
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GTX 1650 [15-30fps average on high] overall pretty good game! but it does need time to cook, content is a little lacking and theres some much needed polish in some areas, also some more optimization before it can compete with the big boys such as crashing is fairly frequent if you menu too fast while selling things to the npcs, enamy variety is lacking but at the same time i cant use my 50 archer skulls to level up my ship's core component and regularly have to visit lower tier biomes/altitudes to find enough "basic" skulls to feed my ship's ever growing need for the heads of my enamies. theres a good variety of food options... if you can be bothered to make any of them, unfortunately when you die and respawn you only get 50 health out of your entire pool of health, so you cant just rush back in and nab your body, the game does allow you to keep your armor and hotbar so thats good, but you dont regenerate health out of combat or on respawn by waiting around awhile, so your often forced to dive back into combat with the before mentioned 50 health if you havnt been hoarding every little item in existance, and the only source of food is capybaras, which i guess the developer is trying to force you to use other food options but none of them are easily available, farming is lacking currently, very complicated to set up and idk what ones allow you to cook a decent health filled meal, so if you get a life steal weapon you better hold onto that thing. flying around is pretty fun if expensive and tedious at times, you cant grow your own trees so you have to visit islands and ravage them for wood, which lasts a decent while but it does do a number to your save's file size, in these 41h ive played so far my save file's up to 50mb, im told this will be sorted out later on so we'll see
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
actually p gud
I've been enjoying the game so far. As on now, I've been finding the most enjoyment from the Multiplayer capabilities with my friends. That being said, Optimizing that section in the near future would be highly encouraged. But as it is in a "beta" state, there have been a few bugs which have caused issues though overall havent impacted gameplay that much. Two main concerns with Major issues with Multiplayer as it is: 1. There's an odd chance chests will become inaccessible for everyone, acting as though someone is inside it, even for the host 2. There is a point in the game, especially with 4 players, that the game becomes overloaded to the point the host crashes. Again, These are to be expected with an in-development system and arent an issue unless you're playing for at least 4 hours. General Outlook: - The Skills are interesting but with how they are organized and presented, some of them feel unrelated to things or are too vague to understand what exactly they will improve. Additionally, Warrior feels like the only practical choice and Arcanist just sort of sits there unless you REALLY need to know what potions to make. Idk what future plans are expected, but consider inter-connected skill trees rather than just rows so builds can be better defined. Also, probably just let players freely refund their skills and rebuild, at least during this EA. Its a little frustrating to want to see what this game has to offer but you have to either get lucky for a potion to drop or spend 1000 coins at a village. And if you accidently misspend? Welp, have to deal with it then, unless you want to waste a potion on just that one thing. - Combat is a tad monotonous, especially when playing alone. It's most effectively "Parry, hit, Parry, hit" but you do have to get creative if you get swarmed by more than one enemy, so its not entirely braindead. Additionally, The combat effectiveness scaling is weird. Most islands are fine, then suddenly the Jungle gives you 300+ health enemies in groups of 3-5 who all spam heavy attacks very consistently, Deal massive damage despite having an over 100 defense value (though idk what that value indicates. Is it reducing the damage by that much?) and have weird hitboxes, making the parry registry a little jank and they do a lot of heavy attacks that displace them, causing them to teleport back which more often than not will make them appear behind you since you're generally tracking their position. Dont even get me started on the Dinos. - Progression is pretty straight forward. Allowing a variety of Mortivar skulls to be used in upgrades would be nice. You can pretty comfortably moving upwards, upgrading your height and speed consistently. If you struggle to get resources to increase either one, then you're probably at the altitude you need to be at, so its encouraged to just farm that stuff. In relation to skills with progression, though, the amount of xp you gain versus ability to go higher is a bit off balance. Getting 1 Skill point feels like you have to grind a lot, which will very quickly turn into a dungeon run grind of trying to get as much xp as possible. Again, part of why i play with friends. Overall, I can see where the game is heading. Idk if $25 is really worth it for an EA in this state, maybe 10-15, but I feel I've enjoyed my money's worth. Though, im not sure what Capybara edition is for? I want to presume it's if you want to support the devs with more money than the base game.
Minecraft with player progression and airships.
I picked this game up because i had that minecraft itch i wanted something new like it and this is it and the same time not. it has alot of similarities like the atmosphere in the game and by that i mean music and sounds not just the blocks but it has more than minecraft in my opinion it is its replacement in my eyes grafics are nostalgic not great but not bad better than mincraft anyway. Where it really stands out is its skill system and gear upgrade that makes it possible to have proper raid tactics like in wow to some exstend atleast the difficulty atm of the game is fixed but i can see they intend to make it so you can chose diffeculty later on it is rather early acces after all that said i havent tried multiplayer yet. Singleplayer works without any bugs ive noticed and is great fun hardest things atm. for me is chosing how to shape my flying ship/fort/island? what do i want it to be as thats your choice dosnt have to be a ship really anyway i can only recommend it its runs super well on my 8 year old pc so dont be afraid to get it because of a old machine. And there dosnt seem to be memory leak as ive played it 6 hours straight with np.
Honest review I want to like it, I really do, but the problem with this game is really simple. It's not minecraft, its Everwind...So I dont know why The Devs of Everwind added so many house building items for a game, that you keep moving in. Like it sucks lockpicking chests to get small wooden chest blueprints, and 10- 14 wooden blocks constantly. Looting in an RPG is suppose to be awesome, I have only played for about 5 hours, and am already at the second level islands, and i'll tell ya i've opened 4 chests in all that time that had anything remotely useful. Also the amount of food, you would think that there would hunger and thirst meter. I will say the combat is kind of fun, but its not enough to keep me going. I also hate the blueprint to get stuff. By the time you get a few pieces of copper you are already getting bronze. I dont know if theres a town for trading but id hope so if your selling all that garbage. I hope to see more enemy types in the future, aswell as some type of quest direction. 5 hours island to island is a lil wack. This game needs IMO A dramatically better combat system, and a total loot redo to survive. Its an RPG, make an RPG... For an Rpg its really bad, for a minecraft game its the worst I've seen so far. Like get vintage story period. 3/10
Очень хорошо, жду доработок
Zu Anfang eine kurze Einführung, dann laufen noch ein paar kleine "Tutorial-Quests". Danach steht einem förmlich die ganze Welt offen. Ob man gleich einen "dicken 3-Master" oder doch nur eine kleine Schaluppe zimmert, bleibt einem selbst überlassen. Die generierten Inseln haben zwar quasi eine Art Muster, sind aber trotzdem hübsch unterschiedlich und wechseln sich auch in der Schwierigkeit und Weitläufigkeit ab. Verschiedene "Biome" regen zum erkunden an und hier und da mal doch auch freundliche NPC`s zu treffen, fühlt sich richtig erleichternd an. Grafisch in einer bekannten Block-Optik und trotzdem schön gestaltet.
OK
ЭТА ИГРА ОЧЕНЬ КРАСИВАЯ И ИНТЕРЕСНАЯ Я РЕКОМЕНДУЮ В НЕЕ ИГРАТЬ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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