
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve.
Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching consequences for yourself, your crew, and - in many cases - the people of Japan.

In the year 1600, the navigator William Adams arrived in Japan. He would soon become the first European granted the title of "Samurai".
In Expeditions: Samurai, William Adams never leaves England; you will beat Adams to the punch and sail to Japan aboard the Dutch frigate De Albatros.
You arrive in Japan as the newly elected leader of a motley crew of privateers and are quickly swept up in an ongoing civil war that is nearing its climax. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation.

Every crewmate has their own story to uncover - if you manage to earn their trust. Build your relationship with each companion into a meaningful friendship, a lifelong rivalry, or possibly even a new love.

Outnumbered but never outgunned, engage your enemies on your own terms in a fast and freeing turn-based combat system where movement, attacks, and interruptions can all play out simultaneously.
Use stealth and clever gadgets to toy with your opponents. Split up your team to position them in real-time and set up devastating ambushes. Utilize a vast array of weapons and abilities to maintain the upper hand - from mainstays of the pirate arsenal to iconic Japanese weapons.
Craft your own items and experiment with different loadouts to survive deadly and diverse enemies.

For the first time ever in an Expeditions game, experience the tense combat and deeply branching narrative of Expeditions: Samurai in drop-in/drop-out co-op. Play in single-player as your own Captain Flynn, or invite your friend and play as a pair of twins.
In co-op, talking to characters at the same time lets you wrestle for control of important decisions or compete for a companion's affections. Coordinate sneak attacks or clever combat maneuvers; throw a distracting firecracker at just the right time to let your partner sneak past a sentry, or execute a flawlessly timed double stealth takedown.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why, companies always trying to do some new stupid s**t in series? There are so awesome Expeditions - Rome - just don't "imagine" new stupid stuff that you think would be "great" it won't. Tactical games - are classical, they have their grace in being classical! This game is all full about speaking, speaking and speaking again. For almost two hours, no actions, except one boring fight, no variants, there is only one correct answers... I don't want to agree with enemies, I want so slaughter all of them. I don't want sneaky way of taking things, I want take weapons and kill all of them or at least have 3-4 variations to do things. I waited this game as much as I disappointed now
Every aspects downgraded from Rome. Don't ruin Expeditions series!
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Languages: English**languages with full audio support
Hours played at review time, across 235 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
downgrading everything bring dishonor and shame expedition voodoo might not leave EA very sad I hope they survive and make another game GODSPEED
It's an early access game and as such has some issue's but that is to be expected with an incomplete game. I thoroughly enjoyed the story, mechanics and graphics. I like the direction the product is going and am looking forward to see what else this product has to offer. Issues like bugs and amount of content are not things considered as this is not a review of a final product. If you are unsure about the product you lose nothing by waiting, but the company loses much from poorly thought out reviews. I would only recommend a person purchase ANY early access product if they are willing to accept that what they are getting in the short term amounts to snapshot of the final product.
Game is getting review bombed because of art style that's fine and also never been the focus of the series (look at the graphics of the series founding game, or even just zoomed in graphics of expeditions rome). Game is also getting review bombed because random people have decided its "woke" because the culture war has turned leftists into whiney genuinely woke obsessive weirdos, and the right into hateful cringe ♥♥♥♥♥♥♥♥. These games have always been "woke" and took some historical liberties. The founding game Conquistador, who nobody had a problem with being "woke" had a literal girlboss gang of amazonian warriors. They are here to teach people about history through a more entertaining medium, and create a fun narrative experience where your decisions matter in a hopefully fun tactical combat rpg. They have seemingly successfully done so again here, and people are becoming stupider and obsessed with nonsense so they can't appreciate it.
the game itself for all intents and purposes felt like an introduction to a strong expeditions game. The writing was fun and the mechanics enjoyable to play through. I also had a good deal of fun playing through the stealth mechanics although they could use a bit of refining. Another strong point in favor is that the game runs well on my somewhat older pc which was really nice. All in all i can definitely say this game has promise and i am looking forward to playing through it during the full release. With that in mind i did have a couple issues, but since they are strictly early access issues that have the potential to be rectified in the full release, they won't be affecting my recommendation. first the support character i played during my playthrough did not feel particularly fleshed out in its role and could probably use some tweaks to make it stand out on its own rather than feeling like a similar role to all other characters with a support ability tagged on the early access version also has some issues with controller inputs for my fellow controller warriors out there to be aware of and menuing can require you to reach for your keyboard on occasion
