
Experience what it feels like to climb Mount Everest through a sequence of immersive first person locations as you strive to reach the top of the world. Incomparable visual fidelity combined with player agency in a VR journey that feels both real and emotionally stunning.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная графика, интересные задания, высокая степень реалистичности. В эти горы хочется вернуться, чтобы снова насладиться прекрасными видами
Даже игрой назвать нельзя. Ни графики, ни сюжета. Абсолютно не интересно. Лучше посмотреть фильм чем играть в это. Даже 8 евро по скидке не стоит. Прошел за 30 минут и забыл. Даже знакомым показывать не хочется тк эффекта вау вообще нет. Жалею что купил.
For about $5 on sale, it's even recommendable. The graphics are still surprisingly beautiful. There may not be much gameplay, but you can walk around the entire area in God Mode at various scales, including 1:1, and the night shots are breathtaking. It's a shame they didn't offer the option to change time in God Mode, just like it is changing to night in Story Mode.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
set visuals to max , then enjoy
no merece la pena su compra, se acaba en media hora y ya entreteniendote un rato es super facil y super corto parece una demo mas que un juego completo, deberia ser gratuito y encima ni lo traducen para los 2 chorradas que habria que traducir por que es super simple
I feel compelled to defend Everest VR a bit in light of some of the other reviews on here. For what it is, this experience is incredible. I bought it back in the day for PSVR1 and it blew me away, and as I've just recently gotten back into the Everest rabbit hole, I've bought it again on PC. It's a short and simple experience, but there's no better way to visit Everest aside from spending a fortune and leaving your family behind. Now it's just as easy as plugging in, putting the headset on and leaving your family behind in the comfort of your own home! It's an incredible experience to be reading about certain struggles or achievements that happened in real life, then hopping over into VR to get a feel for what those people were actually up against. It enhances the impact of the stories and adds a profound appreciation for the physical achievement of getting up that hill. The sense of scale in God Mode is unbelievable, and the little historical bits and information is very cool too. For 10$ it's a great experience if you have any interest or appreciation for the mountains. My only complaint is that I wish you could fly around in God Mode rather than the teleport travel.
Completed the game not worth the price id rather play google earth VR
Could not make it work, always crashing at startup... Maybe because I am using PIMAX5K+ ??? Customer service from developer is inexistant... Absolutely silent... Thanks anyway to Steam Support... Jesse did his best..
Everest VR is a virtual reality experience that prioritizes presence, scale, and atmosphere over traditional gameplay, aiming to place the player directly onto the slopes of the world’s highest mountain. Rather than presenting itself as a challenge-driven climbing simulator, the experience is structured as a guided expedition that emphasizes what it feels like to stand in such an extreme environment. From the very beginning, the focus is on immersion: towering ice formations, vast snowy expanses, and dizzying drops immediately communicate the danger and majesty of Everest in a way that flat screens simply cannot replicate. The journey unfolds through a series of carefully staged locations that mirror key moments of a real Everest ascent, starting from Base Camp and progressing upward through iconic areas before ultimately reaching the summit. Each section is designed to showcase a different aspect of the mountain, whether it’s the treacherous icefalls, exposed ridgelines, or the thin, unforgiving atmosphere near the top. Movement is slow and deliberate, reinforcing the idea that this is not about speed or mastery, but about absorbing the environment and understanding the scale of the challenge climbers face. The pacing allows players to pause, look around, and take in the surroundings, which is where the experience truly shines. Visually, Everest VR is its strongest at conveying realism and awe. The environments are built using detailed photographic data, resulting in landscapes that feel grounded in reality rather than stylized or abstract. In VR, the sense of depth is especially striking: looking down a steep drop or gazing across the Himalayan range can provoke genuine vertigo and emotional reactions. The lighting, weather effects, and environmental sounds all work together to reinforce the illusion of being high above the world, isolated and exposed to the elements. These moments often feel more like standing inside a documentary than playing a game, which is very much in line with the developers’ intent. Interaction is intentionally limited and straightforward. Basic actions such as climbing, gripping tools, or moving between points exist primarily to support immersion rather than to create mechanical depth. There is no complex stamina system, no failure-heavy survival mechanics, and no demanding precision required from the player. This makes the experience accessible to a wide range of VR users, including those who may be new to virtual reality. At the same time, players accustomed to more interactive VR titles may find the mechanics too shallow, as there is little room for experimentation or skill-based play. Narration and contextual cues provide light guidance and background information, helping frame the journey without overwhelming it with exposition. The storytelling is subtle, relying more on the environment itself to convey the danger, effort, and isolation associated with climbing Everest. Silence and ambient sound are used effectively, often leaving the player alone with the wind and the vastness of the surroundings. This restraint helps maintain a contemplative tone, though it also reinforces the sense that the experience is more observational than participatory. One of the most common points of criticism is the overall length and replay value. A complete run through Everest VR is relatively short, often lasting around an hour, and there is little variation between sessions once everything has been seen. Because the experience is tightly curated rather than systemic, there are few reasons to return beyond revisiting favorite locations or showcasing the visuals to others. This has led to mixed reactions from players who expected a more game-like structure or longer-lasting content. Ultimately, Everest VR succeeds as a showcase of virtual reality’s ability to transport players to places that would otherwise be inaccessible. It is not a game in the traditional sense, but a carefully crafted experiential journey that focuses on realism, atmosphere, and emotional impact. For players seeking deep mechanics, challenge, or long-term engagement, it may feel limited. However, for those interested in immersive VR experiences, environmental storytelling, and the sheer sensation of standing atop the world’s highest mountain, Everest VR delivers a powerful and memorable glimpse into an extreme environment that few will ever experience firsthand. Rating: 5/10
说真的,这款游戏是真的非常棒! 其实应该说这不是一款游戏,互动和操作的地方确实非常少,但是它给你的体验真的是可以用一种感动来描述。 很多时候作为一个普通人,一些很极限的运动和地方我们是很难体验到的。 这时候VR的存在就给出了一个相对而言让我们体验到这样绝美或者极限的环境体验。 对于真的有去过的或者一些相关运动爱好者来说这样的VR体验可能很一般或者简单。 但是对于我这样的来说足够震撼了,夜晚的星空,登顶的日出,雪山的风光,真的这一切都足够震撼。 虽然流程短,可重复性也很少,但是一次的震撼足够值回票价! 谢谢,真的谢谢制作组的付出,让我能够体验到这样的感动,期待你们的更多好作品!
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