
EURGAVA™ - Fight for Haaria, a reaction-based combat rpg where you struggle to rebuild your broken village, learn the fate of your home country, and restore its order. Get ready!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
This game looks nice, if you're into its art style. However, that is as far as it goes. Storywise, it's pretty basic. It maybe improved down the line, but the game just don't give me incentive to stay that long. Between the clunky battle mechanics and the bare interface with little hints on what to do with them (I'm talking about the village interface, of course), I just couldn't find myself the desire to invest my time in this. I love when a game encourage strategic decission, like retreating while the getting is good, but this game simply don't handle it well with its all or nothing approach on loot. At least not with that clunky mechanics. I know I should retreat before I'm dead. But the thing is, I don't think I should be dead when I did because of the aforementioned battle mechanics, and thus fail to retreat in time. In conclusion, unless you want to train your mouse wielding ability, don't bother with this game. Even then, there are better and more fun apps/games out there to do it with.
RIP mouse.... Would kill again 7/7 pros: -super simple fight system -animation is smoother from the demo -it deserves its casual tag. you can't really lose in this game, yes you may lose all your health in battle but the red armor guy (i forgot his name) will save your character and you can try again. -i felt a 'flappy bird' charm, where i would try and try again after every failure just because it felt wrong to fail in a simple fight system... cons: -needs some getting used to -visual display needs more work -i encountered a visual bug where the enemy sprite overlapped.. not too annoying tough, itu just looks like the raider has a pet demon dog or some sort... -tutorial doesn't explain much
Eurgava:- Fight for Haaria by Ibrahim Indra Baskara, is a very unique take on the RPG/Strategy genre. It feels like your playing the original Diablo or Diablo II but in a story book mode, with a distinct Middle Eastern feel. This is not a bad thing, I did actually like the movie Sahara! The 1943 version, no the rubbish they made in 2005. The story is told from the prospective of Heizi a man coming to the end of his Pilgrimage of Knowledge, when an unexpected letter reaches him. Heizi’s oldest brother and chieftain, gets the seven year itch, packs his bags and buggers off on a journey, leaving no schmuck in charge. In the absence of a leader, the village is attacked and taken over by raiders. Heizi is too late to stop the raiders but instead plans to go all Freedom Fighter like and retake his village with the help of friends. At the start you get to chose whom of Heizi’s three friends, Kin, a Labourer, Lashala, a Botanist (has some funky ears) or Patash, a Scribe (and a smurf), gets freed first (looks like you unlock additional friends later in game) and you get to use them as fighters against waves of enemy (Also first fight is your tutorial as to how the game works). These companions are weak to start with and need to gain kills to then shed as points towards training (that’ll be fifty ears for a pint sir). Fighting is reaction based, you click LMB or double LMB to block or counter attack an enemy (when a green half moon bar shows) and repeated RMB is to attack the enemy (when a circle button appears). Clicks MUST be on the bar or circle or it’s a dirt nap for you. You can stay on and fight each wave and use Heizi or another person called Nisle (looks like Poison Ivy has joined the fight, Suicide Squad II) as Battle Aids but be warned, they take up resource points each time. Or you can opt out at any time between waves and retreat to you camp (Run Forest, Run!) with any goods you have required. Die and you loose everything you have picked up. Back at your camp you use your plundered loot as resources to start rebuilding your village (Hey look, found this cool ring, I’ll see if it fits…….My Precious!), train or heal your friends, or go through logs (quest & item information when found). The three resources are bronze, food and other is a spice/herb called Shem (make it hash and I’m in!). It is also here at camp you get to listen to your companions and villages talk about the village and their life and what other evils are happening in the region. The story is nicely carried along in this form but it gets a little repetitive when you are continually retreating from battle, trying to build your resources. At these lower levels you are mostly Guerilla fighting with Guerilla Fighters, it all boils down to monkey business. Until you get your fighters strong enough to make it through several waves. There is little in the way of options in-game or at menu, just sound and music volume. Music is a nice Middle Eastern style that even though is looped, is very subtle and pleasing. The reaction base fighting works with this game, but I do find that double LMB is a bit flawed unless you are right on the sweet spot, very annoying when in a four or more fight. A bigger click zone would be appreciated or even clicking on the actual enemy would suffice. Another bug in the game is your item belt, won’t work by pressing any of your number keys as it states in tutorial but will work by mouse. The hand drawn environment and characters are also well done and pleasant to the eye and the story is solid and being well told by the characters but it is repetitive at first till you Bling your team to advance the story. A little frustrating at times, Ibrahim Indra Baskara has made a gem that needs a few tweaks. Eurgava:- Fight for Haaria is one that is good to have in your RPG library. Now that I am done, I am going to do some Dervish Dancing to that rocking Middle East beat. Original review was posted at https://cassus.org/muut/#!/rpg For all your Indie gaming discussion.
