
EXIMIUS is a FPS/RTS hybrid that focuses on squad-based combat. The game features an intense 5v5 multiplayer experience with each team comprising of 4 Squad Officers and one Commander.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]必须担任指挥官!RTS才是核心![/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 不知道是网络影响还是我配置确实不行,画质开全最低帧数也稳不住60。只要是对局人和兵种一多,我就变成了20-40帧的PPT循环中。打枪全靠手感。不过也可能是加速器的网络问题,不好说。建议大家还是要有好配置和好加速器再去玩这个游戏,不然对局很难受。 [h2]玩不懂的就赶紧去模拟穹顶完成挑战![/h2] 游戏有教学模式,模拟穹顶里面有几个挑战玩完了基本上知道这游戏可能要做啥。完全玩不懂的先去完成这几个挑战。不过刚开始游戏选择阵营确实令人费解,不同阵营的兵种、皮肤、建筑等等都完全不同,但是一开始一点说明都没有就直接让人盲选。好歹在旁边提供一点皮肤展示或者阵营介绍是吧,起码还有个选择的标准。 [h2]80%RTS+20%FPS [/h2] 本来看了大家都在说这游戏是RTS+FPS的,但是实际上玩了下来,整个游戏的重心还是RTS,只不过其余四个玩家可以当成一些RTS游戏里的英雄人物罢了。FPS能起到一定的作用,但不多,差不多就是20%的比重。最终对局的胜利权还是归结于80%的RTS指挥官手上。像战地机关枪这些重型武器直接摆在据点旁边,而另一边的指挥官完全不操作或者是AI代理操作,那这把胜负也就定下了。就是一边倒的局面,据点根本拿不下。游戏内虽然有所谓的战甲系统(也就是选择英雄),不同战甲有不同的技能,有护盾的,有轰炸的,有钩爪杀敌的等等。每次重新都能够选择一个不同的战甲技能去打确实很爽,但是这些技能如果要十分有效的用起来,还是需要跟指挥官和其他战甲玩家配合的,不然也就是个摆设,只能自己到处瞎跑打打人。 RTS内容是十分丰富的,一共两个阵营,一个GSF,一个AXERON。(建议选AXERON,比较帅哈哈)每个阵营都分了十几种不同功能的步兵、载具、建筑。还有十几种枪、功能手雷等,每种枪还有相应不同功能的升级配件。每个阵营还配备了5个分工明确的战甲英雄。指挥官在每次战局里能做的事情很丰富,每个内容提供的选择也有2-3种,不同组合搭配的战术就很丰富了。可惜的是,这么丰富的RTS功能用不上,基本都当FPS打了。 [h2]对局人数少,跨国沟通难,指挥沟通如同天堑[/h2] 既然侧重点在RTS上,那么这游戏的几个痛点就浮现出来了。一个是本身玩家基础就不多,所以基本上很少有组队游玩的我那家。另一个是玩家都是跨国的,沟通起来也十分费力,基本上做不到有效沟通,所以这游戏就基本上没有沟通。我玩了20个小时都没见到有指挥官开麦,我当指挥官也懒得指挥别人,因为我感觉我指不指挥这些人也没什么太大作用,铁卫和装甲武器我放的位置好基本上就能赢。侧重RTS决定胜负的游戏被大家当成了FPS打,所以就形成了鲜明的反差感,杀一百个人也赢不了游戏,也不会选择去沟通。所以游戏体验和反馈自然就不好。这些因素是相辅相成的。目前也没匹配到过高质量的对局,不知道什么时候玩家之间能自发组织一波,玩起来就会很有大战场的感觉了。 [h2]FPS手感非常飘[/h2] 每把武器都试了试,包括升级之后。手感飘的主要原因一个是换弹动作非常快,尤其是步枪和冲锋枪的。快到就像是快速播放一个换单动画。另一个原因就是远程射击的反馈不好,打人还好说,人物受击有很明显的受击质感。但是打装甲的时候,就基本上看装甲血条有没有少了。打没打中的感受实际上没啥感觉。而且基本上不敢看,都是角落悄咪咪放炮,露个头1000甲瞬间就被干烂,多待一秒就死翘翘。 [h2]非常有意思的战甲系统[/h2] 战甲系统其实就跟选择不同职业的英雄是一样的,每个战甲有三种能力,GSF这里分为了突击先锋、入侵先锋、攻城先锋、王牌先锋、魅影先锋。AXERON这里分成了神盾、猎户、亥伯龙、狂战士、毒蛇。其实看名字就知道他大概是干什么的,很有辨识度。这个战甲并不是跟守望先锋一样,选个英雄然后开始5V5大战。实际上选择战甲也就是多了三个技能,其他还是基础护盾和血条,也脆的跟小兵一样,所以不要太把自己当回事,战甲只能起到战术价值和小小的提高一点能力强度。但是战甲需要3000点数消费以及死亡后可以更换的,点数一方面限制了战甲的滥用,另一方面还提供了不同环境下的破局之道。也可惜战术价值用不出来,还是基本上当成了FPS的超级英雄来打,更多人会选择亥伯龙和突击先锋这种炮轰战斗型战甲,简单干脆。 [h2]个人认为目前的破局之法[/h2] 1.要么就继续侧重RTS玩法,一方面优化AI指挥官的算法,让AI博弈变得很精彩,这样就让每一把没有人工指挥官的情况下对局也非常的有质量。一方面加强引导让玩家多多去使用指挥官位置,营造指挥氛围,从而增强对局质量。 2.要么就改侧重FPS弱化RTS,强化战甲系统,增大战甲的护盾、血量、伤害等,让战甲变成个人英雄主义,能够极大的影响战局的走向。同时加一些战甲专属高伤害武器,也能跟装甲武器一战。这样玩家就能当做FPS游戏爽玩,还能影响整个对局走向决定胜负。 20小时的游玩体验下来就是,RTS的体验基本上没有,还是射射射突突突的FPS体验。但是FPS内容不是很重要,所以落差感也比较强,就当成休闲射击游戏来玩玩了。氪金的部分就不多说了,反正卖皮肤卖动作。春节也有专属的皮肤和场内通宝货币拾取兑换。目前感觉我是绝对不可能去氪金的,换了皮肤也看不清哈哈。捡活动货币后面也懒得捡了,基本上都刷在据点旁边,捡的时候当活靶子。效益也不高。这游戏的构想还是不错的,但是缺RTS的环境。如果真的每一把都有很出色的指挥官进行战略规划,还是很有竞争性的。可惜没有。而且指挥官如果不作为的话 其他四个人相当于坐牢 因为他们做啥都没啥用 整个战局走向是漫长且慢性死亡的,两边指挥官都不干事儿的话 就是两边ai指挥官搁那磨,对局时间是无意义的漫长。看谁能磨的过谁。不知道什么时候能营造起来偏向于RTS的环境,反正目前碰到的人都是当FPS爽玩的。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Great RTS / FPS hybrid game that you can play solo against AI Bots. Different factions / weapons / classes and Battlesuit upgrades keep the gameplay engaging.
Отборный шлак...
Поиграл пока не много, однако впечатления положительные. На моей памяти - это первая игра с подобными механиками. Но она не взлетела и о ней, судя по онлайну и обзорам, мало знают. А жаль - проект вполне приличный...
