
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
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Stats
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abolutely amazing game, takes me back to the Freelancer days.
Outstanding combat-focused 6DOF Spaceship Action-RPG with light Space Sim trappings. Don't go into this expecting Elite or Star Citizen, it more closely resembles a cross of Freelancer, Decent and Diablo. Good meaty game, fun itemization and outstanding combat. The narrative and cutscenes are competent, unobtrusive but certainly not the game's strong point, but overall the story works well as the framework for the game. It also has a variety of more ARPG-style repeatable combat encounters with lightly procedural elements. As mentioned the draw is the combat - it's incredibly frenetic compared to traditional space sims and very much allows you to make heavy use of inertia to pull of some incredible maneuvers. Out of all the games I've played it's the closest to bringing the feeling of the Viper fights from the Battlestar Galactica remake. Each ship type is basically a class, with a unique perk and ultimate ability. "Devices" are a variety of cooldown-based abilities which compliment your traditional energy and ammunition based primary and secondary weapons. I recommend it for anyone who likes blasting ♥♥♥♥ with spaceships, it's kind of best-in-show for that.
开着飞机在洞里穿梭实在是太噩梦了,实际上就是育碧沙盒rpg那一套甚至还没有问号引导,丢进图里全让你自己找,这个模式真不如做成机甲游戏,六向绕两圈根本不知道自己在哪里
The 'Checkpoint your dead' save system plus the continually regenerating pirates everywhere you go makes it a no from me. Shame because with a saner number of pirates could have been a good game.
[u]Pros:[/u] + animated comic-like cutscenes + fully voiced dialogues + looting and gear variety + easy to play (arcade space combat) + nice endgame (self-contained) [u]Cons:[/u] - average space story - grindy map completion and repeatable puzzles - space travel takes a long time (less later fast travel unlocks) - fps drops
the game turns into dull puzzle solving for the second half of the game.
I love this game! Having unlocked every ship in Elite Dangerous this game was a breath of fresh air as far as space ship combat goes. Best way to sum it up is a much simple Elite Dangerous but with far more customization and actual missions to do. The combat reminds me a lot of Star Wars Rogue Squadron but with more movement options and fast paced combat. I have played tons of flight sims and arcade flying games with this game is one of my favorites for sure! The story is decent but the combat really sells this game, it is SO fun! The sound effects, variety of ship perks, weapons, and cosmetics make it a blast. If you want a fun space kind of game where you can just hop in and play for an hour or two blasting ships away this is the perfect game for you.
Absolutely superb. It's Freelancer meets Oblivion, a genuine space shooter RPG. Loved zooming around the cosmos to banging music, shooting ♥♥♥♥ up, and solving neat puzzles with my ship. Great loot, progress, story - everything was excellent.
Chorus made me get into space games and I was really hoping this one would live up to the hype.. But navigating these missions and trying to find "parts" or "objectives" or whatever is so unintuitive. The flying feels great, combat is cool, but everything else is painful. Really disappointed.
Man, I loved the first game, but this one just feels bad. It's really pretty and shooting feels really good, but everything else is just not it. They added levels, but didn't make them interesting in any way. You can select a talent every 5 levels, but 90% of the time there's only one good option, and the rest are trash. Ship upgrades are gone and instead you farm modules with different-color rarities from some pirates like it's a gacha-game. And with all of this they somehow ruined the weapon variety - on higher difficulties only pulse laser, autocannon and flak are viable, everything else is just not good. Even ships got worse - their visuals are now randomised. You have cockpit, wings, and tail modules for every ship; every ship class uses unique wings, and every ship size (small, medium, large) shares cabins and tails. That sounds cool in theory, but in reality the parts rarely look well together and you can't swap them out unless you found them as loot in the world. First game just did it better, I dunno. At least ship classes are nice - there's plenty of variety. I get that this game tries to be a Borderlands, but man, Borderlands just had more things going on. At least it had good builds and legendary equipment with crazy perks. Also something that a lot of people talk about is that traveling from point A to point B in faster-than-light (where nothing happens) takes a lot of time. I wish they'd taken a different approach with progression in this game. Leave ship designs and upgrades more like EV1, add a talent tree that gives you a skill point every level (that's if you keep levels at all, I really don't get why they did that) and buff 70% of the guns into viability
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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