
Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.
Modeled estimate, not a reported figure. How we estimate →
About
the optimist says it’s half human
the pessimist says it’s half monster
and the project manager says, “when can we ship it?”
PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise.
You'll be required to wear an image recognition visor that only tells you the bare minimum information you need to succeed — and sometimes less. Use text information, proximity data and audio clues to form a mental map of your surroundings and pray that your technology won't fail you when you need it most.
There is no monster.
Assignment timeboxed to 90 minutes. If you’re here longer than that, we might have to dock your pay.
Your visor says that the red stain on the wall is ketchup. It was coded by some very smart people, so you should definitely trust it.
Collect chat logs from the research team, but don't read into them too much. We're not paying you to figure out some kind of sinister mystery here.
I mean, we haven’t seen the monster. So it’s probably not there.
Receive helpful calls from your manager, voiced by Luke Austin, who's here to make your job easier. Probably.
Connect with a cast of queer characters, who we definitely cared about and will miss dearly. Oh hey, have you signed that waiver yet?
If you hear it, turn away.
After labor rights movements sweep large parts of India and Southeast Asia, companies around the world lose their supply of cheap exploitable workers. Melbourne-based tech startup Neuras decides to attempt the impossible: installing AI drives into the freshly dead to create a cheap and endless supply of workers.
After a year of disappointing results, the Neuras lab suddenly cuts all contact with their investors. You, a contractor for the country's largest investment firm, have been tasked with investigating the lab and recovering the firm's rightful IP. But it's the firm's other investment project -- the SONA visor -- that might end up being your bigger problem.
That, and the breathing you keep hearing behind the door.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你喜欢《Iron Lung》这种实验风格的恐怖游戏,或是想试试不靠眼睛,靠耳朵和想象去玩的3D恐怖,那一定要试试。 这是一款让玩家直接“看不见东西”的恐怖游戏,也是我目前代入感最强的独立游戏,非常推荐。 我花了3h体验了这款游戏,玩完的那一刻我就决定给它制作汉化包了,因为它值得被更多人玩到。 《咫尺之下》的核心玩法很简单。你收到公司的委托,来到一座完全黑暗的深海实验室进行探索,回收公司的资产然后返回你的潜水仓上传文件,而在这过程中你会一步步了解这里到底发生了什么。整个游戏流程几乎看不到正常画面。你佩戴的声呐面罩,只会输出文字提示,给到你的信息有限,只有屏幕中间的一个单词。而且信息还并不是完全准确。你就像是一个被扔到了惊喜箱里的盲人,什么都看不见。可这里发生的事情却显然没那么简单。 恐怖感就是这么来的。 开发者做了一个很大胆的设计:把你的视觉去掉,但完整保留三维空间的全部物理效果。你看不见,但游戏里的物体都是真实存在的。你会撞到桌子,被门框卡住,被走廊里的东西挡住去路。 明明看不见,却会实实在在被环境阻碍。你就得拼命靠有限的文字信息去判断处境。有些时候,面罩的提示会出现一些令人不安的东西。玩家只能靠自己脑补补全画面,这种像盲人摸索一样的游玩方式,反而会让你牢牢记住整个实验室的环境,这点是很多普通3D恐怖游戏做不到的。 音效在这里起到了关键作用。游戏的音效打磨得很好,脚步声、金属结构发出的异响、门后面隐约的呼吸声。这些声音不断提醒你,最好不要再往前走。整个恐怖氛围,很大一部分都是音效撑起来的。 二、节奏:把控得很好的恐怖体验 恐怖游戏很容易出现两个问题。一直高压吓人,玩家就会麻木;全程没刺激,玩起来又很无聊。 《咫尺之下》的节奏处理得很不错。危险区域和安全区域分得很清楚。到了安全点,你可以放松下来,阅读文件资料,接听公司经理阴阳怪气的电话,紧绷的情绪可以稍微缓一缓。不过这种“安全”只是因为你在逐渐“了解”这个地方。 就在你慢慢习惯这种状态,觉得自己摸透游戏套路的时候,游戏就会突然触发事件打破你的安全感。这种刚放下心又被吓到的感觉,比连续一小时强行吓你还要让人发毛。 能看出来作者很懂恐怖游戏。恐怖不是靠不停跳脸惊吓,而是打碎你的心理预期。作为处女作就能把节奏做到这个水平,他对游戏的理解比不少老制作人还要强。 三、剧情与人物:角色优先,游玩感受优先 故事的基础框架不算复杂。全球掀起劳工维权运动之后,墨尔本一家叫Neuras的初创公司,尝试把AI芯片植入死者身体,用来制造廉价劳动力。过了一年,这座深海实验室彻底失联。你是投资公司派过去的承包人,任务是回收这里的研究成果。 真正让故事出彩的,是里面一个个鲜活的人物。游戏通过聊天记录、录音,还原整个科研团队。里面有小心眼的办公室同事,有处境煎熬的同性恋人,(游戏有lgbt元素,但我觉得是为了配合剧情世界观,可以理解。而且元素不会影响游玩)。游戏的文本量并不大,但每个角色依然鲜活。我是一个不擅长记名字的人,但一次流程下来我居然能把所有人的名字都对应上。 剧情和游玩的结合也做得很棒。游戏几乎没有强制任务弹窗,引导做得十分自然。你会自己去思考该去哪里、该干什么,每一步探索都像是自己主动做出选择,而不是跟着任务列表走。有些突发状况的解决方法,可能在之前的剧情里就已经悄悄塞进你的脑子了。 四、美术:简单,却让人印象深刻 虽然玩家看不到场景画面,但《咫尺之下》的美术依旧很有特点。界面只有简单的文字,深海实验室处处透着压抑封闭的感觉,面罩显示屏那种老式电子屏幕的冷光,都在烘托一种感觉:再先进的科技也救不了你。唯一能信任的只有你自己,相信你的判断,这里只有你一个人。 “看不见”本身就是它的美术设计。画面表现十分克制,却传递出很足的情绪。 当然游戏也有缺点。由于是处女座,开发资金也不是很多,游戏本身的流程比较短。而且这种伪“纯文本”的招数在玩家逐渐了解剧情之后,恐怖感会有所削弱。应该能有更好的方案来利用这个机制,不过游戏体量限制了这一点。 同时,这个游戏前期中期给人的心理压力会很大。如果你有幽闭恐惧症,不推荐游玩。虽然这游戏没有跳杀,但是之后的某个流程会删除你的平面地图。真的会让人很窒息。 最后附上汉化包:pan.bai🌽du.com/s/1o4FWp4🌽nu9oNSusvTH🌽ULMow?pwd=qz🌽hk 提取码: qzhk 希望更多的人能体验到这款游戏。我真的希望开发者能挣到更多钱出个续作或是重制版。
