
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's really not good that the max level is 40 for a single player.
Not really worth it if you are playing with a controller. Game is buggy and control choices are terrible. For example; they give you lots of button combos in the inventory when you are crafting, none of them are what you want. Take all / put in for fuel / take crafted item. These aren't combos they give you. Other stupid bugs that show a lack of care / polish. For example: inverting look settings don't carry over to using the spyglass. ** Edit ** 5 hours in, conclusion is still the same, if you use a controller/SteamDeck the game is too frustrating to be enjoyable. Based on how things are setup for a controller my guess is there isn't anybody on the dev team that dailys using a controller.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 9.8K | 95% | $14.99 | |
| $3.4M | 11.8K | 92% | $19.99 | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 2.7K | 78% | $23.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 6.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $532.5K | 965 | 83% | $19.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — | |
| $130K | 573 | 93% | $11.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minecraft + No Man's Sky + The Elder Scrolls = Everwind Fantastic game to be in early access. I can't wait to see what they add next. Give it a shot for $25 USD!
Minecraft move over haha. Such a really fun and cool game. I'm playing currently on a Steam Deck and I'm very impressed. As soon as I got my flying ship my goal went into making a dope ship. Overall strongly recommend this game for sure. I've only given a few hours but again this has been on my Steam Deck and once I have a PC or the Steam Machine I'll be doing long hours on this game for sure.
for an early access game its good! some feedback: runs okay. needs better optimisation. world/island generation needs a little bit more variety and continuity. needs more variety in mobs, armours, etc. really great concepts overall. very fun gameplay loop. really fun minecraftlike game. if they pour into this game as much as MOJANG has into minecraft, it will be outstadning 10/10.
Отличная приключенческая игра с многоуровневыми данжами. Я рекомендую!
Fix this game crashes all the time. but good potential
Really engaging and easy to learn game, lots of exploration and scope for creativity so its a really fun game to play!
I go pew pew pew then fly around, craft and go more pew pew pew
I would recommend this game to someone if you're into this genre, however it IS early access and it DOES show. My pros: 1. This game is essentially what I've always tried to make Minecraft into. I love the RPG style combat and leveling system that requires progression before I can move to the next thing. There is no way to simply get the best armor within a couple hours of creating a new world just because you know how to. You have to really earn it. 2. I love the bits of lore found within the world. You have to really look for it, but it IS there. I assume they plan to really flesh the story out soon, but even the bits we do have are nice to see. 3. Having a completely portable base is amazing. I love being able to just take my entire base with me anywhere I go, as well as being able to build on it just like anywhere else you'd place blocks. I do hope they expand on being able to make stationary bases as outlined above, but the ship building it really great. 4. The combat system, despite my issues above, is really great. I'm really enjoying being able to level and increase and add new abilities as I go. I think the system needs some finetuning with skills and abilities that are more worth wile, but it's still really great to play with as it is now. 5. My biggest pro is that it SEEMS like the developer here listens to feedback and their community. I've only been in it a little while, but it's already more than I've seen in other games. Really great job. My cons: 1. Health regeneration feels like a massive, ongoing chore. There is no natural regeneration and you're forced to find and cook foods or make potions. However, there is no way to make any food or potion 100% farmable. You MUST search and scavenge for AT LEAST 1 item in every recipe. This could be mostly fine, but there is also no good way of being able to always find the island biome you need to find that material 2. For better foods, you also must find the recipe to make them. Having the ingredients is not enough. And to top it off, it's completely RNG based even finding the recipe. I'm 65 hours in and only just found the recipe to a food that restores 120hp over 60 seconds. It's just SO tedious. 3. Combat feels super clunky, as you MUST wait on animations to finish before being able to do... anything really. This makes blocking and parrying super challenging at times, especially when you upgrade your attack finisher that can go on for what feels like 5 seconds before you can even so much as switch to a pickaxe or shovel. 4. Upgrading your arrows to fire multiple arrows means you are forced to use your bow in close quarters, otherwise, you easily just waste 3+ arrows every single shot. Even with the ability to have a chance to not use an arrow, you deplete them SUPER fast with only 1 arrow being able to land from a distance most of the time. 5. Finding runes (The way in which you can add enchantments to equipment) is a MASSIVE RNG timesink. I'm at 65 hours in now and STILL have not been able to craft even a single low level rune. I've reached 2000 blocks high and maybe the droprate DRAMATICALLY improves, but I can not even begin to imagine how long a single maxed out rune would take to craft. 6. There is currently no easy way to plant any roots as a home base that is not an airship. I'd really like to see a way to be able to have a stationary base as well as the airship. I've heard portals are coming at some point in some way and hopefully those solve the issue, but it really makes things like farming quite tricky and limiting. 7. The ship controls feel really clunky. Maybe it's just me getting older, but I have to really take a second to think about moving up/down or going into forward/reverse. I want to feel more in control like most other games handle flying controls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.