
A blend of Metroidvania adventure and procedural survival game, in Exotic Matter you will explore, craft, fight, solve puzzles and survive. As the sole survivor of a last-ditch expedition to an alien planet, your duty is to find a powerful alien material that could save Earth from destruction.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I see what this game was trying to do and I really wanted to like it, but it just isn't very good at the moment. Perhaps things will improve throughout early access, but as of right now this is not a great game. It's very similar to Minecraft and other "block open-world" games, so expect familiar gameplay and look. Navigating the menus is a chore, and it's either not clear how to do something, or they made it harder than it should be. I wasn’t able to figure out how to use several important items in the game. Neither left nor right clicking would “use” the item when equipped, and nothing in the menu seemed to work either. This is certainly an area that I expect will improve over the course of early access. I'd like to start with some positives before fully diving into the negative. I liked the crafting system. You find schematics and then put them into the replicator. It'll tell you which and how much of each item or resource you need to complete the schematics. Overall it's really easy to use, and makes it clear how to build things. The game has a few good songs on its soundtrack, which is important for lonely games like this. I also loved the game's skybox. It's incredibly beautiful and I enjoyed watching the planets and stars move around in the sky throughout the course of the day and night cycle. Now for the game's many cons. When your character wakes up, it's not at all clear what you're supposed to do next. The game states to look for the rest of the crew, so you'll explore the whole shop reading their entries in computers. After not finding them on the ship, you need to explore the open world, and it's here that the game falters. The world is incredibly boring. Most blocks look the same, and it's hard to tell the difference between each type. This is a problem because your starting laser can only destroy certain types of blocks. It's mostly just a grey dull world, with the occasional interesting feature, such as odd shaped trees, the nice looking skybox, or the colorful water. The game lacks any water physics, and thus it acts like a normal block with the exception that you sink to the bottom of water. You can't swim, so getting out of water requires that you destroy the water blocks to get out. Water blocks act like any other block when destroyed, and the lack of physics is very noticeable. If you destroy the blocks around water, and it'll just remain intact rather than spilling out as it does in Minecraft and other similar games. I'm talking about the water a lot here because there is very little else in the world to talk about, and this water covers the world, requiring that you either destroy it or go around it to explore. We explored the surrounding area and found very little of interest. We did find some small robots flying around, but there wasn't any way to interact with them. They didn't even react to our attacks. I'm sure you can find the dungeon facilities that are shown in the trailer somewhere in the world, but locating them will require that you explore a vast, dull land of sameness. Finding those facilities may spice up the gameplay with some combat, something we never experienced. But we explored for over an hour and never saw anything we didn’t see in the first 2-3 minutes outside of the ship. I'm being quite harsh on this game, more than I'd like to. Because I think this could be a fun game once they add a whole lot more to the open world, and polish up the gameplay. But as of right now, this game is not worth buying, certainly not at its $20 price, unless you simply want to support the development of it. Check out our video linked below if you want to see 41 minutes of gamplay. https://www.youtube.com/watch?v=vPA4O3HTC0E
Really interesting game, has an interesting learning curve that wasn't to difficult to figure out, Was great fun. I really do recommened this game to anyone who enjoys the block building type of game. Exotic Matter takes the base of these games and really does improve upon it. Now i am an adult who has a rather short attention span so i give you the feedback of a 7 year old that loves Minecraft. "you should add swimming effects and i really like this game" Simple and to the point, if a 7 year old has enjoyed it after a thousand or so hours in minecraft then you cant go wrong expanding your library with a game that expands this genre of Gaming.
Heyo! I did a blind 40 minute play of the game to start. If you want to see the beginning of the game with commentary etc, check that here: https://youtu.be/1vYuQ-zwSmw So I wanted to drop a review on the game as I have had a decent opportunity to play it already. I'll get right to it: I love space themed games. Building? Yes please. Exploration? Absolutely. I can't get enough of those themes. That's why I was really excited to play this game. You land on a planet to gather resources and survive... lots of fancy tech that you can use to build cool ♥♥♥♥. Seems like the game has it all. Problem 1) The game doesn't guide you well enough at all right now. It took me an amount of time longer than I am proud of just to make it out of my ship to get to the open world. Problem 2) The game has a lot of really technical items in it (like the server, and the gun to switch circuit boards) but again doesn't really take the time to explain how to use them or the systems that make them work. This just leaves you frustrated that you can't figure it out. Problem 3) There are no current physics for water in the game. If you blow up blocks holding water in, it just stays. That's odd and something I'd like to see. The game is very pretty but the lack of explanation about gadgets and things is really REALLY hard to get over. I'd have to probably search the steam forums and other places to get enough information to actually play the game. If I have to leave the game to figure out how it works then that's not a good system. Game has promise, I just can't recommend it right now as is.
Early access - I know, but I see no point in this. It's kind of Minecraft remake - Minecraft with tech mods. Even - Minecraft with 50+ mods, texturepacks and shaders will look better (sorry, I wrote this). I don't say it's bad game, there are bugs, like - in the beginning I died while was building way up, by placing blocks under me, died on the lift platform on the top... even world loads same way as minecraft - by chunks. I think you must find your idea of game, not trying to go that way by coping ideas of Minecraft.
I don't usually take the time to write about first impressions but I thought I would give this one a go. So first off I would say that Exotic matter is much more beautiful than Minecraft was in Alpha. For early alpha, it plays well, and the framerate seems to stay pretty consistent. I started to work out a story developing right away -You are going to have to do a little reading to advance and get your bearings. In fact, I would plan to be in the starting area for the first 45 minutes or so. I wanted to get on with it and get outside and explore, but don't do that, you will have a bad time. The world that generated for me was difficult to navigate and treacherous and I think nearly impossible to build on and I don't know if that was by intention or if the procedural generation needs to be fleshed out some. I either didn't find a flashlight or one is not yet provided but later found light blocks and those did the trick well enough. I would say that this game isn't nearly as intuitive as Minecraft was and I think that is intentional. This game is a little more grown up and requires for you to pay some attention and I don't mind that at all. I have to admit that when I started I thought to myself "Okay another one of these" but the more I played, the more I wanted to explore and the more I wanted of the story. I have questions that need answering. A few hours in and I know I have barely scratched it and yet this is in Alpha. I have to say that I am extremely excited to see how this develops in the future; and did I mention its beautiful?
I want to like it, but there just isn't the content. Or maybe there is and I just can't find it because everything is so unintuitive. Like I wasn't getting an item checked off because a dialog had one more slow moving line.
This aint worth no twenty bucks as it is right now. Devs should chill the ♥♥♥♥ out with pricing until they actually have a game thats even worth selling.
what i seen was minecraft meets si-fi. what i got was micro-script ui options and a world full of fall damage i might check the game out again later, but she needs a lot of work to go.
Another abandoned garbage 99999999 years early access
WARNING: ABANDONWARE This charmingly dead game has a great tutorial experience and sends you off with no directive to find beacons which may or may not decide to add the intended waypoints to other beacons. Don't bother focusing on gear progression other than your tree potato launcher as you can't advance without miraculously clearing the fetch quest main storyline with broken typewriter speed dialogue that you must be stationary to watch. Great potential for a sci-fi styled minecraft reskin that you wouldn't even think of minecraft while playing at first but unfortunately the last update was in 2018. I would judge the game to be worth 3-5$ in its current state.
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