
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 4.2Kreviews | 83% | — | $775.4K |
| $29.99 | 277ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die Expeditions Reihe ist großartig! Taktische, herausfordernde taktische Gefechte, das Management des eigenen Dorfes, und die Verwaltung der Party, mit Crafting, Ressourcenverwaltung und Verwaltung deines Hird, der Wikingergruppe, bringen eine echt vielfältige Herausforderung! Die Story ist nicht überragend, aber bleibt auch über längere Strecken motivierend. Ich kann diesen Teil nur uneingeschränkt empfehlen!
It has it's flaws logic wise, party of 6 taking cities etc. But imo this game is mostly about fighting and showing the early medieval culture, and both this things are interesting and entertaining. Dialoges and choices are also ok, a little bit of repeating events later in the game can be boring. Game's forte for me is clearly the remorse after a slaughter ;D NPCs have unique names, good reasons behind their actions, yet it comes to this over and over.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Danish*languages with full audio support
| $29.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't like the start of the game but it got better and better.
Very good story, engaging combat and overall challenging enough experience. Only lacking voice acting, but that would only be a plus and in no way it diminishes the game.
Great round based strategy and role playing game. Like it predecessor it combines a nice story, managing your group and strategic round based fights. The story is wonderful, and you can make many choices for different endings. I'm looking forward to the next installment. Playtime: ~ 40 hours Overall: 8 out of 10
Game is very good. Better than i expected from screenshots. I have a lot of fun and already bought next release of Expeditions (Rome) from developer.
Far too simple of a game. If you like rpgs that tell a story with just a couple of paths, you may like this game. If you are looking for an open world strategy rpg, you will hate this game. It put me to sleep within a couple of hours. It reminds me a bit of the hair brained studios mechwarrior game and the shadowrun games, if you've played those.
A regrettable thumb down for me :( This could so easily have been THE viking era rpg but the insane combat imbalance coupled with a frustrating timeline timer for me at least, makes it almost unplayable. I love this era and the dev's went to some pretty decent lengths regarding historical accuracy. They just left out the "fun game" bit. Think its been pretty much abandoned by the devs. So.
Cool game
I picked this up in a sale for about £8. At that price point I can recommend it but not full price. I originally played Expeditions: Rome which is a fundamentally superior game in the series. If you haven't played either I would jump straight into Rome instead. If you've played Rome and want more then I would recommend Vikings but with some caveats. It is a more cheaply made, less matured game. For example there is almost no voice acting compared to the fully voiced, and brilliantly voiced Rome. These different production values lead to a different feel to the game. Rome was like an RPG where the fightinh mechanism was a turn based combat game, Vikings feels like a turn based combat game with RPG elements bolted onto the side. At its core is the tactical combat and I found it enjoyable, reasonably paced, and more ish. But its not perfect, the start of the game when you have less powers is particularly dull, its just exchanging sword hits with enemies. As you level up tho the abilities and especially the ways to combine those abilities with other units becomes really compelling and your capacity to manage a battlefield greatly improves. Even so, as in all turn based combat games it has its quirks. Archers are too dominant so your first priority is always to neutralise them and much of the game is played very defensively around your shield units. The enemy AI is also at times not great even on higher difficulty. Sometimes it creates opportunities for itself which it does not exploit. It can feel sometimes that you are gifted victories you didn't earn. At other times the AI works its abilities perfectly and you lose fights in the first round. The UI is not great. its clear they recognised this given the much cleaner presentation of Rome. It is not obvious where your extra abilities are for example. The toggle for lethal/non lethal is also not well placed. The level up system itself is also not ideal but coupled with the poor UI it becomes frustrating to navigate. A lot of your choices don't feel especially meaningful when assigning skill points and then some break points change characters from barely viable to absolutely essential. You manage a team of soldiers (Hirdmen in the language of the game) but there is little reason to care about anyone other than your core 5. You can recover injuries in a single camp if your skills are well managed so you only have to use the others at a couple of specific story points which I won't spoil. The system in Rome where you had missions specifically for non core characters made me a lot more invested in the other members of my team. In fact you end up using these other characters mostly for doing chores when camping. This is unsatisfying to say the least. Whilst levelling is not that interesting, how you use them in combat is. Again, the rpg elements feel bolted onto that core tactical battlefield game. Your progress through the campaign is at times not well explained. I had to use the Wiki to work out what I was meant to do at various points and the game does not signpost when you are taking choices that prevent some future quests. I am not the smartest so you can take that with a pinch of salt but at one point I did have to go back to a previous save after locking myself completely out of one of the major plotlines in the game and maybe a third of the game's content accidentally by pursuing another plot beyond the point of no return. Overall, once I got through the first few hours and was able to give more abilities to my units I had a really good time. Each battle requires thought and provides challenge without ever feeling completely hopeless. Even losing scenarios just spirals you off into different plotlines. Like Rome it is a slower pace than something like X Com and some of my friends have bounced off the series because of that. Some elements of the game are underbaked, the UI is a problem throughout although not insurmountable, its clearly a cheaper, less matured game than its brilliant sequel Expeditions Rome but if you are prepared for that and probably wait for a sale then I'd recommend Expeditions: Viking to you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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