Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Can you play tennis on your phone? Absolutely! Extreme Tennis™ has arrived, and it's a game that no tennis or sports fan should miss. In Extreme Tennis™, you will experience: - A tennis experience that is better suited for mobile devices Unlike the complex controls of console games, you can control your player's movements and serve and receive the ball with simple taps and screen swipes. The simple controls allow you to focus most of your energy on your playing strategy. To defeat different types of opponents, all you need to do is observe, aim, drag, hit, and ultimately win! - A variety of challenges In addition to regular matches, daily challenges, accuracy challenges, rainy day challenges, and other types of challenges help you continuously improve your skills. - Progress together with your opponents! Even if you have mastered your skills, you still need a suitable opponent to help you improve your playing strategy. The system will match you with players from all over the world, and select the one that is best suited for you to learn and improve together. You can also invite your friends to play online matches and exchange coins to strengthen your friendship. - Good equipment is essential With 7 major characters (more to be unlocked later) and constantly upgraded court equipment, a great player needs every advantage they can get.
Extreme Tennis™ has grossed an estimated approximately $332.6K on Google Play.
About approximately $332.6K gross, estimated range approximately $83.1K to approximately $1.3M — roughly approximately $244.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $83.1K – $1.3M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $332.7K | 335 | 51% | Free | |
| approximately $332.3K | 395 | 78% | $3.99 | |
| approximately $331.5K | 5.6K | 96% | Free | |
| approximately $331.3K | 9.1K | 93% | Free | |
| approximately $334K | 3.8K | 93% | Free | |
| approximately $334.2K | 2.2K | 85% | $2.99 |