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Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Who put transbian relationship drama in my horror game?! *taste test* oookay its actually pretty good ngl oh and the horror is good too You get to be an almost blind man, truely the most horrifying concept of all! Disability
Disappointing. The concept and presentation are cool but it doesn't feel like the game really does much with it. There are some very nifty moments like early on when you realize that what the AI thinks it sees isn't what you know it to be (wish there was more like this), and looking around your environment and building a disturbing mental image of what the rooms around you looks like is very neat, but that's pretty much it in terms of interesting gameplay moments. The monster of this game isn't really a threat and by the end I was frustrated by lack of payoff for any of the established tension. The best part is definitely the story, I found myself very eager to get back to the console so I could read entries. The story reminded me of Tacoma, as well as Several People Are Typing by Calvin Kasulke. I wish there was more, but it might slog the game down if there was. Hope to see more from this developer in the future.
Very interesting. I recommend M+KB, the tank controls of a controller brought me out of the experience a little, but then again I've been playing with M+KB since Unreal Tournament came out in 1999 so maybe I'm a little more wired to those controls. Absolutely terrifying about the [spoiler]League of Legends[/spoiler] bit though. I mean that's seriously ♥♥♥♥♥♥, [spoiler]League of Legends that many decades out? Of course it's about mental health /s[/spoiler]. Now to scare the intended audience: [spoiler]Have you done voice training today?[/spoiler] Back to rereading House of Leaves for me.
[h1] 恐惧并非我来自看到了什么,而是我看不到什么 [/h1] 这是一款“没有画面”的恐怖游戏。在(几乎)整个游戏流程中,你能看到的都只有眼前这个小小的目镜上显示的文字。它会告诉你你所朝向的方位可能有着什么,距离你又有多远。“可能”,是的,我非常喜欢这个设计:屏幕上显示的物品只是这个目镜的ai系统经过分析得出的可能,至于它究竟是什么...我永远也不会知道。这有99%的可能性是一张桌子,这东西有42%的可能性是一个女人。也就是这种“脑补”的空间带来了恐惧。尽管我根本不知道房间里有着什么,但是我还是得依靠目镜给出的信息绕过这房间里极可能是一张桌子的东西,努力找到去往下一个房间的门。虽然提供了地图,但是房间里这些障碍物让穿越这些房间没那么容易。[spoiler] (坏消息:游戏中期你就会失去地图,只有在自己的安全屋才能看地图。) [/spoiler]作为一个严重的路痴,这种模式反而让我清晰地记住了每个房间里都有什么。 不过,此游戏的恐怖氛围并不算十分浓烈。这多亏了此游戏极具人味的聊天记录。主角,一个普通的小职员负责来到这个失事的水下设施回收重要数据与机密文件,结果大部分时间看到的却只是同事互喷的聊天记录、某人焦虑的搜索记录、深受暗恋之苦折磨的蕾丝边...人物塑造真的相当有趣,每个人都给我留下了深刻的印象。 深海加上幽闭空间,以及这种不直接告诉玩家周边环境信息的模式都让我想起了iron lung。如果你喜欢iron lung的氛围,那我也推荐你来玩玩这款游戏。
Very short horror experience built on an interesting mechanic that doesn't overstay its welcome. However I do wish the game got a little crazier with what it did to the player, but I understand why it didn't. A lot more horror drama than I initially thought, while I didn't get enough time with the characters I still feel I understand their personalities enough through the text chats. [spoiler] And I do wish that a little more was done with enemies in this game since their presence wasn't felt at all [/spoiler] Dog
A tight little game. Narratively well put together. Does some fun mechanical things and it's fun to mentally map out the space. Even though I was hoping for the mechanics to escalate a little more before the end it was still well worth the price of admission.
good review {99% certain} here from the jacob geller vid, had no idea this was an aussie game 'til i started playing for a few minutes. a plesant surprise amidst the terror. the game feels tense, scary and pokes the lizard brain insticts juuust right to make you fear the unknown. horror stripped bare, with interesting characters and- man {83% certain}
toxic doomed yuri in a dystopia with both manmade and eldrich horrors. pretty good go play it
Would be a good horror if it actually treated its premise seriously and dropped all the gay nonsense
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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