
Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 69% | — | $4.6M |
| $59.99 | 11.1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is dead on Arrival, it was fun while it lasted though but if you are looking for anymore content do not buy. Idk how many players actually play this anymore due to crossplay. steam numbers are very low.
I will always love you, Exoprimal. I hope Capcom makes you free to play one so everyone can enjoy you the way I did.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 1.7Kratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BEFORE READING: Please note that I am a fan of the aesthetic, gameplay, and exosuit genre in general. Just keep that in mind, please. This game, and every other exosuit game (I'm looking at you Anthem), breaks my heart in several ways. They always get so close to achieving greatness, yet their business decisions and terrible practices ruin the experience until their game crumbles into dust. I like this game's look. I like this game's gameplay. I like this game's animations and "feel". What I don't like? The need to connect to other players constantly just to progress through my own story. The biggest drawback is that system and it almost always ends in failure. The problem with this system is it creates a snowball effect for games that lose player numbers. What happens is players start dwindling which means less players to connect with which means longer loading times which repeats the cycle. I'm not exaggerating when I say the last time I played this game, I waited over an hour just to get into a "pve" (players vs bot team) match and that was the final nail in the coffin for me. This wasn't a one time thing, nor was it an uncommon occurrence. This happened every day I tried to play this game (and I'm the type of gamer who plays solely a game once I have it for days and even weeks). This decision (not just Exoprimal, but any other game that does this) baffles me every time. Why force this system? I can understand forcing online connection for the server side of things, but to force players to connect to other players just to progress is such a stupid way to go about things. If this game included a solo mode, I guarantee, nay I bet this game's player numbers and interest would still be here. Maybe not like launch numbers (that's pretty much every game), but still enough for people to actually want to play. I don't feel like waiting an hour+ to get into a 15-20 minute match on a regular basis. That's not happening. It's such a shame because this game, the concept of an exosuit shooter, could do so well if it was handled properly. Another fumble for this genre (exosuit, that is).
Got this game 60% off on humble bundle. Honestly enjoying the game a lot. When you randomly get sucked into a 10 player fight against Rathlos is where the game shines. If they steer away from pvp focus and make it more pve I think this game will shine. Blowing up dinos has never been more fun
this is one of those games where- if you love it, you wonder why it wasnt more popular. and if you dont love it you probably dont even remember it. a victim of industry trends i suppose
An amazing game, it was really downplayed when it released so people just didn't even bother with the game or simply quit because they saw a battlepass (and store buyable skins + classes wtf?) which not gonna lie i hate that it has to be in every single game nowadays, but i guess helldivers 2 did it and people don't seem to complain. Exept for the fact that you can get the battlepasses for free by just playing that game so yeah... :P Anyways game is very fun, good gameplay loop of fighting hordes of dinos to fighting other players with also very enjoyable classes, the only big downside i'd say is the fact that alpha and beta version of the same class change the minimum, they could have at least given us a little more variety but i like the fact that they all have different models tho. But after all that i can't say i recommend the game, it's filled with literal bots since you probably won't be able to get a match filled with players on both sides and the game does seem to have a bug that disconnects you from the real matchmaking so you ONLY get bot matches until you restart the game. Capcom really fumbled this one since it's a really breath of fresh air in this stagnant industry of Fortnite and Valorant clones. CAPCOM!!! MAKE EXOPRIMAL F2P AND MY LIFE IS YOURS!!!
Had Potential,then was Abandoned because it dint make 1 Gazilion dollars within 24/Hrs Unlucky
So much potential, wasted on a below average live service game. Still an absolute blast with friends though.
dead game with no offline play, have to sit in matchmaking for ten plus minutes just to play with bots.
if your game is gonna act like it's a f2p game with the locked characters and grinds, try actually being f2p, might not instakill your game next time lmao
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 739 | 68% | Free | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 176 | 49% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 10.8K | 95% | $17.99 | |
| $4.6M | 9.3K | 95% | $19.99 | |
| $4.6M | 10K | 93% | $14.99 | |
| $4.6M | 4K | 93% | $49.99 | |
| $4.6M | 10.1K | 82% | $24.99 | |
| $4.6M | 9.5K | 89% | $29.99 |