
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Immer wenn ich ein Spielstand laden will stürzt das Spiel ab. Einige Zeit ging es, aber jetzt kann ich es 10 mal probieren und auch die Grafikeinstellungen auf niedrigste Stufe stellen, immer der gleich Fehler.
The entire game is built around slowing the player down and wasting your time. The AI is brainless. The "option" to auto-manage things is a lie. It can't manage those things to save its life. You have to manage it all yourself and good lord is it boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After trying to play this game for 21 hours, all I can say is: Its way too complicated and micromanage focused, especially compared to EU4. The Automation buttons exist, yes, but they take away from playing the game. So, can I recommend this game? No. And I won't.
broken multiple months after launch
Guess it's time for me to finally write something as I keep seeing a lot of people complaining about things this game is not. Yes indeed, it's not the same as EU4. Yes, they took a direction that linked it closer to Victoria's way of doing economy, to Crusader King's way of waging war. No it doesn't need mission trees because this would break the sandbox, this is what the game is trying to balance around. (they announced ambitions that would supposedly soothe mission trees tantrum makers) No, I don't think this is an issue because what a game license is supposed to do is evolve and not rinse and repeat the same thing over and over across new iterations. If you want that, go back and play EU4 or I dunno, football/shooter games that, on their side, will satisfy your stagnation needs. Now I do agree when it comes to the state of the game. It's playable, do not listen to people trying to run it using a potato and hopes. Does it run well? No. But by the time you reach a point where it starts to slow down you likely would have already made your money's worth of fun. Because it's what matters in the end, having fun, and this game does this well. What I want for the future is more about Paradox defining a clear content line while not constantly changing how the base game systems behave. Because this should have already been built from the very beginning. It feels more like playing an early access game than a full release sadly. If it does bother you then wait it out a few years. Because a game like this with the length it has shouldn't be resetting every casual player's save ever new major update, as it breaks everything. tldr ; the game is fun and playable, don't listen to the people complaining about unnecessary things while expecting the game to be EU4-2
I bought the game on release and quit playing a few months in because I have no desire to play medieval vic3. The game mechanics are good, but it's as empty as Victoria III. The reason why I don't play eu5 is likely the same reason why I just play vic2 instead. Not only that but you can already tell Paradox is going to (attempt) to milk everyone's cash by spamming low content DLC's. I at least bought the EU4 DLC's because they were packed with content (I was also way deeper into the game), but now the recent ER DLC is only for one nation, that also just happens to have a Hellenism path. What is going to happen *in reality* is that Paradox will release the next few DLC's, making the "complete" "game" double or even triple the price, and then get shorted of all profits because someone found a crack in the DLC auth, and also get bad reviews for the foreseeable future. I did read some reviews before posting my own. Lots of people are negative about the game itself, and even more so with the DLC. I would gladly change my mind if the DLC's were packed with just as much content as they were in EU4, and weren't going to follow the trend of shorting people's paychecks. But Tinto really let us down with the base game and the DLC; initially I did actually really like Tinto because when they took over EU4 we saw some big content come out which I enjoyed. Seems like that's no longer going to be the case. We saw it in ck3, we saw it in vic3, and we're sure as hell going to see it in eu5. I really do love the series, the mechanics in the game, and any content that may come out, but if you're just going to put out low effort expansions, extort them, and call it a true successor to EU4 whilst releasing with almost no basegame content, don't even bother developing video games anymore. Might do better for Paradox to make a variant of Monopoly. You can make people pay out the wazoo for unit packs there.
They deprecated support for my system because they toggled a flag to block my generation of CPU. Beyond that and after emulating a new instruction set, the game is half baked and worse than eu4 by a large degree.
it wont let me remove the ♥♥♥♥♥♥♥ "welcome to europa universalis 5 panal" even if u make it go away it stays in the ♥♥♥♥♥♥♥ alert menu (which you can also not make go away) this is fundementally anti choice to such an extent where I must recomend against it I literally started up the game for the first time in a year and they still wont let u get rid of the ♥♥♥♥♥♥♥ panals why are they this antichoice just let us ♥♥♥♥♥♥♥ clear them
Game is completly lagging as soon as I start to move around the map. Even tho i have the fps capped at 60fps, reinstalled it twice, checked for errors in the installed data... But the game makes fun to play, hopefully they will fix it soon.
