
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Легенда. Щас уже не так страшно, когда вырос, но тогда это было нечто. 100/10
To już nie jest fear tylko jakaś imitacja call of dudy
FEAR 3 is, honestly, a pretty mid game. It plays like a generic shooter with a bullet-time mechanic and that’s probably the main reason it received mostly positive reviews. While it features major graphical enhancements over the earlier titles, the campaign drags on too long and lacks memorable set pieces. Fans were expecting more from a sequel to such a respected horror series, but to be fair, there wasn’t much room left to expand on what FEAR 1 already did so well. What else could they have added, more jump scares? The biggest changes come in the gameplay and combat. You’re now limited to carrying only two weapons, and accuracy drops heavily unless you use iron sights. The classic health bar, med kits, and armor system are gone, replaced by a regenerating health mechanic where the screen turns red when you take damage and you need to take cover to heal. These changes make the game feel more like a conventional modern shooter rather than the distinctive tactical horror experience that FEAR was known for. Unfortunately, the weapons themselves are fairly average, and the heavy focus on cover-based combat defines most encounters. Level layouts are designed entirely around this system, making the arenas feel very different and far less dynamic compared to FEAR 1 and 2. If you’re a first-person shooter fan, you might still find FEAR 3 decent. But the issue is that there are already plenty of shooters like this, and many of them do the same things better. That’s ultimately why FEAR 3 couldn’t find its audience. It isn’t a terrible game by any means, but it’s not something special either. People expected something spectacular from this series, and this just didn’t deliver.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se aleja del terror de los antiguos juegos para centrarse en la acción y el juego en equipo entre Point y Paxton. Es divertido de jugar con un amigo, pero perdió la esencia del original.
Excelente historia, con ligero terror, es mas que obvio que los hijos de Alma no tengan miedo a la anomalias, a diferencia de Becket que no era hijo de Alma, y termino siendo consumado =D. Recomendado, no hagan caso a puristas ni locos que quieren todo a su manera. Jueguenlo.
Топ
ONESTO FINO ALLA FINE <3 Qui, sono stati mantenuti personaggi ed armi dei precedenti giochi ma con comandi gioco, grafica e armi diverse. I Jumpscare sono ancora meglio realizzati ed i nemici sono simili ai soliti, ma con qualche Boss qua e là che renderà l'esperienza un po' più creepy e da sfida ;) La Lore è piuttosto banale ma ancora passabile, sopratutto perché torneremo nei panni della BESTIA del primo gioco e delle sue DOPPIE PISTOLE...AWWWWWW<3<3 In questo gioco ho percepito tutta la rabbia del protagonista ed il fatto che ormai fosse una leggendaria macchina da morti!!!! Il potere utilizzabile è sempre lo stesso, il rallentamento temporale, ma gli effetti visivi sono stati meglio realizzati :) Mi è piaciuto che abbiano dato la possibilità di poter rigiocare l'intera storia, ma nei panni del fratello malvagio (quindi con poteri diversi), cosa che però non ho ancora testato. Inoltre sono stato anche colpito dal fatto che appunto abbiano concesso la possibilità di poterlo giocare in Coop con qualcuno, anche se nemmeno questo l'ho ancora provato... Tutto sommato però, è un finale onesto per una Saga che è stata emozionante e spaventosa sin dai suoi albori. Grazie Monolith Studios per questo piccolo ma grande pezzo di storia videoludica <3<3<3<3 VOTO: 8-/10
As far this series goes it goes in a wrong direction. [b]TLTR[/b] I like it more than FEAR 2 but it's still not as good as 1st game. [b]STORY[/b] The most annoying part is that DLC REBORN to 2nd game is not a canon. And I don't like when in next instantment of franchies you [spoiler] kill main character from previous game [/spoiler] (Like in the end of RESISTANCE 2) [b]VISUALS[/b] It's looks ok. I think art direction is overall better than in 2nd game. But low resolution texturs are the real fear factor in this game. C'mon, this game is from 2011, same year as CRYSIS 2, Batman: Arkham City and The Witcher 2. [b]GAMEPLAY[/b] AI is better than in 2nd game but not too much. There is a limit weapon set to 2. Why??? I don't know what to think about leveling system that was add in 3rd game. In one hand it's cool that you make some progresion besides story, but in other hand you start with low ammo and grenade capacity. There is a replayability. When you finish a chapter you can play it agan as Paxton Fettel(he has his own gameplay style). It's sucks that developers stick to the ALMA's story. There was huge potential. You play as F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. You can expand this univers with other supernatural activities aroun the worl, but nah... we stick to one little girl :(
Un gran juego que finalizo la saga de fps de terror clasico.
1 2 3 gespeeld maar de spellen bezorgen je letterljjk kippevel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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