
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.2Kreviews | 75% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Evil West - это просто настоящий взрыв адреналина! Динамичный и кровавый экшен в сеттинге Дикого Запада, где мы сражаемся против вампиров. Сюжет прост, но главное - геймплей. Он затягивает с первой минуты: удары, выстрелы, перекаты - всё работает как часы. Игра на DualSense - отдельный кайф. Каждый выстрел из револьвера, удар электроцепью или взрыв гранаты отдают приятной вибрацией. Погружение полное. После сюжета открывается Новая игра+. А это значит, что можно пройти игру заново со всеми улучшениями и перками. Вызов становится серьёзнее, но интерес не пропадает. И ачивки порадовали. Их 30, они не нудные. Подталкивают экспериментировать с оружием, искать секреты и проходить на высокой сложности. Часов на 20 минимум. Советую абсолютно всем!
[h1] GOD OF WEST // EVIL COMBOS [/h1] On paper, the premise of this game sounds amazing. Cowboys with crazy tech in a secret institution fighting vampires and the forces of darkness. Punchy God of War style melee combat mixed with ranged shooting and other electric fueled abilities. AWESOME. So why isn't it awesome? The answer: oversaturation and enemy health inflation. Step 1. Introduce a new enemy type with a complex moveset and lots of health. Fight it, kill it, log it. Step 2. Have this enemy come back with the same level of health about 20-30 more times throughout the rest of the campaign. It quickly becomes tedious, repetitive, and a waste of time. This is compounded by the fact that several of these enemy types will pollute a single arena with waves upon waves of fodder to support them, which creates a mess. A couple enemies also have severe balancing issues and can ruin an arena that already takes 20+ minutes to clear, which just means that the experience is that much more frustrating. Top that with ranged enemies, loads of unblockable attacks, annoying enemies, and sometimes inaccurate aiming, and you get a convoluted battle. The game does have a solid upgrade and perk system, but it takes most of the campaign before they really start feeling impactful, and they still do not help with the issues mentioned above. The game is very buggy; several times I had to reload a checkpoint because I got stuck. In the spaces between arenas, there is little to do besides a few poorly hidden secrets, some "puzzles", and walking around. The game often looks rather simple or basic with generic assets and such infuriatingly inconsequential "obstacles" blocking your path (like a few boxes or bushes) that it makes these down times boring. Oh and the story we were hyping up? Let's go ahead and make every character either annoying or rude and uninteresting with terrible dialogue and next to no depth. The main villain is a joke as well. Combine that with bad pacing and lots of run-time padding and it becomes a very long, grueling, evil west. Even though at times I enjoyed myself, and I really like the premise, I can't wholeheartedly recommend this game for these reasons. If you adore these kinds of games, and are willing to overlook the subpar construction of this game, I would say "maybe". Otherwise, I think there are other games much more deserving of all of our time. 4.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 86.1K | 90% | $4.79 | |
| $11.8M | 33.7K | 98% | $34.99 | |
| $11.8M | 203.1K | 89% | $2.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.5K | 92% | $9.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $10.5M | 69.4K | 83% | $9.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $28.9M | 24.9K | 84% | $49.99 | |
| $356.2K | 430 | 55% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My overall experience with Evil West was good and there's a lot I like about it. The game's theme, story, setting and premise, the variety in enemies, level themes, nice and simple linear levels with light puzzling and the idea of the weapons and combat system are all really good. But it was very much a tale of two halves, my NG playthrough on Normal, difficulty 2/4, and a NG+ on Evil, difficulty 4/4. My NG run started off fun but became frustrating after a few chapters. Jessie, the protagonist, felt too slow and too weak, combat on the whole feeling very unbalanced. The larger combat encounters are intense but its