I really loved the game until now. This being Early Access there were a bunch of small things that I would love to see improve though. But nothing major. I also played solo, might check out the co-op mode when the game comes out in 1.0. I also expected a more combat heavy game but it seems like their is quite a lot of exploring and dialogue as well. Not that I’m complaining, the story seems good for now. The game already looks and sounds good. I was surprised to see all the dialogue already voice acted. [h1]What I liked[/h1] - [b]Combat:[/b] For now the combat has been simple enough. But it looks like it can get quite deep. I like that the different classes have vastly different systems for their special abilities. - [b]Story:[/b] I like the story so far. It has some real tough choices with some actual consequences. It will be fun to run through it a second time and see what is different. - [b]Voice Acting:[/b] Thank god. Finally a game I play that takes voice acting seriously in making at least an effort in making the voices sound local. I have been playing too many games recently that don’t care about this at all. It’s refreshing to play a game where not everyone has a british/american accent. The Dutch accents/names in this game are on point. That’s more than what Amsterdam 1666 can say. [b]Traditional Japanise Art:[/b] I love the traditional japanese art pieces for the main menu and some other part of the game. Reality sets the time period and setting. - [b]Doesn’t take itself too seriously:[/b] The first thing I noticed when playing the game is that most of the tooltips in the options menu have little jokes. I love it when a game doesn’t take itself too serious and just has fun with things. [h1]What I didn’t like[/h1] - [b]Froze after game over:[/b] I wanted to see what would happen if I came out in the hostage situation on the deck during the start of the game. It resulted in a game over. But when I wanted to load the last save the game froze. It worked again after I closed the game.This was the only time the game froze though, have not had any issues with that again. The game seems pretty stable. - [b]Stealth area unclear:[/b] I accidently walked into a protected area in the game. I was expecting to get stopped by the guards but it just immediately went to combat. It would be nice to clarify this. - [b]No Settings during Dialogue:[/b] I wanted to close the game or at least lower the volume during dialogue but there is no way to open the menu until I was out of dialogue again. - [b]Starting Text:[/b] The text at the start of the game went too fast for me. I wish I would just be able to click to continue it. - [b]Water texture:[/b] The water doesn’t look great in the opening part of the game. Hopefully they can improve it. - [b]Closing windows with the same button you open it:[/b] I was missing this option for the link menu, which you use to split up your characters. If I open it with G I also expect to be able to close it with G. - [b]Quick save indicator:[/b] I was missing an indicator that I quick saved.
Disregard the "Girlboss" ♥♥♥♥♥♥♥♥ everyone is spamming about, the following are what needs to be fixed while on EA: * Racial Diversity: from the Character Creation's available skin color schemes, it seems the following races are Northern/European, Southern/African and Middle/Spanish. Yet in one of the early dialouges in the Kurokawa village, it seems you're default an Englishman, at least if the "Flynn" character is default in Netherlands, have some kind of half - ancestry something in the dialouge so it made-sense. * Remove the weird Modern humour, the "Dad" joke doesn't quite fit that one scene, but it might just be my personal preference, humour is great in Rome, here at Samurai, it was a bit weird-ish. * I don't know if it just me but there's some kind of weird film-grain, that it sometimes appear to blurry visually, I had my settings on Ultra/High mix and have a consistent 60 FPS but there's like a grainy filter. All in all, it was a great experience. Oh balance the combat too, Skill Efficiency to damage is OP.
Very promising first act. I enjoyed almost everything in the 8 hours I spent completing the first version on the hardest difficulty. There are some bugs and incomplete features/balancing issues, but I am still looking forward to the eventual full release of this game.
Very interesting premise and setting where the PC is thrown into the unknown and must adapt. This provides a great setting for the player to experience everything at the same time. The game-play so far is a mix of CRPG (Expeditions: Viking/Expeditions: Rome) and Shadow Tactics and it seems to work really well because it provides more options to handle situations and not just pure combat. I am looking forward to the full release of the game The good: -Setting and story -Classes/skills and loot, seems to have cool synergy for interesting builds Companions are interesting and varied The bad: -Encountered many bugs but so far no game breaking bugs -Skills need to be used by the controlled character. For example if one companion has lock pick then I need to select that character to use the skill. It would be great if when I click a chest or door the right character would use the skill automatically -Seem to get extreme lag when opening doors
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