Okay, so the cons is I can't even crossing wave 12 ;_;)/ There's a bug when I clicked too fast to the next wave, the bad guys doubled. Buut, it doesn't affect the gameplay tho so it's okay. [spoiler]Meeting the big guy thingy in wave 6 I think it just too much for a beginner *sob*[/spoiler] The idea about farmers fight for Haaria is actually pretty impresive. However even though the logic behind "if you loose, you loose everything" is awesome, my heart still cannot accept it. Mah pride ... Mha hart ... [strike]mha village people I've rescued but ended up back to the bad guys because I f*cked up [/strike] ;_;)/ Anyway, I recommend people to play this game, it's a bit hard in the beginning but its gets easier once you get used to it. The gameplay is easy to understand, and the graphic are cool. I kinda recommend the creator to use voice dub for the story everytime we retreat. You can expand the game more, and I hope you will never stop creating <3
Petit jeu, petit retour. Eurgava est un jeu indé intéressant: le retour au village d'un type qui va devenir le chef par défaut pour sauver sa tribu en jouant via des ... QTE ? Ouais, ça sonne louche mais c'est plus con que des QTE en fait: il s'agit d'un clicker game qui a une prétention gaming. Le but du jeu est de ramasser des ressources pour construire/réparer le village. Pour ce faire, il faut aller combattre des vagues d'ennemis. Les combats se passent de la manière suivante: -4 ennemis au maximum en même temps -il faut cliquer gauche sur les ennemis au moment adéquat (un gros rond apparait) pour les empêcher de taper le protagoniste -il faut cliquer droit sur un indicateur à coté des ennemis pour ESSAYER de leur taper dessus Simple as that, c'est un clicker game. La subtilité qui se veut gaming: des fois il faut faire un click gauche (un rond avec une flèche), des fois il faut faire un double click gauche (un rond avec deux flèches). Le hardcore gaming dans toute sa puissance ... Une fois que les ennemis de la vague sont morts, on peut choisir de revenir au village pour ramener les ressources amassées ou d'enchainer avec une autre vague. Toutes les trois vagues il y'a un boss, toutes les six vagues le décor change. Il y'a trois ressources de base, qui servent à construire le village mais aussi à soigner les protagonistes. Elles tombent facilement et par kilos. Il existe aussi des objets, nécessaires pour construire/réparer les bâtiments du village, et des armes/armures/autres qui donnent des bonus pendant les combats (plus d'armures/de puissance d'attaque/regain de vie ...). Et ça par contre ça ne tombe qu'après un combat de boss, et c'est aléatoire. Il y'a trois personnages à incarner, trois paysans qui ne connaissent rien à la guerre. Il sera possible de les entrainer avec un certain nombres de victimes (d'abord 80, puis toutes les 60) en revenant au village. A chaque retour au village il y'a une petite histoire narrée au coin du feu. Voilà voilà ... maintenant regardons ce qui chie dans la colle. C'est un clicker game. Pourquoi faire chier le monde avec un double click pour empêcher les ennemis de nous taper dessus ? Sachant qu'il n'y a pas de malus si on fait un double click au lieu d'un seul, la partie se résume à toujours double cliquer gauche sur les ennemis ... extrêmement crispant à la longue. Mais dit comme ça, cette idée de game design pour faire croire qu'il s''agit d'un jeu plus profond qu'un clicker game ne révèle pas sa profonde absurdité: le double click n'est pris en compte QUE si tu ne bouges pas le curseur. Et je vais dire une chose: quand tu es face à trois boss qui peuvent te tuer en un coup qui ont besoin d'être repoussés rapidement en même temps avec un double click ... oui, tu es très heureux que le jeu soit aussi mal pensé autour d'une idée si simpliste qu'un click de souris. Et maintenant l'autre problème: tu ESSAYES de taper les ennemis. Oui, tu joues des paysans, tu ne connais rien à la guerre, donc c'est normal que