
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ну вообще хорошая игра, хороший сюжет, очень хорошая трагическая атмосфера, идешь по дому, видишь эти таблички с номерами, но хотелось бы чтобы верхние этажи были чуть более тронуты пожаром, а то даже копоти особо нет и хотелось бы пояснения на счет того кто в конце, как он вообще оказался в прошлом (понятно дело что он такой же как и мы, но обращался он не к нашему ассистенту, а к своему штабу) было бы хорошей идеей сделать линии времени в виде дерева, было бы намного аккуратнее и было бы проще ориентироваться какой выбор на какое событие влияет.
El juego no brilla por mecánica, sino por historia y giros de trama. Nota general 7/10 (repetitivo) (Buena historia) (final abierto) ¿vale la pena? Si lo pillas en oferta, Tiempo promedio 10 horas Si te gusta el chisme y el misterio te vas a divertir. El juego presenta momentos de tención, el ambiente acompaña perfectamente. si eres meticuloso con los detalles este juego es para tí. Debes recordar para hacer conexiones de eventos, pero al final puedes modificar los eventos muy facil. La mecanica es Simple, en la primera hora te adaptas a ella, luego se vuelve repetitva.
Ok, euh, comment dire : meilleur jeu auquel j'ai joué de tous les temps !? Tout concorde : la réflexion, le but, le thème, les relations. J'adore. Je recommande pour ceux qui aiment la complexité humaine et les solutions réfléchies.
Нормас на один раз 8 "кажется, мне надо выпить" из 10
Un excellent petit jeu d'enquête mélangé à de la SF, c'est bien mené. On doit jouer avec le temps pour sauver le plus de personne possible. Un petit jeu qui vaut le détour
A fascinating, somewhat-spooky game. You are a special operative, sent into the past of 2015 to change the course of tragic events and repair an anomaly. You do this by entering the ruins of a house, and replaying events of the past week, unlocking and understanding more about what happened, and what you can change, as you go. I found the concept of this game to be profoundly intriguing. Each event you can view is like a puzzle piece, and the gameplay is rearranging the puzzle pieces to find and unlock new perspectives, and see what things could have been. I'd seen it compared to games like The Roottrees Are Dead or Mind Diver, which I think are both apt comparisons. By exploring in first person, you get a real sense of understanding for the house, and a feel for the characters. I liked most of them, and I liked how their imperfect lives fit together to bring out new threads of information. I was a little spooked, to play the game, as the atmosphere is very dark and dreary, revisiting memories while there's thunder and lightning, or the ticking of the clock in the empty house. Still, I was so intrigued that I played it all in one sitting, wanting to find out how it all turned out. I had a great time, and I think this is a great game for people who want a puzzle.
Eternal Threads is a scifi down to earth kitchen sink drama, with both walking sim and puzzle game elements. Rather a mouthful for a game that’s not exactly massive. The premise is very scifi. There’s been some sort of time travel related accident in the future which cascades radiation back through time, causing corruption in the timeline. Agents are sent back to correct this while making as few direct changes as possible. The game does not elaborate deeply on the nature of the accident really, nor the group you work for. It is at the beginning seemingly there as a framing device to set up why you are in a burnt out house using a device to manipulate past events. As the story develops the scifi aspects do come back into play in an intriguing way, which I was pleased to see, but the game does end on a cliff hanger. The devs still seem to be going, but in typical modern game development timescales, it’s 4 years later with no sequel as of yet, which is frustrating. The main meat of the game is the human drama though, 6 housemates living in 2015 Northern England going through various dramas, with your job being to alter events via the decisions they made in the week leading up to it. The main objective is to save their lives, and ideally to get an optimal outcome for their personal problems as well. The human drama is pretty well done, it’s a little soap operaish that every single one of the characters has some sort of drama or problem that they need resolving, but fortunately mostly the characters behave like grown-ups and are decently written so it’s not irritating to deal with. Indeed with the default story before you start altering things, while everyone has their problems and they aren’t dealt with, there isn’t really any dramatic confrontations, as in real life everyone sort of just plods on with things. It’s only when you start tinkering with things do dramatic arguments and reveals start, and amusingly that can lead to some histrionic meltdowns. Finding the right choices does lead everyone to deal with their problems like mature adults, however, and this aspect of the story is resolved fully by the end of the game. The atmosphere is on point, with both the graphics and sound working well. I think for quite a low budget game the character models aren’t that detailed, but because the characters are all presented in a slightly grainy format through your time visualiser it hides any imperfections in the character models. The burnt out house itself is suitably creepy, and for what is a limited space for a game, literally a single house and garden, there’s good use of that space, but without falling into horror cliches. The voice acting is pretty much excellent. The game ran well for me as well, though it’s not that surprising considering the limited scale. Gameplay wise this is where the game is at it’s most simple. You wander around the house, using your visualiser to show scenes from the housemates. At points you have the choice to change decisions made, which then unlocks different scenes and outcomes. Some areas of the house are locked off to start with, so discovering different scenes to identify where keys are is crucial to uncover more of the story. There are also various notes and voice messages around the house that adds more context. I chose to play out the story as it was at first to understand the context, it does mean that in this form the first few hours are essentially a walking simulator, but once you get into the decisions it’s interesting seeing how they interact and change things. This aspect is puzzle like, though not particularly complex. You do have access to a timeline of scenes, and towards the end of the game this is very useful to quickly change events via this to rapidly access new scenes or see new outcomes, however I did find the interface for this quite clunky. Overall this is an interesting little game. I’m not sure I would have been so enthused had I bought it full price, but when on sale it goes pretty low, and I got it for £3.19 last year. If you enjoy story based games it’s well worth a punt for 7 or 8 hours of decent story and atmosphere.
A cool game in concept and in execution, as it never gets too overwhelming or has that much filler. You can see every event and get the best ending without the need of a guide or anything. Your mileage may vary on the way you "enoy" it based on how you tackle the events, but having quality of life settings helps a lot in these types of games, and this one has the EXACT amount of them for it to work. Pick it up on sale, it is a nice experience for the weekend!
A really neat game with an origianl enough premise: 6 people died, and you have to mess with timelines to make it so that they all survived. But past the premise of time travel, it's actually a very down to earth and human sort of story, with shockingly good voice acting for the majority of the cast. It's pretty short, taking less than 10 hours to complete.
Amazing game. I highly recommend going through and watching the whole thing as it is currently first. It gives you a LOT of context before you go through and start making changes and you can see a lot of the points where better decisions could have been made. If you're stuck, just remember that - just like in real life - communication with others is key. If an option is either 'bottle something up and don't talk about it' or 'open up to someone and be honest', go with the latter. I thought the character endings were pretty satisfying. I don't mind that you have to read them to find out what happens to them. I felt like we really sorted people out and got them onto really good paths. I don't like the cliffhanger ending. Unless the dev knows that they are already working on the sequel, cliffhangers like this just feel cheap and unnecessary. The game is still highly worth playing in my opinion though.
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