
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1:极其难懂且晦涩的ui。 2:幽默的优化,打架军操的时候给我卡真没绷住。 3:时间线过长。真的有人会从14世纪玩到19世纪吗?有意思的顶多第二第三时代。破局之后拿到霸权就可以结档了。 4:国家之间没有区分度。不同国家之间虽然有革新与法律和政府改革的差异但是游玩流程大差不差。在固定的种田运营思路下,没有了四代丰富的使命树,游玩体验极其固化。(别问,问就是官僚部门固化满了。) 5:历史体验感不强。依旧ai波皇我独自升级,依旧ai匈牙利开局薄纱哈宝。依旧ai奥斯曼被鸡饲料加麻木起网暴揍然后卡局势。喜欢时不时在阿基坦偷偷策反法国小弟拿下百年战争或者和干脆法国谁也打不过谁然后卡局势的ai英格兰吗?喜欢陈友谅和老朱量子纠缠然后卡局势吗?喜欢被生育系统搞的二代就换姓的大明还有活到16世纪的金帐汗吗?这游戏除了开局一秒钟有任何时间是符合历史的吗? 省流:买的有福了👍。
Play it 10 years later
I can't bring myself to like this game. MP is just purely impossible because of how insanely long it takes to do literally anything. Game goes by the hour instead of the day like its predecessor. For what? It makes it impossible to get anywhere even when at max speed. Economy system is so aids too. They tried to make it like Victoria, but removed all the things that make Victoria eco fun. The AI is so stupid in comparison to other paradox games. It just refuses to help you no matter what, to me it feels almost pointless allying to AI. Not to mention too, you spend the first like, 50 years of the game waiting for the black death, which just nukes like half your population. THEN you get to actually play the game after wasting hours waiting for one event. Just play EU4. Theres a reason more people are playing EU4 over this game.
EU 4 is one of my favorite games. I've been playing it since I was in middle school and I'm now about to graduate college. A seemingly endless amount of fun experiences and hours burned playing it. I absolutely love history almost solely because of EU 4 and have spent an absurd amount of hours learning as much as I can, all starting with EU 4. Easily one of the greatest games ever created. When EU 5 was announced I was very excited. I couldn't wait for a modern remaster of the game set in an earlier time period. New map, new nations, new mechanics, new everything. I was absolutely ecstatic. This was Paradox's magnum opus. The ultimate strategy game. There's no way they could fail, especially after some of the previous disaster launches. Unfortunately, that appears to not be the case. The game is very mid and feels extremely unfinished. It's probably the most mediocre game I've ever played. EU 4 was extremely fun because it was the perfect blend of arcadey gameplay and historical accuracy which created an addicting loop of gameplay that was super satisfying and fun. EU 5 takes the historical accuracy side way too far in my opinion, which while I understand a lot of people enjoy that and wanted it, I personally think its detrimental to the game. I'm not very interested in playing what feels like an economy builder similar to Vicky 3. I wanted to play a new version of EU 4 that still has the ridiculously fun strategies and is way more oriented around military conquest with the completely viable option of playing tall if you want. In EU 5, it feels like I'm spending the overwhelming majority of my time just sitting there building endlessly and watching the income meter move up and down, and I just don't want to do that. Trade is ridiculously complicated to the point where I still barely understand anything even after playing for about ~60 hours. There's about 500 automation toggles spread across the game which while kinda nice, don't even work correctly half the time. For example, I toggled the autobuild after a certain amount of money has been saved up and the AI builds absolutely nothing for me instead just letting the money sit there. In addition to this, if you feel the need to add that many automation meters then that probably means you made the game way too complex, which while appreciated by some people, is not appealing to more casual players and is reflected in the player count. There becomes a point where adding more systems becomes a negative to a game. I do not think a strategy game should have to open itself up by telling the player how to automate systems, that's bad game design in my opinion. The control system sucks and removes any real reason to expand outwards, especially if you are a big nation. You have to play for a ridiculous amount of time to get any value out of provinces on the edge of your empire and in many cases there's pretty much no reason to invest in them. If you can't get any value out of the provinces, what's the point of invading nations? Integration takes forever and if the area has the wrong culture and religion you gain absolutely nothing from it. Again, I understand that's realistic but realism isn't always fun. I think the change I hated the most in EU 5 was the removal of mission trees. I personally enjoy having a set of goals for a nation that give you a soft guide on what to do, giving you bonuses when completing them. Missions added a ton of flavor to nations in EU 4 and were a lot of people's favorite concept in the game, reflected by the absurd amount of mission tree related mods. I don't understand why they decide to remove them outside of the "realism" factor but even then, wouldn't a historical mission