
In 'Evotinction', a third-person hacking and stealth game, you are Dr. Liu, the only one who can stop rogue AIs in a futuristic research facility. Use a variety of hacking skills to overcome robotic threats and uncover the secrets that hold the key to humanity's survival or its potential extinction.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 231reviews | 89% | — | $123.2K |
| $5.99−80% | 398ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completely doesn't work! i was stuck at first cinematic dialog! nonsense!
[h3]演灭EVOTINCTION:一个潜行与黑客相结合的游戏[/h3] [hr][/hr] 在玩这款游戏时,让我有一种看经典科幻电影的感觉。这种氛围让我对剧情有了较强的代入感,理解起来并不困难。但游戏的剧情并非简单直白、一眼就能猜到结局。恰恰相反,游玩过程中,它不断让我产生“为什么会这样”,随后又通过线索或者主线的推进揭示“原来如此”。这种循环,成了推动我持续游玩的重要动力之一。 游戏的叙事方式类似于《生化危机》的文档收集,并非平铺直叙,而是将关键背景故事和人物关系隐藏在文本、日志或环境细节中。这种碎片化叙事对于剧情与玩法并重的游戏来说是一把双刃剑,它增强了沉浸感,让我逐渐了解真相。但有时文本量较大,容易让人失去耐心,导致漏掉关键信息,甚至对后续剧情发展感到困惑。 在环境叙事和角色的塑造上,游戏表现得相当出色。比如,主角第二次苏醒后的长时间沉默,立刻让我察觉到一丝不对劲,而后续剧情果然印证了这一伏笔。不过,有些看似埋下的线索最终并未回收,结局的彩蛋似乎暗示了续作的可能,如果能延续本作的叙事风格并加以完善或许会更加完美。 从玩法机制来看,主角没有主动进攻手段,主要通过潜行与黑客技术推进关卡。角色能力系统深度绑定AI潜行体系,玩家可结合环境交互、技术入侵或有限击杀等多元方式达成目标。游戏中提供了很多种类,不同的黑客手法。如果用自己突发奇想的办法通关会很有成就感。但在关卡体验方面,潜行环节未设置中途存档点,容错率极低,角色暴露就会整局重开。这对新手玩家尤为严苛,尤其在技能不熟练时,极易感到挫败感。关卡中还有资源管理系统要求在潜行过程中管理消耗,导致潜行难度进一步提高。 前2小时的游玩可提供新鲜的沉浸感,但随着流程推进,缺陷逐渐显现:后期敌人数量机械性堆砌,应对策略却比较单一;没有百花齐放的感觉,场景互动元素不多,导致探索驱动力持续衰减。游戏中有四场BOSS战:其中两场直接复用同个模型,战斗机制普遍呈现哪里亮了点哪里的单调循环,没有与潜行和黑客的主题相对应,动作模组也比较僵硬。更像是黑客流玩累了,玩一会儿fps。 最后想重点分享一下游玩过程中的惊喜彩蛋或者巧合。最初被剧情吸引,很大程度上因为它与我看过的小说《AI迷航》剧情相似(确实巧合)。但后面游戏中刘博士的脑部扫描机制神似《死亡搁浅》中的扫描系统。后面主角尸体堆积的场面很像电影生化危机里面主角尸体堆积的那坑。在游玩过程中游戏的ai会像《艾希》一样打破第四面墙和你交流。这些都给我带来了游戏之外的喜悦感。这样的巧妙每次遇见都让我会心一笑。 总的来说《演灭EVOTINCTION》是一个合格以上优秀以下的作品,对于新手来说,它是一个可以让你潜入游戏走向精通的一款潜行游戏。对于科幻和潜行感兴趣的老玩家来说也是一个不可多得的甜品级游戏。十分推荐给喜欢科幻和潜行这类题材的玩家。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of tools to play around with and lots of enemy variety to try them out on.
very comfusing gameplay bad explained mechanics
说实话游戏体验比较糟糕,故事的叙述跟衔接很糟糕好像是2个剧本被接在了一起,游戏体验一开始还是可以的,不过后续的引导太差了几乎没有,看似设计了很多功能但几乎都使不上,只会好用的一直用,尤其是到后期,感觉跟潜行已经关系不大了,如果再开发新游戏的话,希望吸取教训好好努力。
敵をハッキングして進む新感覚ステルスアクションです。 シナリオ展開がいまいち理解できませんでしたが、最後の方は楽しめました。
说实话,这游戏真的很垃圾。要不是在冷冻液那里死了好几次我是不会在游戏一开始就找攻略的,看了攻略发现主播的扫描框那么明显,我的根本就淡的看不起;还有主播视频中有按键提示,我的则没有每次倒计时玩就结束了。 这游戏也就视频做的好看了些~
某些场景的台词说的时候带回声,说完最后一个字的瞬间回声也立刻跟着消失了,有点出戏 ui的死亡搁浅味不错 总体还是好玩的
不是很喜欢玩潜行类游戏,但这款游戏还是通关了,只能说游戏还是可圈可点。好的是游戏不长,有很多道具可以助你通关,剧情也还行(本以为剧情是meta类,但好像没往那方面发展)。缺点是游戏敌人都是机器,种类偏少,动作方面手感一般,而且收集品有点太多,而且像人物卡感觉没什么必要收集。总之国产单机游戏种类也是百花齐放最好,希望制作组下部作品能吸取经验,带给我们更好的作品
游戏还是对得起价格 一些人会觉得10个小时游戏流程太短是缺点 但对我来说肯定是优点 潜行本来就比较熬 在多点时间我就太烦了 游戏过程中很多次打到后面失误被集火打死 结果瞬间回到关卡开头 挫败感挺难受的 关游戏呆一会又回来继续打 要是有多给些主动存档点或者可以自己存档就好了 剧情有些人说很容易猜到后续 我倒是没这么觉得 期待工作室下一代作品
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.2K | 266 | 78% | $19.99 | |
| $123.3K | 180 | 89% | $18.99 | |
| $123.2K | 710 | 77% | $5.39 | |
| $123.2K | 343 | 57% | $9.74 | |
| $123.2K | 294 | 72% | $24.99 | |
| $123.3K | 436 | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| $190.3K | 162 | 64% | $29.99 | |
| $69.5K | 146 | 91% | $19.99 | |
| $3.3K | 41 | 68% | $3.99 | |
| $1.8K | 10 | 30% | $5.99 |