差距的。画面开始惊喜,后来慢慢跑图中就单调了。也可能自己不太适合这种游戏吧。
小聪明和小心思很多,关卡设计很一般,战斗不够陷阱来凑,制作人真该给美术和音乐磕个头
作为国产游戏,其实比较难以评价,抛开所有场外因素,单游戏本身而言,只能说是个中评。打到了杜日升,云了下后面的流程,没有打下去的兴趣了,在这完结掉吧。 动作系统其实是游戏的一大卖点,玩起来还可以,看其他评论说有些判定问题之类的,我个人倒是觉得大多数普通玩家还碰不到这个系统的上限,至少有一个看起来还挺帅的动作体验也还行,美术优秀,配音优秀,这些没有什么值得挑刺的,至少整体从外在表现来看是一款还不错的作品。 而作为类银的一款游戏,地图设计那肯定是绕不开的一环,这方面只能说差很多,主要是很多设计我的评价是聊胜于无,前期还有兴趣扫一扫图,找一找隐藏,后来发现实在过于无聊,是一种找不到探索欲望的无聊,地图中没有太多值得收集的东西,打怪收益也很低,货币需求不算太高,也没有什么值得留意的场景之类的,探索体验感觉上是空洞无物,所以从中期开始就一路快速跑图,而且地图设计逻辑也相当一本道。 战斗系统的动作部分我是没有什么深挖的能力,不妨说说其他的,比如BOSS设计,虽然看起来BOSS很多,但其实有重复登场的部分,例如小车出场是一个BOSS,后面搭配另一群小怪又是一个不同的BOSS,单个机器人,双机器人这种(空洞骑士两个剑术大师既视感),武士机器狗,加了变招的武士机器狗,这种设计你让我说什么呢,而且BOSS的行为模式其实非常固定化,就是一套符合形象设计的动作输出然后存在一个大硬直,有些针对性变招什么的,例如岩西门口武士中远距离突刺,近距离180度对空,也是很僵硬的设计。 总的来说,能玩,但不怎么值得玩。
扫码制作组做出来的垃圾战斗系统,谁教你格挡绑定移动键的?谁教你连招延迟设那么高的?你自己用PC按过吗?闹麻了真是,还有重复收集重新跑图,传送点跟你家户口本上的人一样少
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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