
Evilmorph – this is a platform game the main feature of which is a transformation into your enemies after killing them. After slaying the foes you obtain their abilities which gives you one kind of power instead of another. Will you be able to overcome all the obstacles of the grim labyrinth? Will you face against the numerous enemies?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hard platformer. level design is very well put together. you can expect 40 challenging levels! I disliked that in some situations you couldn't see far enough below you where e.g. a chain saw moved left and right and you had to jump down but didn't know when and have no option to move the camera to see it. Then you had to play lottery and try your luck. Also THE BOSSES ARE THE WORST EVER MADE! Avoid endless seeming waves of projectiles until you succeed. You are NOT supposed to attack! Just dodge every bullet pattern with luck for the RNG goddess and that's it. Get really boring and frustrating to do that all over again. Especially the second last and the last end boss are a total pain in the a**. I just wanted to get over it. Except of a little bit luck sometimes this game is a pure test of your jump n run skills! If you like hard platformers, dying often, memorizing each level's moves and overcoming frustration, then you should try this hidden gem!
Conceptually it's great. A tough platformer where you keep changing forms by killing your enemies and then using their abilities to navigate around the traps and progress. Unfortunately, a couple of technical aspects keep it from being anything but an unplayable mess. Firstly, while functional, the controls are not nearly as tight as they should be to accommodate to the level design, causing you many avoidable deaths. Deaths, which take around 3-4 seconds to reset the level, horribly breaking up the pace of the genre where you can count your deaths in tens per minute (the instant respawn, featured in Meat Boy, was set as a golden standard for a reason.) And the worst of all, an erratic framerate that keeps stuttering every couple of seconds even on a high-end machine, which for most games (but even more so for this genre,) is simply [b]a death sentence.[/b]
2d zor dungeon platform oyunu atari oynuyormuş hissi veriyor kontroller idare zor alışması zor sadece
I enjoyed it
[h1] Repeating too much? Try another game. [/h1]
Excellent game. One of the best games I've played. The concept is refreshing, the platforming is very smooth. This is exceptionally high quality. It's difficult, but rewarding.
Только сейчас я понял, что ужасно соскучился по играм, которые бросают тебе вызов своей непроходимостью. Такие проекты хоть и не увидят в широком свете, но они западают в самое сердце. И даже уже пройдя это адово месево, (надеюсь, мне это удастся) ещё долго будешь вспоминать об этой действительно добротной игре. Автору плюшек :D
Игра сосёт, она просто сосёт, сорвал голос не по детски(
Умер. Начал заново. Умер. Начал еще раз. Умер. Купил новый джой. Умер. Начал заново. Умер. Умер. Умер. Умер. Умер. Купил новый монитор. Снова умер. И опять. И еще раз. А потом еще 1000 раз. Чудесная игра. Но лучше поберегите нервы и играйте в Майнкрафт. ;D P.S. Выбить все ачивки из нее было тем еще адом. Не повторяйте лучше моих ошибок, а лучше на улице погуляйте.
Игра сложная, потому что я рукожоп.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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