
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve.
Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching consequences for yourself, your crew, and - in many cases - the people of Japan.

In the year 1600, the navigator William Adams arrived in Japan. He would soon become the first European granted the title of "Samurai".
In Expeditions: Samurai, William Adams never leaves England; you will beat Adams to the punch and sail to Japan aboard the Dutch frigate De Albatros.
You arrive in Japan as the newly elected leader of a motley crew of privateers and are quickly swept up in an ongoing civil war that is nearing its climax. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation.

Every crewmate has their own story to uncover - if you manage to earn their trust. Build your relationship with each companion into a meaningful friendship, a lifelong rivalry, or possibly even a new love.

Outnumbered but never outgunned, engage your enemies on your own terms in a fast and freeing turn-based combat system where movement, attacks, and interruptions can all play out simultaneously.
Use stealth and clever gadgets to toy with your opponents. Split up your team to position them in real-time and set up devastating ambushes. Utilize a vast array of weapons and abilities to maintain the upper hand - from mainstays of the pirate arsenal to iconic Japanese weapons.
Craft your own items and experiment with different loadouts to survive deadly and diverse enemies.

For the first time ever in an Expeditions game, experience the tense combat and deeply branching narrative of Expeditions: Samurai in drop-in/drop-out co-op. Play in single-player as your own Captain Flynn, or invite your friend and play as a pair of twins.
In co-op, talking to characters at the same time lets you wrestle for control of important decisions or compete for a companion's affections. Coordinate sneak attacks or clever combat maneuvers; throw a distracting firecracker at just the right time to let your partner sneak past a sentry, or execute a flawlessly timed double stealth takedown.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can pat the cats. 10/10. Seriously though, while their roadmap shows a lot of content to be added after this EA release, so far it's proving to be a solid and enjoyable installment in the Expeditions game. Absolutely loving it. It's nice to see a good PC game rendition of this true story (as some people seem to think THQ are ripping off TV shows and movies, not realising, this game, like the entire Expeditions series, is based on real events but replacing the historical figure with the protagonist and their decisions instead lol). My only criticism so far is it doesn't wait for your prompt before moving on a text window or closing it, so a number of times I've missed info because it's gone before I can finish reading it. Fixing that would be aces. Could be why you're seeing some of these negative reviews from people who can't work out how to do stuff like move and split the party.
At the current price (with discount) and given that it is early access I am going to recommend this game. However compared to Rome or Vikings it seems a downgrade at the moment, a few issues as I see them. The game seems to have been made with a controller in mind rather then with keyboard and mouse in mind, for instance 'hold button to select' this is annoying as rarely does accidently hitting space occur to people familiar with a keyboard or who have positioned the mouse over an option making this a time delay that is not needed - if it was a controller I could see a use for the delay perhaps. Forced mouse right click over left click for moving is also somewhat annoying particularly when you cannot change this in the controls. Minor Characters in previous games often had there faces grayed out, here the faces are visible which makes everyone look the same. The stealth mechanic effectively moves the game away from turn based towards real time - if you are good at real time you can just kill the enemies before they find you, I prefer to rely on character skill over player skill (also this seems likely to result in simply killing everyone in a building being the easier option then walking down a largely empty corridor quietly). The real time extends to following non-controlled characters - if you are exploring or taking it slow they can run off and get themselves killed before you even know what it occurring - i.e when you are trying to find which route to take on the map, likely better if the combat/characters waited for you. The dialog skills seem only applicable for the main character which means that they will be worse at everything else compared to the other character who don't need to invest in them (or you the player will waste points putting points into those skills for those characters). Unlocking items is annoying - if your main character can't do it (i.e you don't have the skills) then you have to select the character than can, have them unlock whatever it is, then reselect your main character and continue - likely better to simply have the highest skill in the party count for the main character/party to avoid a lot of pointless character selections. The inventory system also seems more cumbersome then the previous titles, select the equipment slot to see the equipment for that slot rather then merely selecting the equipment type in the inventory - also the green icon to see an equipment upgrade doesn't seem to be a obvious as it was in Rome. The main character feels generic to me (compared to Rome). In Rome the female and male playthrough were somewhat different narratively (i.e scenes/dialogue played out differently) here it seems that the choice is less relevant which seems to make the world feel less 'real' (i.e in Rome nobody was expecting the female character to fight until a powerful family friend vetoed the idea of your character sitting on the sidelines, here your character is set as a bodyguard/captain and seemingly nobody blinks despite it being the 1600s). To end on a positive there does seem to be a lot of reactivity to choices (or mistakes you make) in the game which is nice to see, In its current state this is likely shaping up to be a good game but whether it will feel like an an 'Expeditions' game or merely using the branding is perhaps a different question.
