
In 'Evotinction', a third-person hacking and stealth game, you are Dr. Liu, the only one who can stop rogue AIs in a futuristic research facility. Use a variety of hacking skills to overcome robotic threats and uncover the secrets that hold the key to humanity's survival or its potential extinction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Evotinction – příjemné sci-fi překvapení Evotinction mě mile překvapila. Nejde o žádnou žhavou novinku ani AAA blockbuster, ale o poctivou sci-fi stealth akci s důrazem na příběh, atmosféru a technologická témata. Hra sází hlavně na hackování, práci s prostředím a postup bez zbytečného střílení. Pokud čekáte čistokrevnou akční řežbu, budete možná překvapeni – tady jde spíš o přemýšlení, plánování a manipulaci se systémy. Umělá inteligence, etika technologií a otázka kontroly nad stroji tvoří hlavní dějovou linku a drží pozornost až do konce. Hodně mi připomněla připravovanou hru Pragmata od Capcomu – podobná kombinace sci-fi estetiky, práce s AI tématikou a lehce filozofického podtónu. Pokud na Pragmatu čekáte, Evotinction může být ideální titul, kterým si tenhle styl zpříjemníte už teď. Není to hra bez chyb – občas působí rozpočtově skromněji a některé mechaniky mohly být dotaženější. Ale jako celek funguje velmi dobře a nabízí zajímavý, kompaktní zážitek. Pokud vás baví sci-fi s přesahem a technologickými otázkami, rozhodně doporučuji. Čeština: Pro ty, kdo si netroufají na angličtinu, je k dispozici fanouškovský překlad do češtiny, který hru výrazně zpřístupní: https://hernipreklady.cz/seznam-prekladu/evotinction
非常不错的潜行游戏,潜行细节设计到位,而且可以从多种策略方案中选择最优解,当然部分方案可能用不上。游戏配音也不错,不过在人物建模上稍逊一筹,不过瑕不掩瑜,值得一玩。
前半はそこそこステルスもしてるし物語の展開もよかった。 後半はステルス?って感じになってきて主人公に虚無感を感じるようになった。
说实话,这游戏真的很垃圾。要不是在冷冻液那里死了好几次我是不会在游戏一开始就找攻略的,看了攻略发现主播的扫描框那么明显,我的根本就淡的看不起;还有主播视频中有按键提示,我的则没有每次倒计时玩就结束了。 这游戏也就视频做的好看了些~
EVOTINCTION is a stealth-focused sci-fi experience that deliberately rejects the modern trend of action-heavy gameplay in favor of something slower, more deliberate, and rooted in observation and control. Developed by Spikewave Games and published by Astrolabe Games, it casts you as Dr. Thomas Liu, a researcher trapped inside a high-tech facility that has spiraled into chaos after its artificial intelligence systems become compromised. Instead of empowering the player with weapons or brute-force solutions, the game builds its identity around vulnerability and intellect, asking you to outthink threats rather than overpower them. This design choice immediately sets the tone for an experience that values patience, planning, and precision above all else. At the center of the gameplay is a pure stealth framework where direct combat is not an option. Dr. Liu is not a fighter, and encounters with hostile machines are designed as puzzles rather than battles. The enemies—primarily autonomous drones—patrol areas with varying behaviors, forcing you to carefully study their patterns and movements. Success comes from understanding how these systems operate, identifying openings, and executing your plan without drawing attention. Detection is often punishing, which reinforces the importance of cautious play and creates a constant undercurrent of tension. The game’s pacing reflects this philosophy, encouraging players to slow down and think rather than react impulsively. What distinguishes EVOTINCTION from more traditional stealth titles is its heavy reliance on hacking mechanics. Instead of relying solely on hiding or distraction, you are equipped with tools that allow you to directly interfere with enemy systems. You can disrupt sensors, disable movement, or manipulate behavior in ways that fundamentally change how encounters unfold. This adds a strategic layer to the gameplay, as you are not just navigating around threats but actively reshaping the environment to your advantage. The system is designed to reward efficiency, as prolonged or careless use of hacking can trigger alarms, forcing you to balance risk and timing carefully. While the mechanics themselves are relatively straightforward, their application creates a satisfying sense of control when executed well. The level design supports this approach by presenting environments as interconnected spaces filled with opportunities for both risk and creativity. The facility is divided into different sections, each with its own layout, security systems, and visual identity. While progression is largely linear, the spaces are designed to encourage observation and experimentation. You are often given multiple ways to approach a situation, whether by sneaking past enemies, disabling them temporarily, or using environmental elements to your advantage. This flexibility helps maintain engagement, even as the core loop remains consistent throughout the game. Narratively, EVOTINCTION leans into familiar science fiction themes centered around artificial intelligence, control, and the unintended consequences of technological advancement. The story unfolds through dialogue, logs, and interactions with an AI companion, gradually revealing the events that led to the facility’s collapse. While the premise is intriguing, the storytelling can feel uneven. Key ideas are introduced with minimal context, and the pacing of revelations is inconsistent, which can make it difficult to fully connect with the narrative as it develops. By the end, the game delivers its core message, but it lacks the emotional depth or clarity that might have elevated it into something more memorable. Visually, the game presents a polished and atmospheric world. The facility is detailed and varied, with lighting and environmental design playing a significant role in establishing mood. Clean, futuristic interiors contrast with darker, more ominous areas, reinforcing the sense of isolation and danger. The visual clarity is particularly important for a stealth game, and EVOTINCTION generally succeeds in making key elements easy to read, even during tense moments. Sound design complements this with ambient audio and subtle cues that signal enemy presence or changes in the environment, helping to build suspense without overwhelming the player. Despite its strengths, the game is not without its shortcomings. The reliance on stealth as the sole gameplay pillar means that the experience can begin to feel repetitive over time, especially for players who prefer more varied mechanics. Enemy behavior, while functional, can occasionally feel inconsistent, leading to situations where outcomes seem unpredictable. Additionally, the relatively short length of the campaign limits the game’s ability to fully develop its systems and ideas. These factors contribute to a sense that the game, while solid in its foundation, does not quite reach its full potential. Even so, EVOTINCTION remains a compelling experience for players who appreciate methodical, systems-driven gameplay. It succeeds in creating a tense and thoughtful environment where every decision matters, and it offers a refreshing alternative to more action-oriented titles in the genre. Its focus on hacking and non-lethal problem-solving gives it a distinct identity, and its commitment to its core design philosophy is evident throughout. In the end, EVOTINCTION feels like a carefully constructed but somewhat restrained project. It delivers a clear vision of what it wants to be—a stealth-driven sci-fi puzzle experience—and executes that vision with competence, even if it doesn’t fully explore all of its possibilities. For fans of stealth games who enjoy planning, observation, and strategic thinking, it offers a rewarding, if occasionally uneven, journey. Rating: 8/10
Lots of tools to play around with and lots of enemy variety to try them out on.
