
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would I recommend this game? There is very little content in this game... it is very, very, very barebones. I think this game is a grower not a shower... and over time, it might become 'something'. But right now, there's just not much to it. Buy it, sit on it... hope it pans out. It has promise, so I'll recommend it with a strong "it isn't there yet" caveat.
fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 9.8K | 95% | $14.99 | |
| $3.4M | 11.8K | 92% | $19.99 | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 2.7K | 78% | $23.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 6.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $532.5K | 965 | 83% | $19.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — | |
| $130K | 573 | 93% | $11.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Richtig Gutes Spiel aber ist es z.b. möglich Welt Regeln ins Spiel zubringen wie keine Haltbarkeit und das das Händler System erweitert wird es ist ziemlich selten Macht Kristalle zu bekommen die könnte man ja beim Händler teuer reinmachen und was auch mega wäre ist eine Karte oder mini map aber wirklich super cooles spiel :)
bug crash et imposible d'équiper de l'equipement
alors sympa c'est un peu une copie de hytale (jai pas le nom correct) mais il est bien juste un peu dur de savoir quoi faire et comprendre pour arrivé au premier vrai moyen de mobilité mais j'y suis toujours pas arrivé par contre depuis hier je savais joué mais j'ai du changé de moyen de le lancer et ajd incapable de lancer le jeu j'ai envie de mettre un avis négatif mais j'ai apprécié mon temps de jeu mais la j'ai payé et j'ai pas accès au jeu ça m'énerve je sais pas si c'est a cause de la maj récente mais bbon je vous laisse sur ça
2nd edit review for 56hrs of gameplay I've played 56 hours, and these are my biggest concerns and suggestions: the dagger the only thing is different is it has percentage of back stab but ironically it much weaker damage dealt compare to the clever need to rework it should be a passive like leap or stealth skill not in the skill tree. Bat Wings – Why does almost every weapon upgrade require Bat Wings? It's frustrating, especially since bats can wander outside their biome, making them annoying to farm. Weapon Leveling – After maxing out a weapon, it should unlock a unique passive bonus. That would make fully upgrading a weapon feel much more rewarding. buff the wound effect – 1 damage each second for 5s seriously? even fast attack i don't think will contribute that much it would be better and if stack up bleed damage each attack it much make sense also better use for bow Currency – Gold piles up too quickly. There should be more meaningful ways to spend it throughout the game. Optimization – The lag while traveling in the sky is frustrating. Even on Medium settings, my RTX 2060 struggles. Lowering the resolution just makes the sky look like low-resolution Minecraft blocks. Bow – I was expecting crossbows or other one-click charged weapons. Holding the mouse button for long periods makes my hand sore during longer play sessions. since the bow is weak even high tier i don't think will be useful as main dps without the multi arrow which is above the skill tree . Staff – Both the bow and staff rely on holding attacks if you spam attack in the staff it will drain your energy fast, and their slow animations make them feel tiring to use. That's one of the reasons I prefer fast melee weapons—they're simply more efficient and enjoyable. Boss Navigation – After clearing a dungeon or defeating the required enemies, there should be a map marker or guide leading players to the boss location. Legendary Weapons – I'd love to see quests that reward legendary weapons instead of relying only on random loot. Exploration – Add more mysteries, hidden locations, and secrets that make exploring the world feel worthwhile. Overall, I really love this game and see a lot of potential in it. Even playing solo, I've had a great time. I'm only giving this feedback because I have high expectations for Everwind, and I genuinely want to see it become even better.
Very annoying micro-stuttering ever 15-30 seconds. If you can deal with that maybe give it a try, but I reccomend avoiding it until they fix the performance.
в каопе очень зрово
1.최소 옵션으로 렉 안걸린다=2025년 이전에 나온 모든 게임 최고 옵션으로 플레이 쌉가능 2.종류해도 백그라운드에서 플레이 중이라서 작업 관리자로 강제 종류 필요 3.최적화 씹 똥망이여서 권장사양보다 최소 10배로 봐야한다 4.다크소울은 어려워도 할수나 있지 이 게임은 난이도가 아니라 최적화 문제로 플레이 불가능한 수준이다 5.컨텐츠? 타격감? 2000원 수준의 게임 수준이다 6.최적화 똥망이라 알트 F4로 꺼야할수도 있다
It's pretty good. Still a work in progress, but hopefully they continue working on this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.