
Evolution of Ages is a game of managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that led to our destruction previously.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Io valuto i giochi da 1 stella a 5 stelle. questo è valutato 4. Gioco originalissimo tipo survivor colony. Lasciate perdere grafica, comandi etc. è un gioco low cost non potete aspettarvi la perfezione di EA. Giocateci e vi divertirete-
This game is lightning in a bottle! Don't let the visuals scare you off, if you like games such as Anno, Patron, Satisfactory, and basically any spreadsheet game out there. It has a little mix of grindy combat along with the excitement of gathering randomized loot. It is genuinly a fantastic game that will propably never be replicated due to the unique mix of elements at work.
Great gameplay loop.
The game is deceiving. The graphics are in total contradiction with the gameplay. If you ever enjoyed strategical gameplay and your own pace, this is definately a must try.
Pretty fun to play. Worth my money support this developer.
This game is a hidden gem, The visuals may not compete with other games. However what visual effects lack are compensated by game mechanics instead. If you like building a settlement, develop your citizens in specialization. While also reverting the risk of being overtaken by hordes. This game is for you, You build your settlements, research the ages and develop new buildings tools gear and weapons to defend your self against attacks on your settlements. Meanwhile you will search the lands for loot bosses and new spots that are suited for new settlements to be build. For this price its basically a steal!
Resource management game that is pretty fun at first with a very addictive game loop. Eventually you start getting attacked every couple of minutes and it takes you out of the resource side that is fun and puts you into auto combats that get increasing harder after every battle. Character management is tedious, hard to keep track of who has the best gear. Graphics and Sounds are poor but that really don't matter much. Overall, the character management and combat system needs to be redefined.
Settlements is an ambitious single-player strategy and simulation title developed and published by TREON Games that sets out to portray the slow, fragile rebirth of civilization after total collapse. Rather than focusing on conquest or spectacle, the game is built around long-term stewardship, asking players to nurture small groups of survivors and guide them from primitive existence toward technological advancement across multiple historical eras. From its opening moments, Settlements establishes a tone of careful rebuilding, where every decision matters and progress is earned through patience, planning, and adaptability rather than rapid expansion. At the heart of the experience lies resource management under constant constraint. Each settlement operates within a limited physical space, forcing players to think carefully about building placement, production chains, and population growth. Food, materials, and labor must be balanced continuously, and missteps can stall progress or leave the settlement vulnerable. What sets Settlements apart from many city builders is its strong emphasis on individual characters. Every person in your settlement can be customized, named, and assigned specific skills, creating a sense of ownership and attachment. These individuals are not interchangeable units; they have limits on how many skills they can learn, which encourages specialization and makes workforce planning a meaningful strategic layer rather than a background system. Technological progression is one of the game’s defining features. Instead of pushing players along a rigid tech tree, Settlements allows advancement at a self-directed pace. You can linger in an era, refining infrastructure and mastering available tools, or push forward to unlock new buildings, items, and possibilities. This flexibility gives each playthrough a distinct rhythm and identity, as players choose whether to prioritize stability or ambition. With a large number of buildings available across eras, settlement design becomes a strategic puzzle in itself, where efficiency, adjacency, and long-term scalability must all be considered within tight spatial limits. Crafting and item progression form a deep and rewarding core loop. Characters learn skills that unlock recipes for tools, weapons, books, and equipment, gradually expanding what your settlement is capable of producing. Exploration and combat feed directly into this system, as venturing into the world yields materials, knowledge, and encounters with hostile creatures. Boss fights serve as notable milestones, offering unique rewards that can significantly influence future development. Alongside combat, diplomacy plays a quieter but meaningful role. Not every survivor can be absorbed into your settlement, but helping others in the world generates diplomatic currency that can later be exchanged for benefits, reinforcing the theme that survival extends beyond your immediate borders. Presentation in Settlements is functional rather than flashy, reflecting its indie roots and its focus on systems over spectacle. The interface prioritizes information density, sometimes at the cost of immediate clarity, and new players may find the learning curve steep at first. However, once the underlying logic of the systems becomes familiar, the UI supports detailed planning and experimentation effectively. Audio design remains subtle, providing atmosphere without distracting from decision-making, and reinforcing the slow, methodical pace of the game rather than driving it with dramatic cues. Difficulty in Settlements emerges organically from its interconnected systems rather than from overt threats alone. Poor planning, inefficient layouts, or unbalanced skill development can have long-lasting consequences that take time to correct. This creates a strong sense of consequence and makes success feel earned rather than guaranteed. While the game can feel unforgiving at times, especially for players new to complex management simulations, it rewards persistence with a deep sense of satisfaction as a fragile camp gradually evolves into a thriving, technologically advanced society. Ultimately, Settlements is a game driven by ambition and systemic depth rather than immediate gratification. It may lack the visual polish or streamlined onboarding of larger strategy titles, but it compensates with flexibility, scale, and a strong focus on player-driven progression. For players who enjoy thoughtful planning, long-term simulation, and the quiet satisfaction of watching a civilization grow from nothing into something resilient and enduring, Settlements offers a rich and absorbing experience that stands out as a clear passion project within the strategy genre. Rating: 7/10
丑、辣眼睛 但是谜之好玩。。。 升到有实验室之后,感觉打开了新的大门,让我歇歇先,太肝了。。。
I don't what it is about this game... but I enjoy it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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