
Our VR only, Blue Effect is an atmospheric sci-fi wave shooter that will thrill you with excitement, test your endurance and your bravery! Use our unique control system, enjoy outstanding sound design and fight for your survival. Are you ready to face your darkest fears?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Confession: I served in combat as an infantryman yet after only 5 minutes into Blue Effect I got jump scared so badly that I ripped off the headset and went directly to bed... [/i] If you need yet another wave shooter like you need another hole in your head then head out to Office Max and pick up the Swingline Head-Sized Hole Punch because this is one of the better and most polished early-release games to be released since the advent of VR. A mash-up of the (jump) scary Brookhaven Experiement and the trigger happy Space Pirate Trainer. [b]"Built from the ground up for VR"[/b] is commonly touted by developers to differentiate their games from others. They may very well be built for VR but Blue Effect draws a sharp contrast between being bult for VR and being [u][i]designed[/i][/u] for VR. Nearly every element/detail of the game feels intentional as though it was designed* to take advantage of and enhance the virtual environment. [i]* Designed by people living in basements, attics, sewers, or under your bed who love reading Stephen King novels and drinking Nuka Cola laced with bath salts.[/i] [list] [*] [b]Interface:[/b] Innovative and engaging presentation of in-game menu options that feels fresh AND intuitive. [*] [b]Environment:[/b] Eerie, spooky, and unnerving at times. Great lighting, textures, and random clicking, thunking, and shambling sounds that build tension to the point of being disconcerting. The environment itself feels like a silent yet malevolent character doing it's best to kill you. [*] [b]Gameplay:[/b] Alternates between frenetically fast paced firefights and periods of suspense building inactivity. One moment you're firing wildly at mechanized metallic arachnid escapees from one of Bender's nightmares and the next you're firing wildy at shadows that may or may not actually be trying to kill you. But it's best to be sure and overkill is way better than under-dead. The asymmetrical mutli-player is also quite engaging and will make you hate your friends. [*] [b]Music:[/b] Horror movie quality music that builds tension and alerts you to impending doom similar to the effect that the classical Jaws or Friday the 13th build up music has. Sometimes the music slowly builds to a crescendo while nothing happens. That the devs are employing this tactic as a form of psyops is a safe bet. Sadistic bastards (children of unwed parents) [*] [b]Effects:[/b] Polished and well executed. Flashy enough to be noticed and appreciated but not enough to become a distraction. Blue Effect is what happens when developers pay attention to detail.
So far its a great start!! Its spooky and dark and has great creepy sounds.The critters are spooky and look great.The game plays great on a 980 ti 4790k 16gig system.All it is really missing is stuff going on outside the building in this first area you are in.I would add things crashing around maybe some fighting noise and lights from gunfire.Also would give more of a back story then just the guns/light...Something like "you have hold out until we can get to you" type deal.Then you would drop into your next area.The ui in the game is the best in any vr game so far.Options menu and all are just as you would think vr should be.This game should end up top of the shooters with some more content and back story.If they can make a bunch more creepy dark places to hide and defend this is going to be good lol.
I'm made p this is getting the good reviews it deserves. Was a bit anxious it would be passed off as just another wave shooter. Which it is, but a very very good one. Although light on content at the minute the devs seem very keen to expand on this so Im expecting great things. I love the blue ball idea, it brings something fresh to the genre. And the fact that the AI dont just rush at you but hide behind cover and wait to strike makes it so much better/scary/heart racing. If this gets the attention it deserves and the updates we're promised this is going to be a smash.
Holy crap this game is scary. I had no clue it was a horror game when I played it, and I still don't think it's really a horror game. Something like A Chair in the Room or Paranormal Activities, those are horror games. This is more similar to The Brookheaven Experiment but the fear is mostly derived from the dark settings, the atmospheric sound and visuals (which are top notch and some of the best lighting I've seen in VR so far) and the ease at which you can die. There's four primary levels to play though and each one has its own sort of gameplay focus on how you kill your enemies. Sadly, the game is a stand-your-ground style wave shooter than takes place in a 180 degree fight. While that is a bummer and I'd love to play more shooters that let you get out and move, the stationary aspect in this game adds to the fear. There is no running, you are stuck in this sucky place and you will die if you don't efficiently kill these enemies fast enough. 4/5
+ Great Sound FX + Dark releastic visuals + Novel twist to standard shooting + Light orbs add a lot to gameplay + Never shooting at monitor / tv + Robots creep on you for good scares + Stats are on the gun model + UI is never locked to head - Music is repetitive / annoying - Menu needs some work - Tutorial voice-over recorded poorly - Robot wave difficulty ramp-up fast - WHY am I in a warehouse surounded by candles shooting robots??? Wow. This game deserves your support. This is quality comparable to Space Pirate Trainer. Just like the shield in SPT, the light orbs add a new element to shooting. I'm constantly tossing orbs on the lookout for robots. When the waves get intense, it's hard to remeber to toss orbs and shoot at the same time. Often found my self just holding one above my head when they were close. Simplicity kept me engaged throughtout. Unlike Brookhaven, there is no downtime selecting weapons or buying bullets. I was never stuck in a menu I didn't want to be in, nothing but action. This will fit great in my VR Party playlist. Suggestions: * Make the player look up more * More locations, 4 or 5 good ones * Charge shot if you hold trigger * Really don't think that candles belong in the game. Think F.E.A.R. * Menu buttons should activate via trigger. Remove weird hand motions. * Refine the gun model. Sights are weird at best. Barrel angle feels wrong. * Make damn sure robots are fun to shoot. The problem with Brookhaven Experiment is that some enemies (e.g. spiders) bring the game way down.