born of frustration rather than challenge, I was regularly dying from enemies off screen, feeling unable to crowd control and dispatch enemies quickly, having to deal multiple enemies who act as previous areas mini bosses. The game felt like it had fallen into a trap many do where a combat system is developed but then put into combat encounters that didn't match the system designed. An example of this is how Jessie can launch enemies and juggle them, there's even perks for more mid air damage, however once you reach a certain point in the game juggling enemies is basically asking to be killed so you never do it. I didn't intend on doing a playthrough on Evil but it was NG+ so you keep all weapons and upgrades etc. so I decided to just 'give it a go'. By chapter 10 I had only died twice, I beat the Parasiter on my 2nd attempt and Bruch on my 1st. The only combat encounter that gave me a challenge after that where the ones that feature an enemy that flies, fires projectiles, lays AOE bombs and makes other enemies invincible. Playing with all the weapons and the upgrade and perks I had unlocked plus the others I unlocked and the previous playthroughs knowledge, as I played through NG+ completely changed the combat, I went from feeling weak and unable to crowd control to dispatching enemies with ease. The game felt much better balanced and more like the combat encounters where actually matching the combat system. I do recommend Evil West but a playthrough on normal can be very frustrating so I would probably recommend playing on Story, even on Story you can feel some of the unbalancing, Jessie still feels weak he can just take a lot more damage. But if you want to see Evil West at its best and want a decent challenge do a NG+ playthrough on Evil.
Симпатичная графика с разнообразными локациями и хорошим набором способностей и оружия. Поначалу приятно играть. Изучаешь комбо, встречаешь различных боссов, разносишь врагов. Но чем дальше продвигаешься, тем сильнее игра начинает раздражать. В одном месте пришлось несколько раз перезагружаться чтоб пройти сквозь проём в скале (вылетала когда начинал движение), в другой миссии как только открывал способности пропадал звук, игра начинала зависать и вскоре выбрасывало в главное меню (ошибка исчезла с завершением главы, проходил без прокачки улучшений). В боях порой получал странные удары, снайперам наоборот не засчитывали выстрел. Сложность решили увеличить просто закинув побольше боссов на арену. По 2-4 вместе. Когда со всех сторон что-то летит и ты застречаешь без видимой причины это раздражает. На отдельных аренах приходилось избегать краев карты (на глаз вроде ровно и должны пробежать, на деле бочка/забор с "заусенцем"). Размер пары арен слишком маленький с учетом количества крупных противников. Особую любовь испытал к летающему кокону, запускающего стаю мух и делающего неуязвимыми врагов. На поздней стадии игры это душное чудо вас однозначно порадует. Минусы перевешивают плюсы. С учетом количества ошибок не стоит своих денег.
60 процентов игры прикольные, а после духота. качаешься качаешься а толку ноль. +баги заебали. код сына ♥♥♥♥♥
я обожаю игры с жонглированием самоперезаряжающиемся оружием - evil west, ultrakill, invoker из доты
Довольно интересная игра на один раз, как попкорновое кино прошел и забыл, самое интересное это сеттинг а-ля ковбой в стиле тесла панк и вампиры. Не хватает в наше время самобытных проектов с новыми лицами. До этого играл в какую то серию кастелвании и задушился на половине игры, а тут прошел на одном дыхании.
По тенденции, если игра будет издаваться Focus Entertainment, эта игра будет обречена на ежеминутный звездец на экране. Все это как с технической частью, так и с художественной. Типа нет, игра не плоха, она даёт игроку всё, что надо. Но на каждый плюс - есть такой здоровенный минус, но при всем при этом, не вызывающий какой-то негативной реакции, это просто смешно от того, как плохо сделано. Самый крутой экспириенс мы получили, когда в кооперативе подрубили свою музыку, и как же эпично выглядят бои под дабстеп и фонк для бега... Еще порадовал Длс`шный скин, более безвкусно-цыганский дизайн могли придумать только под крылом Focus ну реально. Но за свою цену покупать это конечно не нужно. Даже 500 рублей не стоит, за которые взяли по скидке.
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