
Tom Clancy's Rainbow Six Siege is an elite, tactical team-based shooter where superior planning and execution triumph.
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Tom Clancy's Rainbow Six Siege is the undisputed reference in tactical team shooters, where elite strategy and execution triumph.
Enjoy free access to Quick Match and Unranked game modes with a selection of operators.
Certain features like Ranked playlists, Siege Cup, additional operators, and cosmetics require payment to unlock.
Alternate between attack and defense, adapting your approach to each operator and map. Feel the thrill and intensity of the action as you leverage next-level destruction and gadgetry to outsmart and outplay your opponents in every round.
On defense, transform your surroundings into fortified strongholds. Reinforce walls, set up barricades, and deploy traps to control enemy movement. Use surveillance tools to gather intel and anticipate their approach. Hold your ground, adapt to their tactics, and outplay the attackers at every turn.
On attack, gather intel on enemy positions and the bomb site using your observation drones. Coordinate with your team to breach reinforced defenses, bypass traps, and create unexpected openings. Take your enemies by surprise with vertical plays – striking from above, below, or making a daring entry through windows by rappel. Plan your assault, execute, and defuse every situation.
Destruction is more than chaos: it is a key tool for your success. Use the environment to your advantage – turn walls into windows of opportunity. Use state-of-the-art technology to track enemy movements, shatter walls to create new lines of sight, and manipulate your surroundings to secure the tactical advantage.
A solid onboarding journey for new players, including a new clearance level path that helps you learn the basics progressively and build the skills and confidence you need before jumping into tactical action.
Every season brings major updates, with new content and features for renewed tactics and gameplay.
Join a massive online community of over 80 million players. Watch top-tier pro teams battle for supremacy in the prestigious Rainbow Six Siege Esport Competition.
Access to the game is free; certain features, including competitive game modes, operators, and cosmetics require payment to unlock.
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English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian* +4 more
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jynxzi makes it look like Siege is playable. Then you queue ranked and remember you’re just here to get pre-fired through a wall by a level 82 Smurf called “xXxASHMAINxXx” while your teammate is reinforcing a rotate in the middle of site. Everyone in this game thinks they’re Beaulo, plays like they’re in Champs, and dies like they’ve never seen a staircase before. Gold players call you “braindead,” Emerald players say “team diff,” and the actual Champion on the enemy team is crouch-spamming in a pixel angle no human should ever find. Half the deaths don’t even feel real. You drone, you clear, you clear again, and somehow there’s still a guy sitting in the one corner nobody ever checks. And your teammate instantly goes “why no drone?” Chat is always the same too. “XIM,” “cheater,” “peekers advantage,” “hitreg trash,” like it’s never just someone outplaying you. And every time you think it can’t get worse, Ubisoft drops a patch that somehow makes sound more confusing than it already was. Still queue again though. No idea why.
I downloaded Rainbow Six Siege to play a tactical shooter. 1,200 hours later I'm arguing with a 14-year-old who called me "hard-stuck copper" after I got wall-banged through three buildings, a refrigerator, and what I can only assume was a different ZIP code. The game advertises destruction, but the only thing consistently destroyed is my mental health. Every match follows the same formula: Spend 3 minutes setting up the perfect defense. Die instantly to a hole that didn't exist 4 seconds ago. Watch the killcam. Learn the enemy saw one pixel of my left nostril. Repeat. The community has evolved beyond human communication. Callouts sound like: "He's in the thing by the thing next to the rotate behind the rotate." Brother, I work full-time. I don't have a PhD in drywall architecture. The ranking system is also fascinating. Win 8 games? +12 RP. Lose 1 game because your teammate tried to spawn peek with a shotgun? -47 RP. At this point I don't even play Siege for fun. I play because I've invested too much time to quit and my therapist says I need closure. 10/10 tactical hostage situation. The hostage is me.