
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has potential, but at its current state do not buy it is not worth the $20. I would wait a year or two and come back. The game is 80% flying from island to island that sometimes are 10x10 blocks wide with a 1 skeleton. In order to get from island to island you are spending 10 minutes. All in all, the game is just not fun and boring majority of the time.
I'd have dreams of something like this, ever since I was young. And when Minecraft came about, I eventually built my first airship. But of course, it just sat there in the air. I still imagined if I could travel aboard it. As for Everwind, I'm hooked. It's like the offspring of Minecraft and Skyrim, but something makes me think of 7 Days to Die as well. For being so new a game, it feels well-made, even on my decade-old laptop. Biomes are alive, with fauna, alchemical flora, and weather that really makes it hard to navigate and looks outstanding while doing it. The combat feels like Skyrim but much snappier. Blocking mid-swing allows you to keep the pressure on without waiting on enemy attacks. You can parry with a shield, or learn to do it with weapons using a skill (use attack button while blocking, by the way). Some enemies can be hard to read, and some will even feint an attack to start a charged one. Compared to this, Skyrim's combat feels like Minecraft's. And then there's the airships- or just "flying ships", as they're called in-game. You can make it look like anything, store everything you've found, decorate, upgrade it to be at the next island in seconds. The controls work well while simulating piloting a steampunk craft. But me being stuck with a controller makes it hard to do quick turns without changing speed (they're both on the left stick, which feels right, but the speed acts as a gear-shift). I haven't gotten to try multiplayer yet, and expect some kind of lag while flying together, but I digress. I don't know how they made a mobile base that can get huge run so smoothly, but it does. My ship is near the size of the small islands I started out on- a bunch of chains (albeit static ones) hanging from my hull- and it cuts through the air, does circles around detailed islands while I ping creatures with my compass. And then the compass picks up enemies on islands in the distance- still moving, still alive. And then I can just glide to that island if it's just a little lower than the last. How is all of this going on without a drop in framerate or just outright frying my PC? There is a block on progression for now, but there's plenty to see, with much to do already. Food and potions to make, dungeons to explore, gear- and the recipes to make them yourself-to find. Even NPCs and fetch quests. Just be careful around them. They stay aggroed indefinitely, which feels like a shame. But there's always more out there, and merchant's funds don't refill over time, so you won't need one town for long. Crap, speaking of long. Regardless, I can't recommend Everwind enough, especially to those with a love of airships. But even just the old Minecrafters and folks interested in Hytale should give this a genuine look. It's already so good, in my opinion, and more traction might see these developers complete their vision. Uh, ramble over. See you in the skies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jo żech niy myśloł, że ta gra mie tak wciepnie do swojigo świata. Everwind to je taki miszung survivalu, craftingu i przygody, co mie wciągnył bardzij niż niedzielny rolad z modrą kapustą. Jak żech zaczoł grać, to ino na chwilka. Jak żech spojrzoł drugi roz, było już po północy, a jo dalij lotoł po wyspach jakby mi ktoś wypłata schowoł. Najwiynkszy plus? Gra mo dusza. Lotosz swoim statkiem, budujesz, eksplorujesz i co chwila znajdujesz coś nowego. Gynau tak powinno to wyglądać Gynsioki? Panie... te gynsioki som zrobione tak fest dobrze, że od razu zachciało mi sie mieć na statku całe gospodarstwo. Jeszcze pies do towarzystwa i jo już niy potrzebuja żodnych ludzi. (niestety sie nie do :( ) Crafting je przyjymny, eksploracja daje kupa frajdy, a świat wygląda tak, że człowiek chce sprawdzić każdo wyspa. Chocioż przyznom szczerze... jak mi zdechły wszystkie rośliny podczas długij wyprawy, to żech był blisko płaczu jak dziecko co mu zabrali ostatni kawałek kołocza. Dlatego marzy mi sie jakiś automatyczny system podlewanio, najlepi taki ze spryskiwaczami pod sufit