
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
четко
Einfach Mega!
After 70h of game play, I found out about shift and fast forward.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #157 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A recommendation with serious caveats. A did a No Deaths run on Very Hard, now that I've unlocked Nightmare I will probably do that after I've had a break from the game. The ACTION parts of the game were extremely fun, unlike some of the other reviewers, I DID feel a significant sense of forward progression as I came to understand systems, obtained loot, and came from barely surviving basic fights to dominating large scale engagements single handedly through superior tactics, gear, and understanding of systems. This paired nicely with the COMMODITIES TRADING system which gave me reason to remain invested, explore the world, have random engagements, memorize trade routes. The CRAFTING system was excellent, ensuring that rarely was loot unwelcome as there was always need to upgrade something or build something new. The LEVELING system felt fine to me, even on very hard leveling wasn't too much of a grind, and I was able to get some audio trainings in and grind levels if I ever felt like my current level was insufficient. The JOBS AND REPUTATION system was excellent, would have liked to have seen more of it than just a few weapons and money and some cool upgrade decals. ...Weighing very heavily AGAINST each of these systems was the PUZZLE SYSTEM and the way it tied into the MAIN QUEST. "Picking up the pieces" and similar missions are complete wastes of time, and some of the most frustrating experiences I've ever had in gaming. These took me multiple hours of frustration, and after the first two puzzle areas I would always consult a walkthrough to complete puzzles. Lenses don't work right, and I almost gave up the game in favor of using my time on something else the first time I encountered an Ancient puzzle as part of the main story. Drone quests were absolutely obnoxious, and even walkthroughs couldn't help with those. GUYS! If I wanted Myst, I'd go play Myst. I don't want to play an ACTION RPG to test my brain's ability to solve puzzles or figure out gimmicks. Please refrain from putting puzzles in your future iterations of this series. Make a puzzle solving game for that, and make the mechanics be something that's actually rewarding. Not a necessary thing to figure out to advance the game, nor a precursor to picking up whites and greens, or Mainframe Upgrades that are so nominal as to be inconsequential. That said, it was a game I would recommend, beautiful in many places, and a lot of fun once you figure it out and learn to ignore all the subquests requiring puzzle mechanics.
Its a good game. The core gameplay is satisfying, but the "puzzles" range from tedious busywork that will have you straining your eyes for some microscopic pixel on the terrain to legitimately some of the most frustrating, inane, poorly designed gameplay I've ever seen. Just four words: Inner Flare shadow creatures. If you skip all of this side "content", I think you'll have a much better time with the game.
It has controls similar to the old Descent games which is good. It has a good gameplay loop of fighting, exploring, mining, trading, and doing missions.
I've restarted this game probably a dozen times, 50 hours spent and I still haven't finished it. It scratches a lot of that itch I get for Freelancer, but with some nice modern quality of life improvements and satisfying gameplay. Definitely play with inertial dampers turned off if you want combat to be a lot more fun. My only major critique is that the story feels kind of generic with bland spacey tropes that get pretty boring for me, but also, keep in mind I've only progressed 10ish hours into the main story so there's probably a lot I haven't seen yet.
О, майн гот! Що це таке?!? Це ж не 2000ні, коли було три гри на місто, ти не мав вибору в що грати і грав у те, що було. Нащо я це купив і не перевірив одразу?
挺好玩,但 1.游戏过程极其冗长,无穷无尽的一句话一个星系一个任务跃迁若干次地跑路,纯粹耽误时间,所以我60多个小时才到第三个星系,任务没做几个,感觉按照这个节奏可能只玩了2/5剧情,不包括资料片和战斗内容。 2.反正我是没有修改器绝对走不出大部分地图,调了无限武器能量无限弹药都没用,敌人一来四面八方全是交叉火力,飞船怎么也没子弹导弹快,各种古怪姿势挣扎下,也是几秒就护盾没了,再几秒就等爆炸。 如果说上面两点仍然不足以让我破防,从而因为热爱而继续下去,第三点是最气人的。 3.游戏中的挑战,不仅是成就,也关系道别的,至少旅行速度加快,但是第三个星期那个满地激光面板下捡6个箱子那是给人玩的吗????三面激光穿梭,中间窗口就几秒,视角问题去捡也根本看不到激光在哪,只能一次次像个顾头不顾腚的苍蝇一样扑上去然后失败失败失败失败,你说一边捡一边移动?你tm知不知道你家的飞船有惯性??重型的刚启动到了位置,激光回来了,轻型的上去就滑过去了脱离面板,等找到面板激光也来了。这个操作需要方向键和操作键一起按,还要观察四周,一只手按不过来,就得双手拍键盘,结果鼠标就没法操作,视野全丢,瞎子一样撞大运....反复失败了三个小时,一个也没成功,我x这是人设计出来的东西?就这么玩人的? 不过骂了这么多,还是没放弃,我也不知道到底好玩在哪,就是停不下来。
Wow, this game is crispy. Looks great, runs great, good story, controls are tight, UI is refined, everything clicks and feels good with this game. It's an exhilarating balance between flight sim and arcade fun. You can cycle between first person ♥♥♥♥-pit or third-person ship view, which I prefer for this one. Toggle inertia dampening and aiming assistance. Progress the story or do side missions. Loot commodities, mine, craft, sell things to different parts of the system, upgrade your ships components and weapons. A much more complete game than EVERSPACE. There are lots of quality of life enhancements. The game will tell you if a certain commodity is in high or low demand in the particular system you're in. Honestly the fundamentals of this game set a new precedent. Everything is just so smooth and crisp. Switching between weapons, crafting new parts, unlocking upgrades, navigation, the controls, the menus, the UI, everything. My only criticism is perhaps the UI is too heavily geared towards controllers. I don't like having to hold a key down for a period of time to 'loot all' or cycle between views or whatever the case might be. I do really appreciate how the inventory screen allows for comparing and sorting so you can manage your cargo and weapons. Again, everything is very complete and I don't ever find myself feeling like I'm not in control of my inventory/cargo/weapons. Such a perfect game in so many ways. If they opened this up, and made an EVERSPACE 3 that was more of an MMO type game, they would strike absolute gold. Cannot recommend this game enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $25M | 36.6K | 96% | $49.99 | |
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