
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
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Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nearly every action in this game is miniscule and slow. The simulation game might be simulating too much, I feel like im legitimately waiting for investments to pay off in 100 years then i'm suddenly snowballing at mach 100
Jeu juste pas fini.... Plus de 2500h sur son prédécesseur, près de 400 sur CKIII et même si la saga Victoria n'est pas ma préférée, j'attendait avec impatience ce nouvel opus de la franchise Europa Universalis et ses mécaniques de gameplay qui étaient un mix entre ces deux autres saga..... Sauf que le jeu n'est juste pas fini et je ne pense pas que ça sera la fameuse politique de DLC de Paradox qui améliorera le jeu.. Déjà, 32Go de ram en RECOMMANDÉE ???? Non mais les gars même Cyberpunk 2077 en ULTRA et en 4K ne demande "que" 20Go au bout d'un moment il faudrait pense a aller se faire mettre et optimiser vos putains de jeux ! Ensuite, on en parle de la DA ? Non mais je veux bien faire un effort et me dire que des graphistes ont travaillés dessus, mais il ne fallait pas demander à Jean-Jacques qui n'a pas touché à une tablette graphique ni a un logiciel depuis près de 20 ans parce que bon je sais que le jeu commence au XIVe siècle, mais c'est pas une raison pour nous donner l'impression d'avoir fait un recul de 20 ans en terme de DA... J'aime bien la DA de CKIII ou encore Victoria III, même si au début j'avais un peu de mal, mais là .... rien ne va... Quitte a faire des portraits aussi moche autant ne pas les mettre hein. Pour le HUD, vous avez pensé a lancer une partie avant de le valider parce que bon je sais que les jeux paradox ne sont pas avares en information, mais au moins ces informations ne reviennent pas à chaque putain de chargement de partie !! Pour en venir maintenant au gameplay, c'est quoi votre délire chez paradox depuis Victoria III avec le concept de guerre ou de batailles ?? Non mais je veux bien qu'on repense le point de vue militaire de la chose en rajoutant des points de ravitaillement, des armées, en tout cas en début de partie, un peu chiantes a levé et pas non plus en très grand nombre et pas juste prendre un emprunt sur 500 ans pour se taper contre l'Europe et le saint empire, vas-y je veux bien qu'en début de partie c'est un peu long, mais là ça n'a aucun sens.... Pour rester dans le domaine militaire, parlons de diplomatie, sel on ne peux plus important des jeux paradox, bah pour le coup je vous félicite vous avez réussi l'exploit de tout rater ! Les mariages -> inutiles Les alliances -> inutiles, l'IA les brisent littéralement dans le mois qui suit sa mise en place et ce, même avec les meilleures relations du monde La vassalisation -> Aucun intérêt, ou alors j'ai juste pas compris Le commerce -> trop complexe, donc vous avez eu la magnifique idée de créer une mécanique puis de dire aux joueurs "Ne vous inquiétez pas, cliquez sur ce bouton, l'ia fera tout pour vous" L'expansion agressive -> ça sert littéralement a rien, j'ai joué l'Empire Ottoman, j'ai récupéré toute l'Anatolie + tout Byzance en moins de 50 ans, même pas une seule coalition, ou alors juste Byzance. Maintenant parlons d'un point qui, perso m'avais un peu donné envie, la gestion de la population ! Que ce soit la population locale ou celle obtenue via les conflits, elle ne sera JAMAIS contente ! J'ai littéralement laissé le jeu volontairement tourné géré par l'ia avec des paramètre pour qu'il n'y ait aucune guerre ni aucun changement dans l'ordre du monde et la population a trouvé le moyen de se rebeller et a faire chier son monde, POURQUOI !??? Bref j'étais vraiment hype pour ce jeu, je l'ai acheté day one et putain, quelle erreur.... J'ai acheté le jeu presque 60€ et aujourd'hui 8 mois après le jeu est au même prix dans sa versions standard alors qu'on pourrait se dire qu'avec les évaluations catastrophiques que se prend le jeu, ils auraient au moins fait semblant en baissant ne serait-ce que de 10€ Que nenni, paradox et son gout pour l'argent sera toujours plus fort que l'amour du bon jeu. Vous voulez jouer à un bon jeu de l'ère moderne ? Jouez à Europa Universalis IV
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
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Guess it's time for me to finally write something as I keep seeing a lot of people complaining about things this game is not. Yes indeed, it's not the same as EU4. Yes, they took a direction that linked it closer to Victoria's way of doing economy, to Crusader King's way of waging war. No it doesn't need mission trees because this would break the sandbox, this is what the game is trying to balance around. (they announced ambitions that would supposedly soothe mission trees tantrum makers) No, I don't think this is an issue because what a game license is supposed to do is evolve and not rinse and repeat the same thing over and over across new iterations. If you want that, go back and play EU4 or I dunno, football/shooter games that, on their side, will satisfy your stagnation needs. Now I do agree when it comes to the state of the game. It's playable, do not listen to people trying to run it using a potato and hopes. Does it run well? No. But by the time you reach a point where it starts to slow down you likely would have already made your money's worth of fun. Because it's what matters in the end, having fun, and this game does this well. What I want for the future is more about Paradox defining a clear content line while not constantly changing how the base game systems behave. Because this should have already been built from the very beginning. It feels more like playing an early access game than a full release sadly. If it does bother you then wait it out a few years. Because a game like this with the length it has shouldn't be resetting every casual player's save ever new major update, as it breaks everything. tldr ; the game is fun and playable, don't listen to the people complaining about unnecessary things while expecting the game to be EU4-2