i rurami jak w porządnym śląskim warsztacie. Fajno by tyż było móc przespać noc, bo łóżka som, a spać sie niy do. Trocha to tak, jakby mieć grill i niy móc zrobić karkówki. Przydołby sie tyż filter łupów, coby statki niy były zawalone deskami, gwoździami i inkszym śmieciym. Plecoki z wiynkszo pojemnościom? Bierą w ciemno. NPC-e we miastach som spoko, ale czasym tak często robiom „hmmmmm”, że żech mioł ochota sprawdzić, czy przypadkiym niy mieszkóm w ulu z pszczołami. Bardzo podobo mi sie pomysł, coby po wyspach lotali handlorze, załogi innych statków ♥♥♥ nawet zwykli bandyci. Świat byłby jeszcze żywszy. No i błagam twórców o blueprint na wytrychy. Klucze rozumia, ale wytrychy powinny być do wycraftowani, szczególnie późnij w grze. Dziesiyńć wytrychów z jednego sztabika żelaza i wszyscy bydymy szczynśliwi. Do tego ulepszanie silników, balonów i sprzętu, lista odkrytych mikstur przy alchemii, podświetlanie surowców dla inżynierów... i już byłoby prawie idealnie. Mimo tych wszystkich pomysłów na przyszłość, jo sie przy Everwind bawia kapitalnie. Gra mo ogromny potencjoł, daje kupa frajdy i od dawna niy miałech takigo syndromu „jeszcze ino pięć minut”, co kończy sie trzema godzinami granio. Polecom każdymu, kto lubi eksploracja, budowanie i przygody. A tera przepraszom, musza wrócić ratować moje rośliny, zanim znowu umrą z pragnienia. 😅
As I am writing this review, the game is on version 0.4.515, so yes, it is early days for Everwind features wise, but the game feels very solid already. I have not noticed a single bug despite playing it for more than 30 hours. I Kickstarted the game and I am glad I did because the concept is really cool and the execution is top-notch. I mean, picture this: you build your own airship, fly around, explore islands, craft stuff, and combat baddies. Oh, and the game looks fantastic already. Yes, Everwind is a banger and I can't wait to see new features and content drop as the game reaches the 1.0 build.
Not quite sure if there's a goal to the game yet, or a story, etc. You just kinda start and then keep progressing higher and higher. Not sure why or what i'm fighting for. Pretty fun progression so far tho...but for what?
Joguei muito a primeira beta do Everwind e agora voltei para testar a versão atual. Mesmo com poucas horas nessa conta, já consigo perceber uma evolução enorme no gameplay, nas mecânicas e no contexto geral do jogo. Dá para ver claramente o potencial gigantesco que esse mundo tem. O jogo está ficando muito bonito e imersivo, mas sinto que ainda falta um pouco mais de “vida ativa” e objetivos marcantes dentro do universo. Entendo totalmente a proposta de liberdade e exploração, e isso é uma das melhores partes do game, porém acredito que eventos, desafios e missões mais profundas poderiam transformar a experiência em algo realmente inesquecível. Seria incrível ter missões épicas e perigosas, algo como: “Encontre o Rei dos Esqueletos escondido nas ruínas antigas e derrote-o para desbloquear uma habilidade lendária ou uma arma amaldiçoada.” Ou então eventos extremamente raros e difíceis, onde após muito esforço o jogador pudesse abrir um portal ancestral, atravessar uma dimensão misteriosa ou até entrar em um céu perdido entre as nuvens, cheio de magia, criaturas desconhecidas e segredos antigos. Imaginem encontrar buracos de minhoca no céu que levassem para regiões esquecidas do mundo, ilhas fantasmas envoltas por tempestades mágicas, templos ocultos com runas antigas ou entidades místicas que aparecem apenas durante certos eventos climáticos. Também sinto falta de mais movimentação dinâmica no mundo: * Outros navios voando pelos céus. * Invasões inesperadas de inimigos. * Criaturas gigantes atravessando tempestades. * Bases sendo atacadas enquanto estamos explorando ilhas. * Eventos aleatórios que façam o mundo parecer realmente vivo. Isso faria cada viagem se tornar única e criaria aquela sensação de aventura constante, perigo e descoberta. Everwind já está evoluindo muito bem, e sinceramente acredito que, se continuarem aprofundando esses aspectos de exploração, magia, mistério e eventos vivos, o jogo pode se tornar algo realmente memorável e diferenciado dentro do gênero. Parabéns pelo trabalho até aqui. Dá para ver o carinho e o potencial gigantesco do projeto.
Add. Pause. Buttons. To. Singleplayer. Games. this is abelist and literally no effort to implement. im a gavedev myself. chances are its 3 lines of code.
