
Incursion is an indie FPS that aims for a unique wave survival experience with class-based combat for both co-op and singleplayer. Fight alongside strangers or friends and take advantage of unique weapon combinations, perks, and classes to win in this solo-developed indie title.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
So, the Incursions came to a temporary end... For those souls who wish to relive those tales. This game gets you 2 episodes for 3.99$ --The base game-- is all in all, great on the base defence aspect the arena shooter survivalmode hasn't been fleshed out too much but its viable. In this version you gain 4 classes Engineer, Sniper, Heavy, and a Assault Class. Assault runs a Granade as ability and the usual M16,Glock combo. Heavy runs a torn off Athurgun, a stun grenade and a shotgun. Sniper runs a Bullfrog, sniper and a burstfire Pistol a great pick Class The Engineer runs Shotguns Pistols n Buildings mostly Turrets the rest is shared with the other classes [TAB to build] Everyone has some sort of unlockable gained through Play. They are alternates for the most part some are just better... You shall find them on your own. You will be pitted against 4 different enemy types. The Bald Zombie, the base flesh pile, gains more hp over rounds as expected. The Tank Zombie, a Blue Franken Steinish Monster has 3x the health of a Bald. The Grandma (Bomb), zombie leaving a green mist once it explodes next to you. killing her may not cause the acidic pain. --The REFORGED game-- it relys on its arena survival. the balancing is quite linear in terms of progression here. You get one of three classes Granadier,Teleporter... self explanitory Juicer, is the odd one out for gaining damage for a short time. Mission Types, Basedefence (lacking), Survival (good), Zombie3D(unique) It got a greater arsenal than the other game and the build restriction is gone. Perks are added into the mix, liniar progression across games sadly powerplays are discouraged. --Conclusion-- The game might be worth its 3.99$. Cons: The music gets stale.. You have not any grind ahead of you. The Art is meh. Pros: Its a indie game.
The developer is really responsive! I asked for mouse Y inversion, because I'm a potato otherwise, and he added the option within a matter of days. Once I got the sensitivity setting just right, I could do pretty good, and I'm usually terrible at FPS games. I doubt I'll reach the higher strategy levels, but it's fun to play!
pew pew pew pew, kill zombies :)
sorry man not enough weapons and the animations are too basic also flashlight isnt infront of the weapon but instead a cheap flash from your face not giving the satisfying feeling of revealing light in front of your weapons. Not alot of options either just too basic gonna have to refund
Not a bad game, but there is little in the way of variation and the difficulty scales too quickly (you can't get a proper weapon in time to deal with the large hordes of enemies in time). Might rebuy in future if it is polished up a bit.
unfinished in its current state, but great potential
The game is super enjoyable and the developer is really fast at responding to questions on the discord!
this game broke into my house and pissed on my dog and killed me 10/10
I gave it an honest try. There isn't much variety. Only two classes with cooldowns so long you'll only use them once per round. You won't earn enough to fight off later waves. Walls can be around or completely ignored if you're close enough. You can earn enough to buy a different pistol but they only have a different model and cost more than the default pistol... ??? why? My review will change as it develops but It's not so great as is.
I'm excited to see where this game will go in the near future. Unfinished in the current state however holds lots of potential.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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