
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
укчекцу
fun
LOVE THIS GAME CANT WAIT FOR UP DATE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what first looks as a promising game becomes frustratingly dull like the other reviews say.
好玩
i want there to be a way to pet animals and swim underwater and maybe make our skyships be used for water and have a lower deck thats dipped in the water
очень прикольная игра жду обновы на бур
hyvän tunnelma vaikka minecraftin makua mutta tunnelman ja
To be fair it is a good game, great concept, good singleplayer game, but the multiplayer needs more work. Blueprints are not shared, loot is scarse, and on top loot is not shared from chests...
I have to say I am enjoying playing the game, and it has great potential! Comparisons are going to be made, as Everwind plays as a kind of cross between Minecraft and Raft, with Everwind providing a unique twist. I want to provide some constructive feedback while the game is in early access, please do not take this as negative: - Replayability - I'm worried there's little incentive to replay the game from scratch. Due to the RNG nature of finding recipes, grinding to collect materials, and randomness of islands, once you've upgraded your ship and started to acquire high end gear I can't see why you would want to start on a different save or seed without it being a massive chore. I hate to say it but if my save game corrupted I would have to say I'd probably abandon the game rather than start again. - Travel & Repetitiveness - There is an element of excitement when discovering an island with features you've not seen before (and I suppose there might be some I've not yet found) but due to the nature of travelling through empty space to find a particular island/biome you're interested in, the travel ends up feeling like an interactive loading screen and the islands start to be very samey. Islands are little pockets of gameplay amongst the empty space so there needs to be more of an incentive to explore, there needs to be more unique elements making up an island (creatures/bosses/buildings/dungeons etc), in particular an overarching storyline/endgame involving travelling to specific landmark islands is needed or you're exploring the same content. I'm sure this is being addressed and is part of being in early access. - Combat - I think the combat is enjoyable, especially the ability to parry. Sneaking and stealth isn't very rewarding (which has quite a number of skills devoted), especially as respawning on a ship you can essentially park not very far away. It is tempting to cheese enemies by exploiting the respawn, or standing on a few blocks out of reach, maybe some more creatures that can climb or jump would deter this kind of cheating. - Island Tiers - I like the fact that you can gear/level up without those creatures auto-levelling alongside you (a pet peeve that makes levelling pointless), but where sea level is low level and difficulty scales as you increase altitude I found playing with a friend we missed out on a ton of content/unique islands/recipes etc because we found fighting too easy as a team and pushed altitude to find more challenging content. I've returned to sea level and found some content I never saw and is now a chore to wade through no challenge low level creatures. Somehow there needs to be a way to present low level islands as a draw with high potentially high level content/creatures, and a way to make it obvious, especially if you're grinding the top level for endgame content with no inclination to drop to sea level. This could be as part of the storyline I suppose with clues pointing to certain areas/altitudes. - Airship - I tried to make a borg cube with grimrock, but because of it's size I couldn't see past it to be able to drive the damn thing! There needs to be some more view options when driving the airship. Also it would be nice to have some kind of island where it's possible to fly around the airship to build it more easily (some kind of updrafts that might be usable with enhanced glider)... it's a hell of a chore moving up and down three dimensionally to amend the design especially where you want to destroy a block below you and just watch the ingredients drop out of the sky without being able to pick them up. - Item Pick Up - Very frustrating when you destroy something and have to wait a couple seconds to be sure to pick up any materials dropped... I know this might be desirable in some instances where you're not interested in certain items, but it would be more useful to have a setting to ignore certain types of loot pickups than have to stop start cutting down trees or opening barrels. Also as mentioned above, when destroying something underneath you, there should be a way to catch any materials before they fall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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