Comme 99,9999% des jeux de survie qu'on voit sortir en ce moment, avec des thématiques de plus en plus ciblées et originales, on se met à croire en un jeu parce que le principe de base est assez bon, peut être même excellent, mais très mal exploité, en gros ça a l'air super mais au bout de 3h de jeu on se fait chier parce c'est la même chose que se répète sans cesse.... Everwind c'est un Minecraft amélioré où la base que tu construis vole et se déplace, s'améliore. Une idée agréable et satisfaisante, mais pour faire quoi?? Et bien pour farmer cinq ou six biomes et leur donjons respectifs qui deviendront sans surprises au bout d'à peine 2h de jeu. L'idée de base est pourtant assez bonne et aurait permis de créer un jeu bien plus riche, on aurait pu imaginer tout un tas de choses, des armes montées sur la bases pour aborder d'autres bases/navires volants de pnj, un monde un peu plus surprenant (les îles volante ça va 5 minutes mais après ça soule et puis entre Aloft et ses clones sortis la même années je crois qu'on a tous eu notre compte), plus de biomes... Alors je pourrais dire "superbe potentiel", mais le potentiel c'est ce que sera le jeu dans quelques années, et comme c'est dans le présent que j'ai lâché 25€ j'aurais aimé qu'il soit super dès maintenant.
Плохо. Первое, это гринд. Очень много гринда ради, можно сказать, довольно тривиальных вещей. Получив топовую снарягу для своей высоты, ты будешь еще море времени лутать данжи в поисках кристаллов, ведь иначе ты не получишь апгрейд максимальной высоты. Хочешь сделать большой и красивый корабль? Тебе нужно залезть ОЧЕНЬ высоко ради тропического дерева, и как только ты его получишь - можешь еще несколько уровней сразу прокачать, и получить трехкратное увеличение размера корабля. Второе, это оптимизация. Она чудовищна. Генератор карт, в целом, не сильно то мощный по сравнению с другими подобными процедурно генерируемыми песочницами. В конце концнов, там где условному майнкрафту нужно прогрузить толщу породы на всю высоту во всех чанках, этой игре нужно всего лишь сгенерировать куски парящих островов. Казалось бы, задача легче, но при этом игра умудряется чудовищно лагать и зависать в процессе генерации. И вне этого процесса она так же не отличается быстродействием, на больших островах довольно ощутимо проседают кадры, а компьютер начинает греть ногу. Третье, и очень важное, кооп. Игра не создана для мультиплеера. Можете себе представить любую однопользовательскую игру с фанатским мультиплеер модом - вот это будет мультиплеер Эвервинда. Кэш соигроков переполняется гигабайтами бесполезных данных. Их привязка к кораблю все время отлетает. Во время генерации островов они постоянно вылетают. Лаги накапливаются, и для соигроков игра начинает выглядеть как телепортирующиеся скелеты и отсутствующий на полу лут. Четвертое - баланс. Классов кроме воина не существует. Точка. Вы можете какое-то время притворяться магом, но ваше существование будет невероятно жалким и болезненным. Зелья дорогие, эффект короткий и незначительный. Еда дорогая, лечит медленно. Можно страдать и есть мясо, восстанавливает сопли, жрать на отхил нужно по 20 кусков минимум. Стелса не существует как явления, перки есть, но это обман чтобы украсть очки. Противников на новых уровнях нужно потерпеть и чизить луком с корабля. А потом, когда найдутся чертежи доспехов и оружия соответствующей высоты, тогда бои снова пойдут на равных. Ну или можно просто найти деревню, разобрать у них пару домов, и купить себе эту броню и оружие с чертежами на них. В общем, идея то хорошая, но все намертво разбивается о то, насколько ужасно сырая эта игра.
I tried to enjoy this game, I really did. 8 hours of running around, the structures and enemies doesn't have good loot. There is a rune system, but you can't get enough shards to create even a single rune for quite some time. The combat mechanics are lackluster. The skill tree is almost useless. The recipe system seems nice, except you have to be very lucky. They could add something where you can learn how to make those items by disassembling them or smt. A big example are arrows. Almost 10 hours of gameplay and I couldn't find a single recipe for a thing that should be really basic: stone arrows. There are different weapons, but they work kind of the same. Maces to kills skeletons? Nope, they do the same damage as swords. Navigating is a pain. And to end this runt, the optimization is pretty bad in some places. Like, really bad. I don't own a top tier PC, but look at this game, it shouldn't have. And RTX 5070 should be way more than enough. Diving a little deep on the combat mechanics: the enemy energy and stun mechanics are pretty bad since it's always better to just spam light attacks or block and poke. By the time you stun an enemy they'll be dead or you'll have taken too much damage to be worth. There is a parry system but it is kinda mid, since you have to time it way before the attack connect. And the stun time is very short. Stealth is worthless, you'll just do a single crit damage which doesn't do that much damage. The bow and different arrows are nice, but you won't be able to craft even stone arrows unless you're lucky enough to drop a recipe to do it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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