自建房能开一个本地服务器或者局域网吗?开了加速器还是卡的要死
the game would and could be good but it is not the battle suit and weapon system is bad and about 5 other problems its ok
[h1] Important: It is a good game for PVP players with some spice, not for me. ALSO IT REQUIRES EPIC FOR ONLINE PLAY AND PROFILE LEVELING AND STUFF. [/h1] [h2] I recommend this game because I did enjoy it for the hours that I played, but I already exhausted all the fun of it.[/h2] [h3] Below are my observations, and things to note/keep in mind.[/h3] --- It is clearly evident that the game was meant for PVP online matches, since there is more emphasis on cosmetics and missions, be it pass or purchase or quest. The tanks get stuck on stairs, the weapons have no fire-modes. You can only change them through ONE SINGULAR upgrade per weapon. You miss-clicked? Time to repurchase your ENTIRE WEAPON + upgrade. The game looks nice. Music is eh. I will shelf it for a few months/years. Maybe more stuff will get added and optimized. -- The AI borks/locks itself to the Base/supply vehicle. It does not LEAVE unless you hard-set a command. Even if they recently resupplied and/or changed suits. I also noticed how they sometimes stand still for a time, varying from few secs to outright minutes. This happens to all non-player entities. Pathfinding is sometimes borked too. This Happened to me in OFFLINE mode. I refused the Epic game-store connection. Why the hell we need more of that crap is beyond me. There are limitations to ranges. A bullet has NO- fall off, it just vaporizes after a SET distance. Plasma and I think electro do have fall off. --- There is no prone, no crouch-sliding, and there is a hard-set lock on mobility behaviour. AI is intentionally borked, or not-yet developed to the fullest capability. - You can't toggle fire-mode, only 'changing' a weapon. - All classes are almost the same, the only difference is an 'ability' that gives both factions 5 PVP oriented, with one PVE MOB focused, spec. - There are no loadouts. - You can't control vehicles. - You can't direct-control an NPC or force a certain behavioural pattern, like for example I want 2 AI leaders in my team to ONLY be stealth focused. It simply does not exist. - Usual monetization/pass slop works and is implemented. MEH. --- All in all, I personally don't like this game a lot, because I am a single-player enjoyer that loves modding. But I do understand and try to see how this game might attract party-based online leaning people. NO MODDING, MODS. MEH.
It's basically Battlefield/Battlefront with base building but 5v5 and the rest are just bots/ai including the commander. Was hoping there were maps with teams like a team 2v2 (four teams, 5 players each team), 3v3 (six teams, 5 players each team) and a 4v4 (eight teams, 5 players each); even better a free for all.
I guess the game is good tho I wish that you can manage to pause the game on offline mode
很好的游戏,但宣传太少,更新太慢了。
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, German, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
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