一个铺了量的Demo。 感觉制作组有不少想法,做了很多东西,但因为种种原因根本没有打磨,以至于不能很好地传递给玩家。从玩家的视角来看,大部分内容要么令人困惑,要么根本注意不到。 举个最简单的例子:敌人的视觉/听觉范围,对玩家来说是无法准确得知的,只能靠大概感知。而偏偏敌人的察觉判定非常严苛,一但看到/听到玩家就会直接瞬间进入警戒状态(黄条)。 这意味着玩家只要一旦露出少许身位/少许不注意,立刻就会被发现,或者至少打乱当前的潜行计划。 更糟糕的是——矮掩体的高度似乎挡不住蹲着移动的玩家,只能挡住蹲着静止的玩家。这一点在视觉上非常难以判断,也并没有通过教学教给玩家。 以上种种结合,新手期的体验几乎是灾难——并不是游戏的考验很困难,而是我频繁地因为自己根本不知道的错误而被惩罚。 而即便是到了中后期,我依然会因为估摸不准敌人的视野而被发现,因为我根本没有机会学习敌人的行动逻辑——一旦犯错,就立刻会被惩罚。 可以说的地方实在是有太多了,感觉就是在没有打磨好核心机制的情况下选择了继续铺量。铺量并不能解决问题,国内的同行们应该引以为戒。 不过至少做完发布了,感觉已经实属不易,希望如果有下一作的话,可以吸取经验。
一般通过潜行爱好者狂喜,玩法上可以说比较完整了,流程长度也正好,操作手感和一些细节上还是差点意思
when you cant even c
[h1]藏在潜行中的人机大战[/h1] [hr][/hr] 游戏题材选择的十分新颖有趣,没有恐怖异性的追击(没办法如果被类似生化危机暴君的怪物追击,手里有没有真理的话,想必游玩就会截然而止了罢)我们置身于一个科技高度发达的未来世界,扮演战五渣科学博士(你怎么一碰就碎),凭借玩家的智慧与黑客技术(脑子好痒)与失控的AI玩躲猫猫(bushi)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3475550351 [h3]还算不错的潜行体验[/h3] 别的游戏主角要么是肌肉猛男,要么是枪械大师,而我们的男主——一位手无缚鸡之力的科研宅,唯一的战斗力可能还不如实验室的小白鼠。面对被病毒控制的机器人,他既不能一拳干碎,也不能掏枪突突,只能靠黑客技术+老六走位,在敌人的眼皮底下玩一场高科技版的“躲猫猫”。那么武器呢?“NERVR”神经骇客系统——简单来说,就是用脑子黑进机器人,让它们当场宕机(类似于赛博朋克2077黑客流派)。 但游戏里的AI并没有那么好对付: 入侵时间超过5秒?———— 对唔嗨住,你被逮捕了。 黑得太频繁?————我翻小网站频繁都会被拒,想必AI老被访问被发现也是十分的合理。 https://steamcommunity.com/sharedfiles/filedetails/?id=3475550369 [h3]科技的双刃剑:从希望到危机[/h3] 是的,让我坚持打下去的动力就是本作有趣的游戏科幻设定;无论是遭到"猩红病毒"的侵袭"摩尔"系统AI核心。或是从服务型机器人到杀戮机器的无为转变。这个设定巧妙揭示了科技进步背后的潜在风险,为游戏奠定了深刻的叙事基调。这些设计使玩家就像真正的黑客一样思考,将每个行动都视为精密策划的数字刺杀,很有沉浸感。 [h3]丰富的探索元素[/h3] 游戏世界中散布着: *角色强化数据(三类升级资源) *剧情补完碎片(音频、日志、照片) *趣味彩蛋(如"阿狗"ID卡) *收藏品(NERVR手办模型等) 部分收集要素虽然获取难度较高,但极大地丰富了游戏世界的细节。不过,有些收集品比较折磨,需要绕开巡逻才能拿到——但谁让咱们是科学家(并非科学家)呢?探索精神这块必须拉满! [h3]结语[/h3] 本作通过独特的科研人员视角和创新性的黑客潜行玩法,为玩家带来了一场关于科技伦理的深刻思考。游戏的难度设计既是对玩家策略思维的考验,也是对"智慧是人类最强武器"这一主题的最佳诠释。世界再一次被我们战五渣科学家所拯救! https://steamcommunity.com/sharedfiles/filedetails/?id=3475550387 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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