
Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead.
Modeled estimate, not a reported figure. How we estimate →
About
Behind our comfortable, familiar dimensions, beyond the timeless depths of space, there is a Place that mankind was not meant to know. A Place hostile to all life. We do not belong there. We cannot survive there. At least, not for long…
Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead.

An endless faller through tense otherworldly environments
Three difficulty levels: HARD, NIGHTMARISH and IMPOSSIBLE
9 distinct stages of hand-crafted terror
Terrifying VR support
Binaural 3d audio by 3Deception®
Haunting ambient soundtrack
No zombies
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't ever remember paying for this? How drunk was I?
Ich hab das Spiel vor vielen Jahren gespielt, im Bett liegend als ich Fieber hatte - großartige Erfahrung. Jetzt, lange später, nachdem ich Outer Wilds durchgespielt habe und mir dort ein gewisses Feeling gefehlt hat.. erinnere ich mich an ein kryptisches, surreales psychedelisches Horrorgame und ich brauche Stunden bis ich es finde.. hier ist es. Das Spiel ist nicht wirklich zu beschreiben, die Atmosphäre wirklich einzigartig und perfekt in dem was es tut - Leute die kosmischen psychedelischen Horror, beeindruckende Visuals und passende Musik lieben, here you go. VR offensichtlich ein heftiger Bonus, aber auch ohne ein Wahnsinn
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Italian, French, German*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the phrase "Lovecraftian Geometric Horror" doesnt immediately make you roll your eyes, then youll probably like Euclidean. It really nails both of the important aspects that it needed to get right; powerlessness and alienness. My only real complaint is that the player character has a fairly normal scream when he dies. The scream sticks out like a sore thumb compared to the rest of the sound design which is fairly good, especially since when you look down you are clearly a mess of nerve endings and bones not capable of making such a noise. Something I find interesting is that the creators seem to not mention the clear inspiration from Lovecraft in their advertising, as the term is only present on the user tags. Im obviously only speculating, but I wonder if it was a means to separate themselves from the man himself due to his questionable beliefs. Or maybe it was just an effort in trying to distinguish themselves from the numerous other games which try to hop on the cthulhu bandwagon. Who knows.
The Store page isn't clear at all: I expected a mind-bending game, but all I got was a Lovecraftian AaaaaAAaaaAAAaaAAAAaAAAAA!!!! Although disappointed, I wouldn't mind and play it as such, if only the movements weren't so sloppy, and the mouse didn't have an obnoxiously high acceleration/deceleration. It's a hard pass for me.
incredibly disappointing falling simulator
This is extremely hard to recommend. They've nailed the aesthetic, but the game is a complete mess. Both the visuals and the audio are great, especially the effects that you only see when moving and interacting. The problem with the gameplay is that (1) it's extremely confusing (to the point that you will not know if the game is working when you open it up); (2) it's extremely slow and (3) it isn't well tuned at all. The game is a "falling simulator". You don't walk around, you fall. You can very very slowly move around to get out of the way of obstacles - if you can predict 40 seconds in advance. If you think walking simulators are slow, think again, and maybe stay clear of this game. The main mechanic, aside from slowly dodging, is "phasing". It's a mode that lasts maybe 10 seconds, during which you can collide with enemies without death. It also takes 30 seconds to reset its cooldown. The game is also dark 90% of the time. Every 10 seconds, you get a 1 second where things light up. You must use that to predict where you need to go and if any enemy will be there so you can use phase at the right moment. The problem is that, being 90% in the dark, you can't observe enemies very well do understand their behaviour. The lack of tuning is perhaps fortunate, because you can just get lucky and stumble upon a path that has no enemies near you. That's a blessing, because death, given the low speed, is just annoying. But then, for example, I didn't die nor understand the enemies in level 8 (out of 9). It seemed like I just fell for 5 minutes without any danger at all. Was it luck? Design? Who knows. It certainly succeeds in making you feel completely helpless. In a way, it fits, aesthetically. But it's not good helplessness. As a player, it was mostly confusion. That said, it doesn't really overstay its welcome, and it's really cool, graphically. To be honest, I was ready to give it a negative review until maybe 75% of the way through. Then I guess I accepted the game for what it was and recognized where it does succeed. It's an oddball either way. You can get it cheap, so feel free to try it out. Just don't expect anything particularly satisfying or life-changing. Great visuals, great audio, unsatisfying design, overall underwhelming.
Атмосферно,но душновато,когда после 10 минут прохождения уровня ты только у самого дна можешь разглядеть где выход,уже туда добраться не получиться,в итоге опять в темноте этот уровень заново проходить,первые 5-6 уровней норм,потом уже скучно очень
You slowly sink into the abyss while a deep voiced guy tells you: "You shouldn't be here." If that sounds like fun to you then you're gonna love this game.
challenging and creepy worth the exploration
It's a falling simulator in slow motion. More like falling through an underwater tunnel. There are creatures roaming around that can kill you, despite the ultimate end being death anyway. In terms of visuals, the game is a bit of a treat. Strange structures, strange foes, a plethora of brilliant colours and patterns assault your senses as you alternate between admiring the scenery and trying to plot your course as you fall, hoping you don't touch anything on the way down. It can be fun, and it can be frustrating too, until you realise that nothing is random, and even the big enemies are following the exact same path each time. Bearing that in mind, the game can be very short. What it really needs is more levels, or something else, I don't know. Perhaps more levels would only have dragged out the game into being too repetitive. As it is I think the current game length works well. I don't care how Lovecraftian it is or isn't - it's a good game to switch up your genres, or to fill in the time. Plus the price is fair considering the visuals.
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Players by region
Where this game's players are, estimated from review languages.
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