
Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About


Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing that sets it apart from hundreds of other runner platformers, graphics are mediocre, and the price is high.
레알 개노잼 이걸 왜삿는지 의문임
Another one of those puzzle platformers where you can alter time to help you solve puzzles as you navigate a side scrolling level. I'm a big fan of these as I like platformers and puzzle games and this one was quite good although really frustrating at points. Some levels make you start from the beginning of complex sections each time you die, which can be often as you have to precisely jump between blades or dodge obstacles. The jumping levels are especially annoying as you always restart the whole level, while bosses force you to complete them in one go and you have to rewatch the cut scene over and over. When in pause mode you move blocks around and often need to place them precisely which can also be frustrating with a controller. However this is still a great game with excellent level design, some cool levels in a ship and excellent puzzles that really make you think. Well worth a purchase.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Norwegian +6 more
| $1.99−80% |
| 61ratings |
| 70% |
| — |
| not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the controls were a bit better (sometimes he doesn't jump when you want him to, camera zooms in/out mid-air causing you to miss platforms) and the levels weren't so repetitive it could be a good game. I found myself fighting with said controls more often than anything as the puzzles aren't that difficult to solve but it's tricky to execute the solutions. Plus moving spike gears are never fun, ever.
Puzzle and platforming, very nice combo. Game has ok graphics and puzzles give you enough challenge. Much fun and you can play this again!
Though it has some cool levels and mechanics, it also has a few awful mechanics, if not for those it is positive for me, but mainly what causes me to put a negative review is: - 1 achievement bugged so I could not get 100% even if I tried - fragments are fine but speedrunning in a game like this is awful, imo, reset everything and start over is fine for fragments and pauses, but for speedrunning your time goes up both while using pause mode, and if you reset to nearest crystal your timer does not go back to what you had, so you gotta start all over if you want to try speedruns... on most levels this is fine, but on perhaps boss levels and a few others this would be AWFUL. If you do not care much for 100% achievements and just want to play through the game, this is a relatively hard platformer and I could recommened it, again, if not for the ones above.
It's pretty lame. Not because it does anything obviously bad, but because it's just... lame. The graphics are lame, the music is lame, the platforming is lame, the puzzles are lame, and it doesn't do anything that other platformers don't.
The producers of this game like to compare their game to super meat boy and braid...the reality is that the only resemblance this game has to braid is the ability to pause time if you have a token and solve a puzzle. the only resemblance the game has to super meat boy is the speedrun thing. This game is a platformer with puzzle elements. The graphics are great and the sound is OK but the execution is a disaster and that together with bad level design make this one game to avoid.
No no no ... The controls are awful, seems you "slide" every step you take.. and reaction time is also the best.. Quitted after a few minutes
On metacritic this game only gets a middling score. It doesn't blow your socks off, but I'd give it a solid 7 or 8 out of 10 for a puzzle platformer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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