tu ne touches pas à chaque coup que tu donnes. Je n'invente rien, c'est le propos du dev (il est tout seul sur le jeu). Seulement ce n'est qu'un camouflet: quand t'as tué plus de 500 personnes, l'excuse "tu n'es pas un guerrier" pue carrément de la gueule. Car si tu peux augmenter les capacités des persos, il y'a un cap pour chacun (pas trop de dégâts, pas trop précis, pas trop d'armures ...) qui rend l'attaque simplement aléatoire. Oui, une avalanche d'idées simplement connes pour faire croire qu'il s'agit d'un vrai jeu et pas d'un simple clicker game. Donc en résumé ce jeu se résume à cliquer au bon moment en priant que les clicks soient pris en compte pour ramasser des objets donnés de façon aléatoire pour construire ton village ... oui, c'est pas passionnant et ça s’essouffle très vite. Et c'est là le souci: l'ambiance est vraiment sympathique. Des graphismes très bande dessinée franco belge, des animations léchées (on dirait la rotoscopie utilisée dans Tahira, je le trouve vraiment beau et très animation européenne des années 80), une histoire intéressante (il s'agit seulement de sauver son village), des décors très moyen orientaux, plusieurs fins à débloquer ... mewde, j'ai pas envie de détester ce jeu, il est meugnon comme tout. :( Si seulement le dev' avait assumé son jeu pour ce qu'il est, sans le pourrir avec deux-trois idées qui rendent le tout soporifico-lassant, ça aurait fait un mini jeu pour tuer le temps de premier ordre ...
It's a good concept, but it feels like it's like a cult-game. Which is a game that have its own segmented fans. I recommend this for those who prefer a game with great background story that affect the gameplay. Pro : - Fresh game concept - Great background story - Help much to improve accuracy on other competitive game lul - Good game mechanic Cons : - Some bug/glitch thats appear when many enemies summoned. (Some enemies are stacked to each other spot) - Lack of early guide, ex : what should i do when my resource already used to cure those 3 plebs. Should i keep fighting them till my char levelup? - It feels like FPS drop when against 3 Giants on wave 6/7 - When you enter critical moment 1/2 health left, it feels like the red indicator around the screen keep distracting me from other action indicator, so when its really crucial this game will likely to make it the worst scenario (its maybe pro or cons) Critics : - I cant really think about why when i fighting against enemies my resources can go negative, are they steal my pocket when i go counter / dodge their attacks? negative resource is really annoying after fighting some waves - And when i summon Heizi it needs some resource too, but he's our saviour right and our leader why he need our resource to let him fight with us, maybe time cooldown is reasonable but resource needed to summon Heizi? i dont think so. It's only for heizi, because he's our saviour and its like the main hero on this story. - Need some works on giants stage
entertaining however... youll find that the double click on monsters sometimes doesnt work which becomes a huge issue when fight bigger stronger monsters. Also there is very little explanation as to what items do and when you should use them which makes it a bit frustrating trying to remember from looking at the log at the beginning which items to keep while roaming.
点点点的游戏…如果你无所事事,来玩这个游戏吧…
Eurgava - Fight for Haaria is an action RPG with rythm style combat mechanics (click in response to attacks etc). The artwork is simplistic/hand drawn style. The combat mechanics are very clunky. Worst of all, there's no fullscreen support on the latest Windows 10 build. Impossible to recommend with these issues.
Grind grind grind! Yes you grind in this game and it comes with rewards! The fighting is quick paced so down some soda and get in a nice pose because clicking like crazy is what you'll be doing! Play this game, you won't regret it.
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