
Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 69% | — | $4.6M |
| $59.99 | 11.1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nah man... just don't.
感觉这游戏就是个半成品就拿出来卖了,只是做了个动力甲武器总也不换呗,怎么就想玩家靠皮肤把怪帅死是么,大家没事就是在刷皮肤啊,模块水的不能再水了,刷一会就没什么意思了玩法就一种模式,打怪也不爽,真不知道哪来的自信卖这么贵,这游戏可以回炉重造了,没什么意思了,想入坑的兄弟姐妹慎入。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 1.7Kratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feels like a really really underbaked warframe/destiny clone. Super derivative, and what is original just... isn't very good to begin with.
꼬추들이 좋아하는 건 다 나오는데 딱 하나가 안 나옴 그건 바로 '재미'
卡普空唯一真神,边角料游戏都做得这么好玩
this game is fun to play with friends and i wish they could get more character with more dino's into the game
Exoprimal est un excellent shooter très arcade qui mérite davantage de joueurs et surtout qui a bien plus à offrir qu'on ne le pense.
Dinosaurs Vs Mechs
18 hours at time of review. The game is a 6.5/10 in my eyes. The game is def underrated but still needs quite a few QOL things to make the game more enjoyable then a slog after 10 hours. The first 10 hours I really enjoyed every aspect of the game then I got too far in a hole... 33.7 hours later. I don't think ima 100% anytime soon, I'd rather not do a review if I don't 100% but it's not enjoyable in my eyes. There's no gameplay loop, it's the same annoying swarm defense attack. Horde combat isnt fun like synced/WWZ/helldivers and others. combat/damage is a slog for a mech game against dinos. No grind to keep playing or hunt after like Synced. No mastery unlocks for characters. Nothing like the usual other games have to encourage play. I hope its gets some QOL changes to be a + review but theres too many things other games have that this doesnt. Cant recommend others struggle or enjoy the game unless its like 10$ - basic modules arent that good/strong. they slightly make a difference for some things. usually 20/30% buffs to things that aren't that noticeable for the most part. - there's events but no event tab ingame. no where ingame to show you how to unlock some of the rewards or what all rewards you can get. events are forced, no way to opt out of doing them if the lobby collects enough gear to start an event boss fight/raid. (maybe you have to beat the game to see the events tab... if so, pretty stupid imo) - no season pass area ingame. just a lvl you see aftermath rewards to show what's next. You can buy premium passes on steam but even then it only says what you can earn, and doesn't show them anywhere besides when you are about to unlock one or seen in some SS. - some lore info like "low xol" bleeds black blood. I have yet to see a dino bleed black. also, when we are defeated and our character gets ripped apart and explodes... there's no blood but blue goop... what?? Where did our character go in that caked up mech suit? The game feels like a OW/synced but worse somehow. pretty fun till you hit a normal dino with something that should blow a hole straight through with EASE but noo... -building aspect is meh and could really use a touch up. turret - shoots straight, does decent damage. gets 2-4 hits and it's gone... cant be rotated and doesnt turn when placed. Dinos move around quite a lot so it misses quite a bit if you have one. wall - probably the best buildable. can be shot through and is tanky. acts like a tank shield. floating platform - is what the name suggests... I have yet to find a use for this and most of the time i place it i cant even jump up to it and if i do, i dont stay on it since i have to move to support my team with heals. is probably the most useless one imaginable. I have yet to see in the loadouts which character has which and what they actually do besides when ive used them by accident for the most part. could be really good and useful but not yet and not really useful in my 18 hours of gametime as of writing this. pvp - doesnt feel good, atleast not with bots. you get hit with things that don't seem like they would hit and ttk isnt good like OW or Synced. damage for the most part doesn't feel good either besides a few frames that are good character models - some just dont make sense haha. if the pilot is inside, where is there space for arms and feet for some. For example, barrage A. His arms and feet are prosthetic, there's no way someone's arms and feet are there. skyweaves feet, are the pilot's legs folded? who approved of some of these models. Pilots can't work in some. Every other frame seems humanly possible to fit/work inside them defensive missions/areas - aren't enjoyable, you sometimes have a little strip that you can stand on to charge the area while 2 or 3 waves coming in different directions swarm you. You can't kill the little ones fast enough before you get rag dolled from something into another swarm or something big and you get one shot. big ones are already annoying since most of the time you have little room and they usually take 30 seconds to a minute to kill 1. maybe faster with a really good team but haven't had much luck when the player base is about 15 or less and most lobbies are bots. Rag doll - is stupid and annoying for a mech game, a little dino shouldn't send me flying spinning around like crazy like one of those brawl star games. no way the mech suit is that light to get that much knockback. The fur suit skins I can totally see. Ults - they aren't that good for the time it takes to get them. support ones you get faster then others it seems and they are always good but tank and dps ults feel very lacking in terms of accessibility. the charge modules for them don't seem good enough to use over other more useful class/frame modules that you can actually see the difference in power/utility most of the time UI - there's no indicator what each character is, no symbol for dps/tank/supp. While it's not an issue for those experienced, it's a nice detail QOL. similar to ui, the emote for ult should say in chat what % you are what apex, OW and probably more instead of saying "overcharge is charging" "overcharge is charged" cool, that helps my team know good team info in a fight while not getting 1v5 from a dominator or carny/trex
This game ♥♥♥♥♥♥♥ sucks balls
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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