
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
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Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very well-balanced game as Kyiv. The only thing missing is events involving interaction with the Golden Horde.
It's a game with a lot of wars, and the war mechanics are very...tedious.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I completely agree with the vision of getting rid of mana in favor of dynamic growth since mana was used a place holder for extremely complicated concepts. Mana was used in EU4 to simulate things like province development while in EU5 this is replaced with dynamic development like population, literacy, buildings, ect. Replacing mana is beyond fantastic! However, again, mana was used to replace complicated concepts - do I need to mention how much of this game is simply underdeveloped! don't simulate complicated concepts if you dont have the development time to flesh out those concepts (like in-game population growth being so far from reality)! Replacing mana with realism is a very hard thing to do and I understand why paradox is struggling with this overall game. This thing needs to bake more in the oven and should not be recommended until the mechanics work closer to reality.
I’ll keep this absolutely real without getting technical about it. I own a fair amount of Paradox games since I’ve been able to comprehend on how to play more advanced map games (a step up from Total War series) and practically all the DLCs for them. Stellaris, EU4, EU5, CK2, CK3, VIC3, HOI4, City Skyline 1 and 2. I bought this at release, played for a few hours, got overwhelmed. About 3 months ago, I watched some YouTube videos and decided to get back into it. It has QUICKLY became one of my favorite Paradox games. I honestly never find too many bugs, maybe I usually avoid finding them somehow. I believe out of all the series, Europa is by far the most complicated one produced by Paradox (to me) but that is what makes it the most satisfying to me, to finally begin to understand it, it’s like any other military/eco game. It’s got its game loop you do. But to continue to find fun with it, you set different challenges and goals with each run. I find myself going deep into runs to finish them to an end screen or until I lose. Sure some aspects have its minor inconveniences, but I like to just LARP with that. Takes a while to integrate countries? It should. They can have a different culture or language. IRL that would take a significant long time for the time period the game is set it. They didn’t have translate or a way to easily find every culture aspect of different people. As for DLCs costing so much? Which tends to be a majority of thumbs down reviews for paradox games. Oh well. One of us should’ve thought about the concept of the game. Do I pay for every single one of the DLCs? Yes, yes I do. Should I be ashamed of that? Maybe. But I fully enjoy these types of games and most features that DLCs bring if it’s relevant to me. If it’s too expensive, just don’t buy it. Acknowledge and move on, don’t dump a games ratings based off that. TLDNR: I consider this a veteran “map-game” if you put in the time to learn how to play, educate yourself on how to play. You WILL enjoy the game. Just like any other game.
I really want to like this game, and I usually give Paradox a lot of leeway. But EU5 feels so focused on being a “realistic” simulation that it forgets it’s supposed to be fun. Too many mechanics come across as arbitrary roadblocks rather than meaningful challenges. A game can be both realistic and enjoyable, but EU5 simply isn’t there, and for many players, even long‑time Paradox fans, it likely won’t be anytime soon. Maybe after enough of their usual heavy handed balance updates, the game will eventually find the right mix of fun and difficulty, but today is not that day.
Play tall to play tall to play tall to play tall for 100+ real hours per 1 campaign (don't forget to play tall) P.s. play tall!!!!! P.s.s. Make expansion great again lol
It's just so alien compared to EU4, I still just can't get into it because of the Vicky pop system. I'm trying to paint maps, not worry about studying economics.
Good base, mods will come.
아 씨발 이 정신병자 새끼들아 니들 게임 수치 전부 쓰레기처럼 만들어놔서 제대로 하려면 죄다 수정해서 해야되는데 왜 니들이 처만들어놓은 베타를 게임 버전에 쳐 안남겨놓고 업데이트 하게 만드는데 이 씨발럼들아 아 그냥 한게임 끝날때까지 인터넷 끊어놓고 할려고 했는데 왜 또 1.3.11 되어있는거야 아 진짜 좇같네 씨발 안해 그냥 씨발새끼들아
Europa Universalis V is one of those games where you spend as much time learning as you do playing... and somehow, that's part of the fun. I've watched countless tutorials, read guides, and I still feel like I'm only scratching the surface of its mechanics. There are so many interconnected systems that it can be overwhelming at first, and the game definitely doesn't hold your hand. That said, once things start to click, it's incredibly rewarding. Every diplomatic decision, trade route, military campaign, or political choice feels meaningful. No two campaigns play out the same, and there's always another strategy to try or another lesson to learn. This is not a game you'll master in a weekend. It's a grand strategy game in the truest sense of the term, and it asks for patience. But if you're willing to invest the time, the depth and replayability are outstanding. I'm still learning... and that's exactly why I keep coming back. Just be prepared: you'll spend your first campaign wondering what went wrong, your second fixing those mistakes, and your third discovering entirely new ones.
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