
The player will play the role of nine JiuTianXuannu, who will fight with many demons, meet and help the innocent in six different and interconnected worlds, and finally go deep into the hinterland of magic city to uncover the truth of the ancient mystery between magic seal city and Xuannu family.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse joguinho é até legal, fiz uma boa progressão no mesmo. Pra quem não exige muito é um simples e bom metroidvania...
Change to English and you can get by. Mix of weird furry young girl and baffling lore, but the actual game is worth these somewhat lost in translation aspects. I'm sure they know their core audience and it's on target for some with the aesthetic. Happily, it is nicely done - drawn well, plays well. Got it on sale, but they're not asking the Earth to begin with. After just under three hours it's clearly getting me back for more
Surprised is soo good. Peak!
挺难
เกมดีนะ บอสท้าทาย แต่เลเวลดีไซน์บัดซบมาก
轻量的类银河恶魔城游戏,优质的收集体验,整体流程不长,成就癖也不用跑很多遍去完成全要素收集,可以说“量”把握得非常好。 PS:还好之前过了空洞钢魂,不然这个游戏高低得把我打红温。
เปิดมาครั้งแรกก็ UI จีนเลย ต้องไปหาตั้งมั่วๆเป็น Eng อีก เปลี่ยนภาษาก็เปลี่ยนไม่หมด เกมไม่ใส่ใจภาษาอื่นเกินไป ขนาดชื่อ achievement ยังจีนหมด การควบคุมพอได้ แต่หมดใจเล่นก่อน
Великолепная игра! Прошёл на одном дыхании за день! Давно так не затягивало. Суть простая - к этой игре нужно относится как к типичному клону рыцаря, который в 10 раз меньше, если не больше)) но свой шарм у игры есть! Сначала кажется, что проходные боссы скучные, но во второй половине игры будет очень занимательно! Достижение на 100 смертей мне выбивать не пришлось)) Прошёл на 100% и вот что могу посоветовать: - Деньги в игре особо не нужны, главное до того как встретите торговца много не умирать, чтобы накопилось 2к золотых. - На рутубе и ютубе есть видео со 100% картой. - Игра не линейна, поэтому если зашли на убер сложного босса, то возможно не всё открыли и есть места подкачаться. - На последних локациях будет слегка сложный платформинг как в Ори, если соберёте талисманы на меньший урон от области - будет проще. https://steamcommunity.com/sharedfiles/filedetails/?id=3464052145 Из минусов конечно хочется выделить это ужасное звуковое сопровождение, что это за кольца из Соника с сеги и остальные звуки в игре просто непроработанные и наляпаны на скорую руку. Так же главную героиню могли бы и получше проработать, мне кажется у боссов движения лучше и приятней прорисованы, чем у персонажа!
[h2] Edit after beating the game [/h2] I think I judged this game a little unfairly (hehe get it, it's Exorcist FAIRy). I gave a negative review just because of 2 bad zones (don't get me started about the electric gate and mana orbs, just look into community guides for that). Enough disclaimers. In the end I did enjoy this game. I like the combat even if it's repetitive and sometimes unfair and normal enemies become damage sponges. I like the character design and a good chunk of a level design. If you enjoy 2D action like Hollow Knight or Dust give it a try. If you don't then.. idk you do you. [h2] Original review [/h2] Look I really want to like this game. I love metroidvanias and platformers and this Hollow Knight type of combat. The beginning is fun and has somewhat unique and diverse enemies and bosses that have traits of monsters in the area. [b] BUT [/b] After presumably half of the game when you go to he fire area and the wall climbing area the balance and level design fall apart. Sticking to a wall has no rules, works 50% of the time, every button gets you off the wall sometimes additionally activating the ability assigned to that specific button, e.g. you let go and cast fireball or let go and waste your double jump. That is also the point where diversity of enemies ends. Everything is just a more annying version of an enemy you saw before, and it would be fine if you had better movement or damage at that point, but no. I don't feel like sword upgrades do anything. Maybe after 2 upgrades enemies die with one hit less, but at that point there's just a swarm of them and they are spongy as hell. And don't get me started on bosses that are just a patience test. You either learn EVER SINGLE MOVE in their arsenal or you die from 2 hits, because they deal so much damage for no reason and they give you no time to heal (wasted 4 gourd upgrades since you can't use it most of the time). Again I really want to like this game. I enjoyed the graphics, design and laughed at broken english translation. It just feels like the creators gave up at some point or run out of ideas.
弱智怪物技能设计,傻逼操作体验,bug多的要死,几乎无地图引导,想设计出ACT魂游是吧
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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