
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 370reviews | 70% | — | $212K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Timers keep the pace moving. You don't want to just hang out, you always want to keep moving. Kinda a cool concept.
Ikke verd pengene enda.. fins ikke mye og gjøre når du har kommet et stykke og det virker som et spill du kan bli lei av og hadde vert bedre vis dem hadde satt opp en server det flere kan spille sammen. så vent med og kjøpe tils dem er ferdig..
This game is like several other survival games I have played. What sets this one assign is the battery reserve in the train. while hunting for resources, you are looking at the timer, trying to ensure you maximize the resources before your train runs out! Add in the train horn when the time is low, and it puts your nerves on edge. Got a game in early access, it is very well polished and worth the price!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩過的末日列車生存遊戲類型裡,我覺得EverRail是美術和潛力最高,希望能持續更新到正式版並且出DLC。
A lot more fun than I initially expected! Reminds me of the early days of ARK SE. Excited to follow along with EverRail’s journey and see how it changes.
Отличная игра, атмосферная. Очень затягивает. В некоторых местах не хватает подсказок, деталей описаний, но это дело времени. Баги встречаются, микрофризы иногда, но это тоже дело времени, пофиксят. Кто жалуется на мыльную графику - научитесь настраивать картинку, а потом обзоры пишите, позор! Кто умеет в планирование - один поиграет, кто нет - берите товарищей, следить нужно за всем и сразу. Когда игру допилят - можно будет советовать друзьям, но пока не готов за такие деньги.
I usually don`t play this type of game but this one caught my eye with the concept (always keep the train going, looting, exploring) & cool snowscape. I think it`s pretty fun in multiplayer - if you play with friends who don`t leave you behind by driving away while you`re still looting a dungeon (or maybe even then ;)) Do be aware it`s an Early Access title - I like to support those, and also didn`t have any noticeable performance issues or anything.
игра прикольная когда вы добавите полимер без полимера ничего не скрафтишь даже за оружие нормальное
Cooles Early Acees, viel spaß zusammen nicht für singleplayer gegeignet eher coop macht am meisten spass klar noch ein paar lade fehler jedoch speichern vorher laden problem gelöst enter hilf auch mal beim Laden
Not Recommended — At Least Not Yet So, as a new player, I decided to customize my world gameplay and give the game a proper try. There are a few things I want to mention that I feel the game is currently missing or needs improvement on: More things to do. After a while, I genuinely started asking myself what the point of progressing was. I collect scrap and parts so I can craft better stuff... which lets me collect more scrap and parts. Why? There doesn't seem to be enough content or a bigger goal behind that progression yet. Copy-pasted instances/labs/facilities don't really make the game that fun. Going into different facilities only to find basically the same layouts gets repetitive very quickly. Exploration should make me wonder what I'm going to find next, not make me feel like I've already been there. The lack of variety, bugs, and glitches are not fun. Bots stuck inside walls, crates, or even on top of the ceiling while shooting at me isn't really fun. It just makes the combat frustrating. The guns need work. When you get an assault rifle, you have a scope, right? A red dot sight? Why am I not actually using it when I'm aiming? I aim and nothing really happens. I honestly didn't expect the guns and aiming to feel this bad. The game was fun for about 30 minutes to an hour until I figured out what the game was all about. Since then, it just became more repetitive and more boring as I continued to advance and play around with the different systems. I kept expecting the game to open up into something more, but it never really did. Three bot varieties really don't make the game that complex. Fighting the same few enemies over and over gets extremely boring, especially when you're already exploring similar-looking facilities. The game bugged out and ended my save. I had a full battery, and the game suddenly gave me GAME OVER — Train Ran Out of Energy. That seriously pissed me off, and I left the game after that. If running out of energy is one of the main game-over conditions, the game absolutely needs to correctly track whether I actually have energy. The constant eating gets freaking annoying. Even when I customized the world and modified hunger so that I would get hungry less often, I still felt like I was constantly having to eat. It doesn't really add anything enjoyable to the survival experience for me. It just becomes another thing that constantly interrupts what I'm doing. I could continue, but these are the general things that stood out from my first impressions. So far, EverRail has the proof of concept and the idea of what could become a great survival game, but honestly, right now it seems so barebones that I don't know what else to say. The train concept is cool. The idea of exploring a frozen world, rescuing passengers, expanding your train, gathering resources, crafting equipment, and trying to keep everyone alive has a lot of potential. That's actually what made me interested in the game in the first place. But right now, there simply isn't enough around that concept to keep me interested. After 4.4 hours, I don't feel like I want to continue progressing because I don't really see what I'm progressing towards. With future updates, more content, more facility variety, more enemies, better combat, more things to discover, more reasons to progress, and more stuff added to the game, this might eventually become a great game. But so far, I really can't recommend it yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.6K | 406 | 64% | $19.99 | |
| $62.1M | 68.6K | 75% | $34.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $212K | 934 | 78% | $19.99 | |
| $211.9K | 365 | 75% | $13.99 | |
| $211.9K | 1.9K | 95% | $6.99 | |
| $212.1K | 519 | 90% | $15.99 | |
| $211.8K | 3.3K | 93% | $2.49 | |
| $211.8K | 1K | 84% | $7.99 |