
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
key跌到二十几块人民币 你可真是一坨屎啊 看错了兄弟们 把4看成5了 看到价格那一瞬间有股票被挂住的幻灭感 大脑已经完全处理不了视觉信息了 这坨价格只要还没崩盘我就必须给它一个好评😭
As someone that has played EU since the very first one and has over 10K hours in EU4, it took me a while to get into this game. The last version of EU4 (after 10 years of development) was so great that I kept going back to it; however I just did 300 years of Holland to Netherlands to Germany campaign (with mods) and it is the most fund I have ever had in any game in my life. It was so great that I can't look at EU4's monarch points or development clicks as viable gaming. Population, trade, and economic development is just amazing. The newest version has also made diplomacy incredibly detailed and fun. Playing a three way with England and France to keep both of them to weak to crush me was super fund, actually getting help from Bohemia in defending me as a small HRE state against France made me value the HRE like in no game before unless I was going for revoking. My favorite part of this game that laps ever other EU game is the actual need for getting trade goods. In all previous games- there was never a need to get specific goods into your empire- whether by trade or by conquest. Sure conquest in mexico or peru was great to get richer from gold, but the English empire never needed Canada for more wood, nor the colonies in asia for spices. The pop demands and resource needs for navies now virtually require you to do what the actual states had to do.
加油吧,在你们做好这一代之前我就回去玩EU4了。别怪我不提建议,我真的懒得打字。实在是不好意思!
A worthy successor to the greatest grand strategy game of all time. Europa Universalis V drives the EU franchise forward to new heights. At its core, it is so much more dynamic. Flags, international organizations, markets (what EU4 called trade nodes), colonization, subjects, estates, and characters are more dynamic than before. The map is incredibly beautiful and detailed. Each location is meaningful and the density is multiples from EU4. There are many new countries - partially owing to the 1337 start date - but also enabled by the massive increase in density. The game is served well by the inclusion of population. Manpower is really important and every casualty has impact - levies don't reinforce in the field, and as you march your armies into hostile land and fight battles, you'll have to consolidate stacks and units. Trade goods actually matter. You can't just "core" land by spending some currency and waiting 5 years. Is it a perfect game? No. Was it a bit clunky on release? Absolutely. But it is in a great state now and can grow to an even better one in the years ahead.
'Tis alright. :)
This game is amazing in its own right but truthfully release was rough and has slowly been polished over these last few months. No Mac support is foolish. Crossover does an amazing job trying to fill the gap. OF course I run this game on my gaming setup and it works. However, when I am traveling my macbook is a go too. I loved paradox and most all of there titles are cross platform. Stop being cheap and make it cross-platform. Or maybe work with crossover to ensure every new update doesn't break the game. CK3, Victoria 3, Hearts of Iron, all have mac capabilities. These are just my thought and opinions, I know they will not be the majority or even popular. I personally enjoy the game even with its down sides. However would not recommend it to many.
This is genuinely the most incredibly complex grand strategy game I have ever played. I really enjoyed collecting achievements in EU4, Stelaris and HOI4, but this is on a different level. Most ironman EU4 playthroughs would be about 40hrs for me, it took 200+ hours in on my first run as Venice... and I'm not even to the 1800's yet. The start was a rough learning curve, I thought the 2k+ hours of EU4 would've prepared me but I went bankrupt... twice... in the first century as a trading nation (thankfully never while at war lol). The game made me learn how the system worked. Despite so many setbacks, multiple civil wars, transition to de facto dictatorship, overly ambitious conquests of the entire Indian subcontinent, my first Venice playthrough went on to be the top nation taking over all of Europe, North/South America and India (would not recommend) so it's not like you can't get back up after setbacks -- to a certain degree at least. In fact, later on the game spirals out of control upwards in that you eventually get so overpowered (even as smaller nations) there's no real threat to you. Eventually the whole world coalitions you due to the Hegemony mechanic, but it becomes more of an inconvenience than anything else. The population and economy simulation is really impressive. Supply and demand curves exist, you can't just build guns and cannons wherever you want, you have to make sure the local market actually has a stock of cannons and firearms. If you plan on going into an extended war with neighbors, you need to make sure you have a means to import or develop a domestic production line. It's not without flaws, especially for nations lacking certain raw materials it can get old micromanaging supply deficits (e.g. tin for native American nations or lumber in Saudi Arabia), but they've also improved the interface so manual trades aren't so bad. They list the top 5 supply deficits in a market now so you can one-click fix it, but I think they still have room to improve the system. You have to plan for food supplies for armies, consider disease risk as well which can dynamically change, and disease resistance can change depending on the geographic origin of the army/population itself. The control system is well-done, you can't just call a distant spot of land 1000mi from your capital a state and expect to get meaningful income from it. You have to accept that distant provinces will need local infrastructure to govern (through unique buildings), build roads, ports, etc to ensure meaningful communication with the capital (or nearest governing building). Some aspects are still broken, but to be fair it's an ambitious game where they keep adding new content, so not too surprising. Particularly, the end-game is rough around the edges to say the least (at least for now). Colonial nations get stuck in a continuous feedback loop of declaring war on their overloads (even though they are "loyal"), but then peace out immediately thus remaining a colony. Gets annoying to click through when you have like 30 colonies. Late game turns into a flipbook, with frame rates dropping to 20's on high-end PCs due to very sub-optimal CPU usage. Bank loan interest also only goes down (with advances/research) over time, rather than dynamically based on domestic and global economy, and eventually loans go from 10% APR all the way down to 1% if you play your cards right and there is never an incentive to pay them off at that point (since reinvesting the money in buildings/resources is always higher ROI). I guess that's kind of what modern nations do with sovereign debt, but not because the APR is locked at an absurd, fixed 1%. The game's loyalty system for vassals/subjects also makes no sense. You can be the unstoppable superpower of the world, with more army than every other nation in the world combined, and yet your vassals become disloyal due to opaque mechanics, thus locking you in a permanent spiral of disloyal subjects since you cannot declare war on them. Seem stupid and like a lack of play-testing beyond year 1700. That being said, despite what the comments suggest paradox is taking feedback from the community and has made multiple quality of life changes that helped the game. I'm excited to see how this game improves over the years. Many people get upset about the Paradox DLC scheme, but until another developer comes along and provides such an expansive level of content for a lower price I don't expect that to change. I mean, look at how bad the Civilization series spiraled, it's now an oversimplified checker's game meant to extract money by making players pay for each nation a la carte. The amount of free content paradox releases easily is worth multiple DLCs from other developers. Not that this should be the norm, but for things to change there needs to be competition from other developers and demand for these types of games. Update Version: Public 1.2.5 Overall, would highly recommend [i]only[/i] if you really enjoy Paradox strategy games. It's not like you need an economics or engineering degree to figure it out, but it's definitely not the simplest or most time-efficient game by a long-shot.
Одна з найкращих ігор
Has it any bugs? Yes. Is it complex? Yes. Need it balance, content addition and time to become the game that we hope and wait for? Yes. But you have to think there isn't a game like this and, probably, won't be in the future. So deep, so large, so ambitious. If you love history and strategy you have to prove it.
VERY FUN BUT HARD LOOK FOR GUIDES ON YOUTOUBE VERY RECENT CHANGES A LOT IF YOU Have pathence and determinathion and a prety long atenthion span it is realy fun
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