Jeu juste pas fini.... Plus de 2500h sur son prédécesseur, près de 400 sur CKIII et même si la saga Victoria n'est pas ma préférée, j'attendait avec impatience ce nouvel opus de la franchise Europa Universalis et ses mécaniques de gameplay qui étaient un mix entre ces deux autres saga..... Sauf que le jeu n'est juste pas fini et je ne pense pas que ça sera la fameuse politique de DLC de Paradox qui améliorera le jeu.. Déjà, 32Go de ram en RECOMMANDÉE ???? Non mais les gars même Cyberpunk 2077 en ULTRA et en 4K ne demande "que" 20Go au bout d'un moment il faudrait pense a aller se faire mettre et optimiser vos putains de jeux ! Ensuite, on en parle de la DA ? Non mais je veux bien faire un effort et me dire que des graphistes ont travaillés dessus, mais il ne fallait pas demander à Jean-Jacques qui n'a pas touché à une tablette graphique ni a un logiciel depuis près de 20 ans parce que bon je sais que le jeu commence au XIVe siècle, mais c'est pas une raison pour nous donner l'impression d'avoir fait un recul de 20 ans en terme de DA... J'aime bien la DA de CKIII ou encore Victoria III, même si au début j'avais un peu de mal, mais là .... rien ne va... Quitte a faire des portraits aussi moche autant ne pas les mettre hein. Pour le HUD, vous avez pensé a lancer une partie avant de le valider parce que bon je sais que les jeux paradox ne sont pas avares en information, mais au moins ces informations ne reviennent pas à chaque putain de chargement de partie !! Pour en venir maintenant au gameplay, c'est quoi votre délire chez paradox depuis Victoria III avec le concept de guerre ou de batailles ?? Non mais je veux bien qu'on repense le point de vue militaire de la chose en rajoutant des points de ravitaillement, des armées, en tout cas en début de partie, un peu chiantes a levé et pas non plus en très grand nombre et pas juste prendre un emprunt sur 500 ans pour se taper contre l'Europe et le saint empire, vas-y je veux bien qu'en début de partie c'est un peu long, mais là ça n'a aucun sens.... Pour rester dans le domaine militaire, parlons de diplomatie, sel on ne peux plus important des jeux paradox, bah pour le coup je vous félicite vous avez réussi l'exploit de tout rater ! Les mariages -> inutiles Les alliances -> inutiles, l'IA les brisent littéralement dans le mois qui suit sa mise en place et ce, même avec les meilleures relations du monde La vassalisation -> Aucun intérêt, ou alors j'ai juste pas compris Le commerce -> trop complexe, donc vous avez eu la magnifique idée de créer une mécanique puis de dire aux joueurs "Ne vous inquiétez pas, cliquez sur ce bouton, l'ia fera tout pour vous" L'expansion agressive -> ça sert littéralement a rien, j'ai joué l'Empire Ottoman, j'ai récupéré toute l'Anatolie + tout Byzance en moins de 50 ans, même pas une seule coalition, ou alors juste Byzance. Maintenant parlons d'un point qui, perso m'avais un peu donné envie, la gestion de la population ! Que ce soit la population locale ou celle obtenue via les conflits, elle ne sera JAMAIS contente ! J'ai littéralement laissé le jeu volontairement tourné géré par l'ia avec des paramètre pour qu'il n'y ait aucune guerre ni aucun changement dans l'ordre du monde et la population a trouvé le moyen de se rebeller et a faire chier son monde, POURQUOI !??? Bref j'étais vraiment hype pour ce jeu, je l'ai acheté day one et putain, quelle erreur.... J'ai acheté le jeu presque 60€ et aujourd'hui 8 mois après le jeu est au même prix dans sa versions standard alors qu'on pourrait se dire qu'avec les évaluations catastrophiques que se prend le jeu, ils auraient au moins fait semblant en baissant ne serait-ce que de 10€ Que nenni, paradox et son gout pour l'argent sera toujours plus fort que l'amour du bon jeu. Vous voulez jouer à un bon jeu de l'ère moderne ? Jouez à Europa Universalis IV
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $467K | 549 | 85% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $216.2M | 137.4K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $51.6M | 50.3K | 89% | $59.99 | |
| $53.8M | 32.8K | 96% | $47.99 |