Somehow the game gets less fun with every patch
I have played a lot of this game now, and I have enjoyed a lot of it. But it should be sold as an early access game. So many of the systems in place feel like placeholders. They technically function (lower priority ones may not actually function) but they feel like they are just doing the job while a better solution is worked on. The biggest one is the economy. You can interact with the economy. It can be engaging. But this game's aim seems to be making a simulation of the world that you can play in. As a simulation, the economy makes little sense. Worse, I almost never feel like I'm making interesting strategic decisions. Finally, while they are supporting this game a decent amount, I do not have confidence that this game will become something that feels like a finished product for several years. This isn't one where they needed a few more months to put finishing touches on. They are still working out basic systems and they likely do not have a full development team to do so.
Sadly, no. There are TOO many things in this game, they added further automation. I have gone from a stable eco to turning on automation late game JUST for them to mess everything up in the span of a years time. I am not quite sure but even if you automate everything, there is no way it can play. It will just dig you into a hole, raise inflation to the max, take out loans. It purposely messes you up due to their own order coding, must be. Okay, lets take it slower and just wait, and wait, and wait, and watch a movie, war time an hour in because you want to expand. The neighboring NPCs will target you aggresivlely and make non historical plays for the sake of messing things up. When you have invested say 30-40 hours, why is COLONIAL MING coming for me? That makes NO SENSE! This game is literally some people playing 4 and saying "Yeah, yeah, yeah, lets add that too!" It is simply too bloated and for the sake of playing the game and enjoying it while also making the most of my time, I don't think I will be playing this one again. The only good news about playing 231.5 hours of this P.O.S. is that is made me realize how GOD LIKE of a game EU4 was UNTIL they put in mission trees. Feel that was a slight downward slope but at least they ended support after they saw people did not like it, rather than back peddle they made this bloated, slow, boring game instead. Shame though. It is a downside of being the only people who made these types of games, from EU3-Mid HOI4 I would say was their golden era. I loved every game with hundreds of hours invested into any sub grand strategy they released with Imperator being the reveal that everything they were pumping out was just gold painted ♥♥♥♥. Off the top, I think that is the same time the introduced missions in EU4.
Das Spiel ist auch nach zahlreichen Patches in einem jämmerlichen Zustand. Sei es Inhalt , Performance oder Support des Entwicklers. Stellenweise ist es eigentlich unspielbar. Verbesserungen seitens des Entwicklers sind kaum zu spüren. Jegliche anfrage bezüglich Hilfe oder einer Rückerstattung seitens Valve wird mit Standard Emails abgewiegelt. Man fühlt sich als Kunde wirklich betrogen.
Gsme is not finished! Do not but buy this overpriced crap!!!
I love this game, is it a work in progress? yes. is it unfinished? no. The base game is complete. You start in 1337, weather the black plague, then set out to conquer the known world and to discover and conquer the new world. The economy mechanics are deep, people complain a lot about this but there are much easier less complicated games out there, you did sign up for EU5, not EU4 or anything else that came before. The wars are engaging, not as deep as HOI4 but much better than VIC3. They are constantly making it better using our feedback and being very open about the development and whats in store. The campaigns are long, There can be 20 year lulls where your just waiting for your economy, population, or research to hit a certain point, then something can pop off and its chaos again. If this is your niche and you like to hyper focus like i do this might be your thing, if your not a hardcore strategy gamer that likes deep and engaging systems, maybe skip this one so you don't have to come back and leave a bad review.
no one was playing EU4 for the macro economics. what is this micro manager man? i know you can leave it to the ai but then youre growing at like 0.023% of the rate you would if you micro managed your economy. this game feels like filing taxes or doing homework.
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