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Languages: English**languages with full audio support
Hours played at review time, across 235 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game’s biggest problem is its terrible UI, which constantly gets in the way of actually playing. It’s slow, cluttered, unintuitive, and makes even basic actions feel like a chore. Information is scattered across awkward menus, important details are hard to access, and the interface feels like a massive step backwards from previous Expeditions titles. The UI doesn’t just annoy — it actively sabotages the gameplay loop. On top of that, the game leans heavily into stealth, which is simply not what I want from this series. I came for an RPG‑heavy, turn‑based X‑COM experience where stealth might be a minor tactical option, not the main gameplay pillar. Even if I were interested in stealth, the implementation is clunky and inconsistent. But the real issue is that I don’t want a stealth game here at all, and the UI makes the forced stealth even more frustrating. Story and dialogue are mediocre and rarely engaging. Under better gameplay conditions, they might have been acceptable, but they can’t compensate for the structural weaknesses. Graphics are fine — not impressive, not bad — and the ahistorical representation choices don’t bother me. In the end, Expeditions: Samurai is defined by a UI that feels like an obstacle course and a design shift toward stealth that breaks with the identity of the series. I will come back (and even pay a higher price) if they fix the major issues till full release because i really like the series and see also a lot of potential in the current setting.
Never played an expeditions game until Rome. I was initially hesitant because, as an xcom fan, melee turn based games w/o cover destruction were hard for me to get into. When I started it, I couldn't put it down, the combat, atmosphere, voice acting, story, attention to Roman pronunciation, freedom to roam and get currency/components w/o time limits, etc., was awesome. I am hoping that this game achieves this as well, I haven't put much time into yet, but the main gripes I have are the clunky UI, especially the giant unit info screen when you hover over something (I didn't like this in the last game either, I prefer the "examine" button from DOS2 and BG3) and the tips in the left upper corner of the screen combo'd with tips on the right side of the screen. The combat seems good so far and is consistent with the prior titles. I don't really care for the art, it's different, but not terrible. The Ronin Shadow Tactics style of stealth gameplay is...ok so far. I know this is EA, so I expect bugs/a rough start, but I will give it a good review based on CC's prior successes and the state of the game so far.
I wish there was a neutral option to pick. In summary, if you are looking for an expedition game, this is not it. Rather, this game takes the setting of the 1600's, and infuses it with modern ideas. I am very disappointed.
If your looking at all the comments and thinking "Why is this game like this is based on the previous titles" then stop. While it holds the namesake from other titles, It is its own living breathing title and should be treated as such. Its a good game, Maybe let it cook a little longer
Вы серьёзно? В Rome вы половину игры пытались обыграть женских персонажей, а тут прямо в лоб - капитан английского корабля в 1600 году женщина, да ещё и не белая. Положительный отзыв авансом
downgrading everything bring dishonor and shame expedition voodoo might not leave EA very sad I hope they survive and make another game GODSPEED
Background: 400+ hours on Rome. Played Vikings twice. I actually kind of like the new art style, I don't mind that it's "not realistic". I like that the voice actors from Rome are back. It is fun and engaging and I have faith that the finished product will be good. However, there are some things I think need some serious work. Leveling is completely unintuitive due to the poor UI of the inventory/party management page. I want to be able to easily know my character's class and from that understand what kind of armor and weaponry they need, and all of their other stats etc., similar to Rome. Actually, if they just took the Rome version and made it Samurai colors and characters, everyone would be happy. Also I don't think changing from left-side clicking to right-side clicking makes sense and I don't prefer it.
It's an early access game and as such has some issue's but that is to be expected with an incomplete game. I thoroughly enjoyed the story, mechanics and graphics. I like the direction the product is going and am looking forward to see what else this product has to offer. Issues like bugs and amount of content are not things considered as this is not a review of a final product. If you are unsure about the product you lose nothing by waiting, but the company loses much from poorly thought out reviews. I would only recommend a person purchase ANY early access product if they are willing to accept that what they are getting in the short term amounts to snapshot of the final product.
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Where this game's players are, estimated from review languages.
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