tree help enforce realism? I saw a lot of people complaining that they railroad nations but there's absolutely nothing stopping Paradox from making an option to toggle missions on or off, similar to HOI's historical AI focus setting. Just seems stupid. I don't like the levy system and the new military system where you can't recruit normal units until far later in the game with them being significantly more expensive. I much prefer the "just recruit infantry and cavalry" and go fight, instead of having to build a collection of buildings to provide equipment and then build a bunch of military buildings on top of that. I don't really want to do that, even if its significantly more realistic than EU 4 is. It is cool that there's a ton of different unit types that can be recruited and mix and match armies similar to Imperator: Rome and in my opinion they should've just applied that system which is an improvement to EU 4's system without being annoying. The wars are also just extremely dull, especially early in the game when the two sides just raise levies and one of them gets stackwiped ending the war instantly. I appreciate that they made battles count more, but I hate wars lasting like 3 seconds before they end. After playing this game, I booted up EU 4 and played Jianzhou vs Ming to compare and the difference is just staggering. The AI in this game is totally braindead and it feels like they do absolutely nothing both in wars and in the greater world at large. I've fought so many wars in EU 5 where I never even see the AI armies, so I just waltz in and occupy whatever unfortified capitals that exist. My AI allies just constantly suicide themselves or stack 80k troops on a tiny fort and starve to death. The AI is so passive in this game as well, basically just sitting around for ridiculously long stretches of time. On top of all of this, the game is terribly optimized. Absolutely horrible. It lags endlessly and I have to turn so many settings down and use flat map to get normal FPS which is insane to me considering every other Paradox game has run completely fine for me. It's also a total disgrace that Paradox released their game in such a poor condition after already having disaster launches with Imperator Rome and a wide range of their EU 4 DLCs. Not everything is bad about this game, and there are some things I really like and feel like they are a big improvement. The biggest change that I liked was the change to the technology tree. It is so much better in EU 5 with there being a wide range of technologies and almost all of them being useful. I love that different nations get unique technologies and in my opinion it works a lot better than the national ideas system used in EU 4. I feel like it adds a lot more depth to a nation and there's no limit on how many unique technologies a nation can get in comparison to the rather limited national ideas slate in EU 4. Great upgrade. I also really like the new situations system. It adds a ridiculous amount of flavor to the game and involves a lot more countries than events in EU 4 did. There's so many unique ones and it seems like it'll be the biggest thing Paradox focuses on in terms of flavor. There's a lot of good and interesting ideas present in this game, but the core mechanics are just not appealing to me in the slightest. It feels more like a simulation than a wargame where economy takes precedence over war and that's not what I wanted from EU 5 at all. Unless they changed everything about the game which is something they obviously aren't gonna do, there's no reason for me to switch from EU 4 which to me is the perfect blend. People who love historical realism and overly complex economic systems will love this game and I highly recommend it for those people, but for someone who likes the arcadey wargame from EU 4 this game completely misses the mark. It's a shame because I was so excited to play this when it came out, but this game is just so boring I can't be bothered to play anymore.
The 1337 start date was a disastrous idea that Paradox has been slow to fix. It almost single-handedly sinks the game's pacing and replayability.
If you like to play ironman... do not buy. I have spent nearly 100 hours on a savegame that they broke with an update. I cannot load it with the current version nor with the old version.
I don't know how you mess this game up EU4 was GREAT. took eu4 and just left behind everything that made it good the UI in eu4 was simple and the map looked great this map looks like trash plastic. i couldn't get into this at all and just went back to EU4. I do regret spending money on this game and wish i bought something else. EU4 with mods clears this pretty easily.
in true paradox fashion this game still sucks. check back in a couple years
部分内容里极其荒谬的历史观,以及制作中无时无刻不在透露的傲慢,还有糟糕的优化,现阶段这就是一坨史
10 Черных Смертей из 10, SOCIALVALUE_RIGHTITEM_WNTT_GEN + 0.10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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