I don't understand the negative reviews. This is a wave shooter. The negative reviews are basically giving a negative review because it's a wave shooter. I could understand giving a negative review if in the realm of wave shooters this was an average or less than average wave shooter. However, this is one of the best wave shooters out there. Now, I understand there are not a lot of enemy types. However, I counted 4 different enemies and each of them acted very differently. There's the flying drone (Space Pirate Trainer really only has this enemy type), there's the small spider, there's the big alien monster spider thing, and the dinosaurs. You have to approach each of them differently. This is more variety than 90% of VR wave shooters currently. If that was all to the game, I might understand the negativity. However, this game is much more than that. You have your light source, your gun, and you can melee enemies. Do you like the Brookhaven Experiment? This game takes that concept to the next level. It's not just about pointing your light and finding the enemies. Each map has a different game mode. You start out with one gun, one light source ball that you can throw around plus the pickups on the ground. The second map is only two light sources without a gun (punch them all time). The third map is two guns. You have light sources in the background that can be damaged, if you're not careful you'll be compltely in the dark very quickly. The last game mode, adds dinosaurs that can chase you pretty quick while you're in a moving cart in between stops. The graphics are amazing (really brings the interplay of light and dark to the forefront). The sounds really unnerve as you can often hear where the enemies are, but can't see them. The music is really good and sets up the intensity that is coming. This is just a polished, well-thought-out wave shooter. My only complaint is the hitbox on the dinosaurs. It seemed inconsistent, especially when they were running at high speeds. I wasn't sure when I would hit and when I wouldn't. Otherwise, I had a blast playing. One of my favorite wave shooters. Rating 8/10 want more weapons (more guns, grenades, traps, etc.) and more enemy types and more maps /game modes, online coop VR would also be awesome
There's a few wave shooters but this one raises the tension stakes a lot. Some differences -space is well used with barriers and cover for enemies created by crates, pipes and warehouse detritus. This slows their approach. Enemies don't just come at you like Brookhaven or HordeZ. -enemies approach in unique ways, the drones can fly over boxes and racks, the same thing the raptor creatures use for cover. -some enemies you can see the reds of their eyes, others are a lot harder to find. i found myself wildly spraying tracer fire when i knew there was raptor stalking closer out in the room somewhere. -sound used well, really raises the fear factor. Looks nice and runs no issues on 1080 SS@1.5.
It's really creepy for the first... 5-10 minutes. Then you see all 3 enemies and get bored. Also, no online multiplayer - just local gamepad/keyboard controlled stuff...
Right now this game is light on content, but strong in polish. I have only played for 15 minutes so far (it's late at night), but I'm still impressed with this and you have a constant feeling of dread as the enemies stalk you. Sitting in the dark like that, with only tell tail signs that [i]something[/i] is coming The smaller enemies are easy to keep track of with the glowing red eyes. But the other one... Thats when you need to be awear of whats around you. Orb throwing is fun and fairly accurate. It goes where it needs to be, usually within less than a meter (3ft) which is good enough when you just need it to light up a small area Gun could use some settings to change the angle, but aside from that the no-reload really helps, and the fire rate balances it out. If you liked brookhaven, you will probably like this. They both bring different things to the table so you can own and play both quite freely If you are tight on cash concerned about price, hold off a little bit for a few updates to come. I expect the extra content will easily make it worth the $20
So, I bought this game to play with a friend of mine. We both live in the same place and have seperate vives, so we were looking for multiplayer. We stumbled upon this in our search, which happened to only need one. We decided to give it a shot. We didn't do any tutorials, admittedly, and jumped right into multiplayer. It took us a bit to figure out, but I'd say this game is worth the price for the local multi alone. I scared the ♥♥♥♥ out of him and regret nothing.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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