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rainbow Six Siege is not a video game. It is a long-term psychological endurance test disguised as a tactical shooter. At first, everything seems fine. You're learning operators, figuring out maps, winning a few games, and convincing yourself that this is a deep, rewarding experience. The game carefully builds your confidence just enough to make sure the damage hurts later. Then you unlock Ranked. If you just started, please stop before hitting level 50. I'm completely serious. Turn around. Uninstall. Find a healthier hobby. Learn an instrument. Start a business. Watch paint dry. Anything is a better use of your time than what awaits you after that level requirement disappears. The moment Ranked becomes available, Rainbow Six Siege reveals its true form. Suddenly every enemy team consists of people who have apparently spent the last seven years studying every wall, angle, pixel, sound cue, and spawn peek ever discovered by humanity. You'll die from places you didn't know existed. You'll get eliminated by people you never saw. Half your deaths will look less like gameplay and more like security camera footage from your own execution. The learning curve isn't a curve. It's a vertical cliff covered in broken glass. Every match becomes a unique disaster. One teammate refuses to communicate. Another leaves after the first round. A third is screaming into a microphone that sounds like it was recovered from a crashed aircraft. The last teammate is either a future esports champion or someone who appears to be playing with a steering wheel. There is no middle ground. The game somehow manages to make every loss feel personal. You can spend forty minutes trying your hardest only to lose because someone accidentally reinforced the wrong wall, forgot to watch a doorway, or decided that now was the perfect time to sprint directly into enemy gunfire. By the end of the match you're not even angry anymore. You're just staring at the screen wondering where those forty minutes of your life went. And then there's the matchmaking. Somehow every game feels perfectly designed to create maximum emotional damage. Win a few matches? Congratulations, you're now facing opponents who treat Siege like a full-time profession. Lose several games in a row? Don't worry, the game will generously provide teammates who seem to be experiencing gravity for the first time. The community is legendary, and not in a good way. Siege players can turn a simple tactical shooter into a courtroom trial, a military briefing, and a mental breakdown all within the first sixty seconds of a match. You'll get blamed for things you didn't do, things you couldn't have prevented, and occasionally things that happened before you joined the game. What makes it worse is that Siege occasionally gives you hope. Every once in a while you'll have an incredible match. Perfect teamwork. Great communication. Smart plays. A close victory. For a brief moment you'll remember why you installed the game in the first place. Then the next ten matches arrive to correct that mistake. I've never played a game that can make five minutes feel like five seconds when you're winning and five years when you're losing. Every round is an emotional roller coaster designed by someone who actively dislikes human happiness. The most impressive thing about Rainbow Six Siege is its ability to convince you to keep playing despite actively ruining your mood. You finish a terrible session and swear you'll never touch the game again. The next day you're back. Then you lose again. Then you come back again. At some point you're not playing because you're having fun. You're playing because you've invested too much suffering to quit. Siege doesn't reward dedication. It develops Stockholm syndrome. After enough time, you stop measuring progress by rank and start measuring it by how little emotional damage a losing streak causes. Your standards become lower and lower until a match without toxic teammates feels like winning the lottery. I cannot recommend this game to anyone who values their patience, free time, blood pressure, or general sense of well-being.
if youve ever wanted to get brutally touched by 5 big black men and at the same time have 4 apes that are meant to be teammates in the corner comparing their autism tests this is the game for you this game is probably the worst thing that has ever happened to my life im so addicted i never get off this game just for the dream of maybe one day even getting a little whiff of champion but im constantly setback by people that probably have a similar iq to a pigeon and then they blame it on me when they go 0 8 on overtime match point overall pretty solid game
getting raped by a 9 foot ♥♥♥♥ would be better then this ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ game but i dont know what the ♥♥♥♥ ubisoft put in this game that i keep playing but pls someone hack me and kill me
This game is an equivalent to the meme "Coughing baby vs. Nitrogen Bomb". Coughing baby, being my teammates, of course. I can't understand how they can be so dumb, like, the combined IQ of every teammate that I que with is somewhere around room temperature. Sometimes I wonder if I hate my life, but then I boot up Siege and the answer always clears up, it's YES.
This game is fun. I used to have a wife and kids before I started playing this game I got hooked and couldn't stop playing an eventually my wife left me and took our son and daughter because we weren't spending quality time together and we hadn't been intimate. Can you believe the nerve? She wants attention when I am trying to hear and play a game with my friends. But besides that this is a great game 10/10
bad game, bad teammates, and ill still play it again in the next hour.
This game sucks. There was a fire going on in my house but I couldn't put it out because I would get disconnected and get penalized in ranked for an hour.
This game is god awful, every time I play the game I solo que with people who are more retarded than the neanderthals during the caveman times. I would not recomind this game if you are already feeling suicidal because it makes you want to hang yourself every time you play it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.