
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/Good
Me he terminado el juego por completo en dificultad maligna, que es la dificultad más alta del juego, y hay dos motivos por los cuales no recomiendo este juego. El primer motivo de la NO recomendación es, porque los enemigos son muuuuuuuy repetitivos, desde que salen los enemigos al principio del juego hasta el final, son siempre los mismos, siempre, en cuanto los ves, ya siempre son los mismos enemigos en el juego...y eso cansa muchísimo. El segundo motivo por el cual NO lo recomiendo es, que tiene muchísimos bugs, por ello, solo lo compraría si está de oferta a menos de 10€, por encima de ahí no lo vale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demasiada accion .. 1000% recomendado
A Generic Story, But an Adrenaline-Pumping Gameplay Experience I've been playing Evil West for a week now, and with just one chapter left, it looks like I'll be finishing the game tomorrow. I thought I'd share my review before reaching the end. Let's get one thing straight: the story is pretty generic But the gameplay? That's where Evil Waste absolutely shines!and the overall gameplay experience make it incredibly engaging. Even when the story feels predictable, the gameplay keeps pulling you back in for more. I've spent an entire week playing this game, and the fact that I'm already down to the final chapter says a lot about how addictive and engaging the experience has been. It has that "just one more chapter" feeling that makes it difficult to put the controller down. Rating (so far): 7/10
Если проходите игру на уровне сложности "ЗЛО" нивкоем, ещё раз НИВКОЕМ СЛУЧАЕ НЕ ВЫБИРАЙТЕ ГЛАВЫ ПРОХОЖДЕНИЯ ЭТО ЛИШИТ ВАС ГЛАВНОЙ АЧИВКИ ИГРЫ!!!! А так игра не плохая хоть и сильно душит на максимальной сложности, отчасти я сам виноват что выбрал такую сложность, но это не отменяет того факта что разработчики не дали заслуженную награду!!!!
enjoyed the game. the fighting and the weapons are good. simple classic style game just the way i like it. jesse is a beast as well. hope a sequel or prequel coming
Well.....this has left me with very mixed feelings. I'm just going to be quick and get to the point. So the graphics are beautiful with very good performance on my rig, the voice work is top notch (even though the story is total nonsense) and for the first 9 missions it is very fun and engaging. The combat is fun and frantic with a variety of weapons and fun abilities that you can spend your money and ability points on. However..........after mission 9 it becomes a total slog and infuriating because of the insane difficulty spike. The way they deal with difficulty in this game from mission 9 onwards is by just throwing swarm after swarm, mob after mob of mini bosses and other creatures at you and that is absolutly terrible way of dealing with difficulty and is very poor game design. It is too chaotic and becomes very unfair! Enemies become huge damage sponges with the absolute worst ones being the mini bosses that can also regenerate health. The last boss especially was so incredibly unfair that I felt like i wanted to throw my controller through the tv. I did beat him on easy but god knows how anyone can beat him on normal or even hard! Even though it is infuriating and an absolute slog it still just has that something that makes you want to give it just one more go and then another go and another and another etc etc. However to have such a ramp up in difficulty from nowhere and because of how insanely unfair and unbalanced it suddenly becomes I cannot recommend it. I had to drop it down from normal to easy/story because it was just unbearable but even on story it's still an infuriating nightmare at times.
Game wasn't ported to PC correctly. For example, if you press a movement key to run, then shift, your character will run. But if you press shift then a movement key, your character will not run. If you press right mouse button to aim your rifle while looking towards the center of the screen, you will aim your rifle. But if you then look at your feet or even certain sections of the terrain and aim again, it will not aim the rifle. Then you can click RMB a bunch of times it will not aim, but if you move the mouse slightly, even still looking at the terrain, and press RMB again, it will aim. This inconsistency is a big problem in a combat action game where you die fast and ended up walking out of the way of an enemy attack rather than running. Or your defensive rifle shot doesn't shoot. I believe there are similar problems with using the spacebar to dodge and various other controls because I notice I got hit a lot even when I know I hit the key in time. In addition the game isn't optimized correctly for the PC so that if you spin the camera too fast the textures can't keep up and the game hitches. Turning down the graphics settings helps with this, but even at medium it will still happen a lot. Update: These issues don't happen if using a gamepad. I still don't recommend the game however. If the mouse and keyboard aren't going to be ported correctly, state that in the store page. Also, as other reviews have pointed out the game scales up difficulty in large part by spawning multiple bosses with sub-enemies at the same time. Many bosses, especially shield bosses, are nearly invulnerable most of the time and spam big attacks that you have to dodge. So mid to late game fights have you spamming dodge, dodge, doge until you have a second to get one attack off. Your normal attacks practically do nothing in the late game, so you're just dodging until your special attack timer wears off. It's the only way the player can do anything.
Да игра кривовата и местами оооочень душит, но пробежал за один день. Кайфанул от мяса и боёвки. Игра очень вяло начинается, без гаджетов , стволов и прокачки по началу очень скучно. Как как только ты обрастаешь выше сказанным, то начинается вакханалия. Игра уровня б, но мне это достаточно. У игры проблема со статтерами так что запускать нужно принудительно на DX11. Кооп не пробывал. По скидке самое то.
Ein spaßiges kurzes Spiel. Die Story ist leider echt Mist und Charaktere haben null Tiefe. Das Kampfsystem ist aber gut und für nen halben Zwambo kann man das auf jeden Fall spielen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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